evdk
comrade troglodyte :M
Well, you are writing a book about them, so...I think Vogel is just waiting for someone to write how RPGs are pointless so he can go and retire.
Well, you are writing a book about them, so...I think Vogel is just waiting for someone to write how RPGs are pointless so he can go and retire.
Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
The fuck is a "real indie game"?
So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
Just as Telepath Tactics. Does this make them non-indie?So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
DF was dependent on backer's money.
So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
Overbudgeted? Yes. Overproduced? Yes. Independent? Yes. Shit? No.So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
Broken Age is a real over-budgeted and over-produced piece of independent shit.
So indie is a 2 men studio, developing games in their basement? Or it means INDEPENDENT, which Double Fine totally is.Double Fine is not an indie developer. Read the credits of Broken Age, there's like 200 people working on that game. Indies do not have CEOs, COOs, VPs and administrators, 25 people working on art, 20 people working on language localizations.
Meanwhile, at the fortress of decline:
That was already present in Chains of Satinav with the fairy magic (iirc this is also in the Geron portions of Memoria)
The puzzle(s) to re-wire the little robots were pretty entertaining. The only puzzle that felt like a waste of time to me was the knot puzzle, because I thought I really did need to describe the knot properly to get the right schematic, which led me to spending more time on it than necessary.
Based on Act 2, I would even say I'm looking forward to Broken Age 2 (especially since the ending clearly did have a sequel in mind)
Based on Act 2, I would even say I'm looking forward to Broken Age 2 (especially since the ending clearly did have a sequel in mind)
We've briefly discussed this earlier in the thread, but all the loose ends left over from the ending are wrapped up with still images during the credits. I imagine the sequel (or at least a sequel based on this story) was scrapped after Act 1.