evdk
comrade troglodyte :M
It's something special already - special needs kids trying to budget a game.
That's some damn low expectations you have for a veteran medium-sized studio with 800% its budget... this is the guy that made Full Throttle and Grim Fandango, FFS!Maybe 'new' and 'genius' are too strong, but what I'm saying is that they are clearly putting a lot of thought into how the game plays, and the controls...and that's something that I really appreciate. Its those small things (little puffs when she walks on the clouds, having the boys posture change throughout the story, etc) that are the rays of hope that this game will be something special.
I'm pretty sure there were games of old that had that set-up, but as I think about it, I'm pretty sure that both Maniac Mansion and Zak McKracken allowed the characters to interact from the point at which you could control them (MM at the start, ZM near the end).Well, that would be a fairly useless mechanic, only good as a frustration management tool. Certainly a far cry from the games of old, like everything in this project.
I would've been satisfied with a 640x480 game, with hand drawn 2D graphics and Schaefer's script - those bells and whistles are nice from a story telling point of view, but they are useless if the rest of the game is not up to par. I'm still hoping that the game will be have a good story (in spite of everything that I know about the game), but I'm far less optimistic than I used to be.I honestly wasn't expecting the game to be anything other than a really cool Adventure Game. My point is that in those small touches you can see what they were trying to accomplish - but instead of going forward with those things, they spent money on things that WEREN'T important (Things that AAA titles do), like full recorded orchestra, outsourcing storyboarding and concept art, specifically creating cinematics for the teaser, etc.
It would be a step down from titles Schaefer has worked on previously, that's for sure. Streamlining the design and so on.I'm pretty sure there were games of old that had that set-up, but as I think about it, I'm pretty sure that both Maniac Mansion and Zak McKracken allowed the characters to interact from the point at which you could control them (MM at the start, ZM near the end).
I understand your concern, but I think it's quite a bit more complicated than that (as I think you recognize when you say that it's not like the money "was, like, up for grabs fore everyone").You know, I don't have any ill will towards them, and I wish them luck on their game. The only thing that I think of is that there are many independent game producers who are making quality adventure games in a prudent, professional and interesting manner - and I think many of their games would compete very well against a title like Broken Age, some even being better. I'm glad that many of us got an opportunity to produce games using Kickstarter, and I hope our works that come out of it will show that smaller, independent groups, CAN make great games for people to enjoy - I'm only saying that the money that wouldn't even fund Broken Age (one game) completely would have kept many other worthy studios making many great games for a while.
You are talking about managers, who are also designers. When I say managers, I think of the money guys, who don't have a clue how to design a game, they just know how to run a studio financially.Sure they can. Because they actually manage whole teams of people and coordinate work between them while constantly checking the milestones against deadlines and financial constraints. That's actually a dictionary definition of a "producer" (one that produces). A really good manager is *always* involved in the design process coordinating work of the designers and understanding what they are talking about. In many respects he is a designer, but the one who represents "the voice of reason" rather than "the voice of artistic inspiration" or whatever.
Oh come one, you know that he didn't do that. They mismanaged the project, that's true. But that doesn't mean that Tim just closed his ears when the others said that they don't have enough money. They probably set out a plan which was under budget. But as the time went on, they realized that the game is not progressing as fast as it should, and they need more time. And more time means more money.Shafer ignoring financial reports of his aids (nah, nah, nah, I didn't hear you!).
Oh come one, you know that he didn't do that. They mismanaged the project, that's true. But that doesn't mean that Tim just closed his ears when the others said that they don't have enough money. They probably set out a plan which was under budget. But as the time went on, they realized that the game is not progressing as fast as it should, and they need more time. And more time means more money.Shafer ignoring financial reports of his aids (nah, nah, nah, I didn't hear you!).
They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
Yes. The game will come out next year, noone should have doubt about that. Just like after many delays, Age of Decadence will come out on Thursday. Yes, they mismanaged the funds, yes they delayed the game, but it happend many time with other devs. The difference that it is more transparent now, and people are butthurt, because it is a kickstarter, and not the publisher's money.They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
Well, I don't feel any particular need to defend DF for their mismanagement and poor (non-existent, really) planning, but I don't think this whole thing is quite as cataclysmic as people are making it out to be.
Yes. The game will come out next year, noone should have doubt about that.They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
Well, I don't feel any particular need to defend DF for their mismanagement and poor (non-existent, really) planning, but I don't think this whole thing is quite as cataclysmic as people are making it out to be.
Just like after many delays, Age of Decadence will come out on Thursday. Yes, they mismanaged the funds, yes they delayed the game, but it happend many time with other devs. The difference that it is more transparent now, and people are butthurt, because it is a kickstarter, and not the publisher's money.
Erm... excuse me? So when exactly can we start having doubts? The moment they run off with the money toMajorcaglorious Russia?
Erm... excuse me? So when exactly can we start having doubts? The moment they run off with the money toMajorcaglorious Russia?
I think that would be more of an issue if they had any money left to run away with.
But in seriousness if they don't release the game it is the end of their studio, so they will put something out eventually for better or worse.
Well I really don't have any doubt that they will deliver the game. They might have to delay the game, but as Aeschylus said, if they want to keep their studio running, and stay in the business, they have to finish that game, whatever it takes. It is really stupid to think of them running away from the money, or flushing the project down the toilet. I think those people don't realize that they would finish their own future in the gaming industry with that. And people who live for the videogames, and chose that career won't do that.Yes. The game will come out next year, noone should have doubt about that.They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
Well, I don't feel any particular need to defend DF for their mismanagement and poor (non-existent, really) planning, but I don't think this whole thing is quite as cataclysmic as people are making it out to be.
Erm... excuse me? So when exactly can we start having doubts? The moment they run off with the money toMajorcaglorious Russia?
Well they will release the game whatever it takes. And as they said in the documentary, they will have to fund the remaining money from the company's money. It is in their interest to not stretch the development for another 2 years, because that will cost them more money.Just like after many delays, Age of Decadence will come out on Thursday. Yes, they mismanaged the funds, yes they delayed the game, but it happend many time with other devs. The difference that it is more transparent now, and people are butthurt, because it is a kickstarter, and not the publisher's money.
:facepalm:
And you yourself said that time is money and the more they dawdle the project is going to cost more... There's faith and there's blind fanboyism.
Well I really don't have any doubt that they will deliver the game. They might have to delay the game, but as Aeschylus said, if they want to keep their studio running, and stay in the business, they have to finish that game, whatever it takes. It is really stupid to think of them running away from the money, or flushing the project down the toilet. I think those people don't realize that they would finish their own future in the gaming industry with that. And people who live for the videogames, and chose that career won't do that.Yes. The game will come out next year, noone should have doubt about that.They could just cancel the project and give the finger to all the backers and some of you would still be defending them. Unreal.
Well, I don't feel any particular need to defend DF for their mismanagement and poor (non-existent, really) planning, but I don't think this whole thing is quite as cataclysmic as people are making it out to be.
Erm... excuse me? So when exactly can we start having doubts? The moment they run off with the money toMajorcaglorious Russia?
Well they will release the game whatever it takes. And as they said in the documentary, they will have to fund the remaining money from the company's money. It is in their interest to not stretch the development for another 2 years, because that will cost them more money.Just like after many delays, Age of Decadence will come out on Thursday. Yes, they mismanaged the funds, yes they delayed the game, but it happend many time with other devs. The difference that it is more transparent now, and people are butthurt, because it is a kickstarter, and not the publisher's money.
:facepalm:
And you yourself said that time is money and the more they dawdle the project is going to cost more... There's faith and there's blind fanboyism.
Never said that. That's why they have to hurry, because they have to use their income from the sales of their other games.And apparently "company's money" grows on trees... I rest my case.
I think that the biggest issue is that they are treating this like a AAA title, and its not. They didn't need to bring in Peter Chan to do concept art. They didn't need to specifically score live music for the trailer, or score live music at all for the game.
You can find INCREDIBLE musicians online who can create full string orchestral pieces by themselves (Stasis will have a fully orchestral OST) at very reasonable prices.
Double Fine has some amazing artists in-house who are MORE than capable of creating the concepts and the pieces of art required for the game.
I think that attacking a bootstrapped project with a AAA mentality is ridiculous. And sadly, they missed out on an opportunity to really bring in some incredible NEW talent on an amazing project.
Its the equivalent of shooting an indie movie with your friends, and hiring a catering company and location trailers, instead of ordering pizza and sleeping in cars (both of which I've done when shooting short films!).
That said, the game does look very nice from what I've seen. There are some thing which I think are little acts of genius, such has having walking speed controlled by the distance of the mouse click in relation to the character.