Brother None
inXile Entertainment
- Joined
- Jul 11, 2004
- Messages
- 5,673
They themselves say openly they mismanaged the project. Not much to add there.What's you opinion on DF's problem by the way? Do you think that they mismanaged their project, or making an adventure game really costs this much. If the latter, how does inXile manages WAsteland 2, when a CRPG needs more work, and you have gathered somewhat similar funds.
These are really low budgets for video games regardless of genre. How well you do with a really low budget varies pretty massively from company to company, experience with lower budgets etc. A lot of video game producers/execs wouldn't even know where to start making a game "for so little". Fans might start realizing the difference, and we might move to a Kickstarter consideration where financial and project management experience counts for as much as creativity, which would make sense to me, that's just how things work; project management is at least as important as creativity. Publishers don't give buckets of money to creative minds, you give the buckets to reliable managers who then keep a close eye on the creative minds.
Wasteland 2's budget is absolutely fine (and separated strictly from Torment's). It started at $2 million, as Kevin's noted, but has been significantly expanded since by several windfalls for inXile. We've recently expanded our office and hired on some new hands as we were operating well under this expanded budget. So, we're good.