buzz
Arcane
- Joined
- Apr 1, 2012
- Messages
- 4,234
Is this for real? some sick burn
Is this for real? some sick burn
What? Some retard goes on a rampage against him on twitter, and he should have just lower his head or what? Tim's response was spot on for that idiot. The faggot pledged 1 measly dollars, he got a documentary for it, and he has the balls to go demand a refund. Tim's 8th response was still diplomatic, and but the idiot couldn't stop there.
Is this for real? some sick burn
Jesus....it's like he didn't realize that other people will read that. Really hoping this gets picked up by gaming websites---the company deserves some serious backlash for Tim's idiotic tweets.
Is this for real? some sick burn
Banner Saga said:First of all, I want to be clear that we do not intend to do something like this for The Banner Saga. When it releases it will be a complete product. We don't have plans for DLC at this time, and we will continue to support the multiplayer component. We also intend to continue on the sequels (chapter 2 and 3) just as planned.
Banner Saga said:It's interesting to think of it from someone else's point of view. For many people, letting a dev shoot for the moon is NOT the point. For a lot of people the point is I BOUGHT A GAME, WHERE IS IT? They want the biggest, best game ever made, on time, for their $10 contribution. I can see that, too. I don't really agree... but I suppose it's a matter of perspective.
Banner Saga said:What would really shock people is that there is nothing unusual about any of this, except that you are finally seeing it. This is every game development story that has ever existed, except instead of the publisher dealing with it, YOU are.
Banner Saga said:We released a truly free demo hoping to make some extra cash for development, and got brutalized for it. But without that income and development time our single-player game wouldn't be as good. Some people will never understand this.
What? Some retard goes on a rampage against him on twitter, and he should have just lower his head or what? Tim's response was spot on for that idiot. The faggot pledged 1 measly dollars, he got a documentary for it, and he has the balls to go demand a refund. Tim's 8th response was still diplomatic, and but the idiot couldn't stop there.
The critique of the project is well deserved, but Tim shouldn't take this kind of beating without a word. Thankfully he didn't. Yeah, they might get a bad press for that, afterall we live in retardo land.
Yeah that's true. And shutting up would have been wiser, but there is a point when someone throws so much retardation at you, that you can't just sit by. People on the Codex know that.the man runs a fucking development studio, he shouldn't be getting into petty flame wars with random douches on twitter.
Yeah that's true. And shutting up would have been wiser, but there is a point when someone throws so much retardation at you, that you can't just sit by. People on the Codex know that.the man runs a fucking development studio, he shouldn't be getting into petty flame wars with random douches on twitter.
It was a very good response for a butthurt fuck who pledged fucking 1 dollars to the game, and had the balls to come for a refund. And even after getting the refund, continued to be a retard.Yeah that's true. And shutting up would have been wiser, but there is a point when someone throws so much retardation at you, that you can't just sit by. People on the Codex know that.the man runs a fucking development studio, he shouldn't be getting into petty flame wars with random douches on twitter.
You're making it sound like the troll's initial arguments weren't viable (and things we've all pointed and complained in this thread as well). It's really only Tim's fault in all of this, especially with his "I should've charged you two dollars for this conversation", that was one stupid comment. The guy actually fancies himself a rockstar in gaming
It was a very good response for a butthurt fuck who pledged fucking 1 dollars to the game, and had the balls to come for a refund. And even after getting the refund, continued to be a retard.
Then why didn't the guy stopped after Tim said him that the refund will be done? Come on, you know well that the troll wanted to pick on him, the projeckt and their kickstarter. And lets face it, neither we nor that guy knows what happened behind the scenes, what caused the mismanagement.It was a very good response for a butthurt fuck who pledged fucking 1 dollars to the game, and had the balls to come for a refund. And even after getting the refund, continued to be a retard.
Do you also question and insult people who don't give enough money for charities? The guy himself stated that it's more of a symbolic gesture in order to show his disappointment/concern with the project and I think it's pathetic that Tim,
I don't see Kickstarter as begging, but if you do, I don't want to convince you otherwise. But Tim didn't insult him for the 1 dollar contribution. He was cinical about the guy making this mess when the problems with Broken Age didn't cause him any harm basicly (because 1 dollar is nothing).guy who begged for money in the first place has the "balls" to question and insult him for doing such a tiny contribution.
Umm, no? It seems you haven't seen the miriads of potentionally good games ruined by the riskfree, profit oriented publishers. And if you suck up to publishers just because an indie game has problems, you are stupid.Haha, I wasn't aware of Kotick's comment on Brutal Legend. This whole BA fiasco really makes you see publishers in a different light, doesn't it?
Then why didn't the guy stopped after Tim said him that the refund will be done? Come on, you know well that the troll wanted to pick on him, the projeckt and their kickstarter. And lets face it, neither we nor that guy knows what happened behind the scenes, what caused the mismanagement.It was a very good response for a butthurt fuck who pledged fucking 1 dollars to the game, and had the balls to come for a refund. And even after getting the refund, continued to be a retard.
Do you also question and insult people who don't give enough money for charities? The guy himself stated that it's more of a symbolic gesture in order to show his disappointment/concern with the project and I think it's pathetic that Tim,
I unfortunately have to admit that the combined budget of Edna's Breakout, Harvey's New Eyes, 1.5 Knights, Deponia, Chaos on Deponia, Goodbye Deponia, A New Beginning, The Whispered World, Satinav's Chains, Memoria, 1954: Alcatraz and The Night of the Rabbit was less than 3M Euro. These are 11 adventure games with a mean length of usually 10 hours. None of these titles is just average! I have no idea what we'd do with 3M. A Heavy Rain, maybe. Should I be depressed? I just think it's alarming that TS wanted to have 0.3M $ and now 3M are not enough. By the way, Deponia 1-3 is more than 40 HOURS long (!) and competes internationally, everywhere.
Carsten Fichtelmann, Daedalic founder (translation from TT forum, original source deleted?):
I unfortunately have to admit that the combined budget of Edna's Breakout, Harvey's New Eyes, 1.5 Knights, Deponia, Chaos on Deponia, Goodbye Deponia, A New Beginning, The Whispered World, Satinav's Chains, Memoria, 1954: Alcatraz and The Night of the Rabbit was less than 3M Euro. These are 11 adventure games with a mean length of usually 10 hours. None of these titles is just average! I have no idea what we'd do with 3M. A Heavy Rain, maybe. Should I be depressed? I just think it's alarming that TS wanted to have 0.3M $ and now 3M are not enough. By the way, Deponia 1-3 is more than 40 HOURS long (!) and competes internationally, everywhere.
A 2D adventure game is about the most projectable game there is. 3.1 million $ as a starting point (Kickstarter percentage already deduced) is a gift from heaven. Eight months of planned production time (hence 387,500$ per month) was a rather tight schedule, but still doable. How could one possibly run an easy development project like this into the ground?
Yet, what do we have now? An ETA of mid July 2014 at the earliest, bringing the originally planned 8 months of development time to at least 28 and therewith the original planned costs from these three million dollars to about 11,000,000$. That's the number you haven't heard yet, but that's the money development time will burn with their calculations when they take until mid 2014 to finish with the same staff strength. If they take until 2015 even, Tim will have blown up the tiny adventure game project to 15 or even 20 million. That's not a ludicrous calculation. I've worked as a project manager for five years now and I say that's what Tim is doing because he might have developed his creative skills a lot in these last years, but was obviously never interested in realistic project planning. Which is absolutely OK for a creative genius, but absolutely disastrous for a company founder.