RPGMaster
Savant
- Joined
- Feb 23, 2011
- Messages
- 703
It's like a live action South Park character. And I'm not talking about the puppet.
For another $10 million, maybe.Hopefully they will reuse the engine to make more adventures.
How the fuck did he put so much money into it (enough to get the t-shirt) when his first adventure game was Machinarium
The hype was pretty major - and not just from the point of view of a DF game, or an adventure game, but as a "Hey, we can fund a game we want!" angle. That's a very major component of DF's initial success. Perhaps they have somehow thought it was all due to DF being DF, so anything goes, except it wasn't really that. Just the excitement to be able to fund a game that the gamers would supposedly want.
Yeah. I just wonder if this very thing was a major cause for DF's eventual "downfall" - mis-attributing the attention and the favour with their KS to being caused purely by DF's merits.The hype was pretty major - and not just from the point of view of a DF game, or an adventure game, but as a "Hey, we can fund a game we want!" angle. That's a very major component of DF's initial success. Perhaps they have somehow thought it was all due to DF being DF, so anything goes, except it wasn't really that. Just the excitement to be able to fund a game that the gamers would supposedly want.
To wit, to this day, no Kickstarter game has gotten more backers than Broken Age did, I believe. More money yes, but not more people.
Unless you love short adventure games don't get this one.So, it's a 128 pages thread, and I don't trust any non-Codex source. Can someone give me the tl;dr version of if and how and why this game is, or isn't, shit?
So, it's a 128 pages thread, and I don't trust any non-Codex source. Can someone give me the tl;dr version of if and how and why this game is, or isn't, shit?
This means it is fun.So, it's a 128 pages thread, and I don't trust any non-Codex source. Can someone give me the tl;dr version of if and how and why this game is, or isn't, shit?
J_C loves it. Take that as you will.
It's a heavily over-produced game, with more polish than content.So, it's a 128 pages thread, and I don't trust any non-Codex source. Can someone give me the tl;dr version of if and how and why this game is, or isn't, shit?
The short version: It is an adventure which has a well done story and unique look. Act 1 puzzles are too easy, but Act 2 has very nice puzzles which have just the right difficulty.So, it's a 128 pages thread, and I don't trust any non-Codex source. Can someone give me the tl;dr version of if and how and why this game is, or isn't, shit?
'The Kickstarter success story that started it all.Tim Schafer says studio put nearly twice as much into crowdfunded adventure game as it raised on Kickstarter, "will just about make that back"
If I understood correctly from the documentary, he says that they made the game from twice as much as the kickstarter money. So it is 6-7 million, but we knew that already.Oh, FFS... Broken Age costed 10M to make?