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Broken Age - Double Fine's Kickstarter Adventure Game

buzz

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Seriously, the reason why I'm a bit skeptical about the incline is because we haven't yet seen the "second phase" of the crowdfunded/kickstarter craze. And I'm not sure whether or not it will fare as great as it did at the beginning.

I expected the first games/things to not be extra amazing but it's a question if the community is still looking forward to the continuation of what we got or if the developers can keep riding this wave. Kickstarter pessimism is already pretty big and when Star Citizen implodes, it will probably worry even more people.

For example, what happened to Seven Dragon Saga and Underworld Ascension? By now you'd imagine they'd have a kickstarter up and going and it would receive a shit-ton of money. How much money will Fargo's next kickstarter campaign get this time? Will Obsidian still make decent RPGs after PoE or will just plain-out resort to f2p crap?

Look at Logic Artists and Harebrained Scheme. You'd imagine that incline would've made them continue doing TB RPGs but both companies are doing 3rd person action/stealth/rpg thingies instead. I'm okay with that but it doesn't bode well for that incline we all imagine.


And the RPG side of kickstarter had it relatively well. The adventure side, well ... you all know how it mostly went.
 

J_C

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Look at Logic Artists and Harebrained Scheme. You'd imagine that incline would've made them continue doing TB RPGs
Sure, but this doesn't have to do anything with the quality of their work. They brought incline through their kickstarters. It is sad that the games didn' sell well enough so the devs continue to make cRPGs. Or they just wanted to do something else.
 
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Shadorwun: Hong Kong
For example, what happened to Seven Dragon Saga and Underworld Ascension? By now you'd imagine they'd have a kickstarter up and going and it would receive a shit-ton of money.

I don't know about you but it's pretty stupid to make a crowdfund campaign that runs anytime between Black Friday and Happy New Year.
People are too busy spending money on actual stuff that they can enjoy right away than shit that may or may not come.
A lot of kike kickstarters that didn't know that are learning this lesson very very well right now considering that some of their campaign are pretty impressive but the funding they are receiving now is pretty lacking.
 

Metro

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Upcoming Steam weekend promotion:

header.jpg


:badnews:
 

Havoc

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Grab the Codex by the pussy Insert Title Here RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker Pathfinder: Wrath
So... you can preorder an unfinished product? And I thought Early Access abusers were bad.
 

Pyke

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New Update.

http://www.doublefine.com/dfa/content/episode_18_constipation_and_defcon_4/

i7hjz4k.jpg


Nordic Games Retail Release
As seen in the latest documentary episode, we’ve signed a deal with Nordic Games for retail distribution of Broken Age on PC, Mac, and Linux! We’ve already started work to prep the boxes so that they can hit alongside the digital release this Spring. The box will see distribution across Europe and North America at a suite of retailers.

Part of the deal was that we’re also going to be recording new German VO for all characters! Localization for Act 2 dialog is now complete and we’re heading to the studio this week to start recording in German! Hope to share some of these tracks with all you German speaking backers soon!

We should also note that this box will be a different one than the Kickstarter Collector’s Edition reward. That will have the physical release of the documentary as well, so it will still lag behind the game’s release a bit so we can include the final documentary episodes.

Broken Age coming to PlayStation 4 and PlayStation Vita
We had another fun announcement for the project last month at PlayStation Experience in Vegas. Broken Age is coming to PlayStation 4 and PlayStation Vita alongside its PC release! The game is already up and running on Vita with PS4 next on the list to tackle. With Cross-Buy, Cross-Save, trophies, and another pass on polishing up controller support, Broken Age on PlayStation will be a great option whether on the couch or on the go, or both! (Like, say if your couch had wheels on it, and a motor.)

Project Updates
Since the last Kickstarter update, there have been a few project updates in the backer forums over here and more recently here. Suffice to say, progress on Act 2 is coming quick now, and that’s only going to continue until we ship. Expect to hear lots of us in the coming months! Until then, here’s a bit of a recap on what was said there.

The big news is that the entirety of Act 2 hit Alpha last December, and much of it is well on it’s way to beta! The game is playable from start to finish, including the big finale scene we’ve been working on for the past few months. All the professional VO has also been recorded and implemented in the game. With the size and complexity of Act 2, these are HUGE HUUUUUGE milestones!!

We’ve been playtesting the game a lot starting from the beginning and allowing players to switch characters throughout. So far we’re seeing exactly what we were hoping! Playtimes of just Act 2 complete with the finale have ranged from 9-13 hours, the puzzles seem to be providing a good level of challenge, nothing is really standing out as needing to be heavily re-worked, and most importantly people are laughing a lot and seem really pleased with where the story goes. YAY!

Come 2015 will be hitting the ground running with a goal of getting the game to Beta in late February. Then it’s just polish polish polish til we get the game absolutely perfect and worth the 3 year wait. Hope is to launch on PC, Mac, Linux, PlayStation 4, PlayStation Vita, iOS, Ouya, and Android next Spring as close to simultaneously as humanly possible.

An audio update from Camden
The audio team is cranking in full gear, having just implemented all the professional VO, adding sound effects to all final cutscenes, and recording an implementing a host of new Act 2 music. In the audio post below, Camden shares some of the audio ambiance from Act 2. Head on over to the forum thread and try to guess what they may be from!

Devs Play
Did you hear? Just before the holidays we launched another new series called Devs Play from our friends at 2 Player Productions! It pairs the running commentary of a Let’s Play with the insight and experienced game developers here at Double Fine as well as friends from outside the studio. The series is hosted on the Double Fine YouTube channel.

As the final release of Broken Age looms on the horizon, 2 Player wanted to experiment with new types of shows that could keep Double Fine’s engagement with the community active while representing the studio’s commitment to demystifying the world of game development.

Featuring personalities from within Double Fine and special guests from outside the studio, six episodes comprise the eclectic first season. These episodes of Devs Play are scheduled to release for free on Youtube, with the first three available to watch now and the remaining to follow weekly.

The Lion King - Featuring Greg Rice with guest Louis Castle
Earthbound (The Mother Trilogy) - Featuring Ben Burbank
Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika

1/13/15-The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen
1/20/15-Doom - Featuring JP LeBreton with guest John Romero
1/27/15-Psychonauts - Featuring the original development team with guest Stephen Kiazyk

Good New Games

The holidays may have come and gone, but to those looking to hold on a bit longer we’ve got a pair of short form holiday games from rad developers to recommend!

Lost Constellation
This one comes from the lovely team of folks behind Night in the Woods which was funded right here on Kickstarter a while back. It’s a supplemental game to that title and is every bit as visually striking and unique. Name your price and grab it right over here.

The Sensational December Machine
Another holiday title, this time from Simogo who has shown they can pretty much do no wrong through releases like Beat Sneak Bandit, Year Walk, and Device 6. Grab a warm drink and a blanket and download the game for free right here. Then go on and dig into their entire catalog because it’s all just nutso.

Thimbleweed Park
This one likely needs no introduction to the majority of you, but it’s so exciting it definitely deserves calling out! I mean, classic point and click adventure game from our good pal Ron Gilbert, what else needs to be said? The Kickstarter sailed past its goal and has since closed, but you can still get in on the fun on the game’s website.


That’s it for now! Be in touch soon, likely when the game hits Beta next month! AHHHHH IT’S COMING SO SOON!!
 

J_C

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This episode was a great proof of that the development would have been much smoother less stressful and cheaper if it wouldn't have tried to be cinematic. All those animations are a hell to make.
 

Pyke

The Brotherhood
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Oh definitely. I've said before that the amount of animations in BA is insane. ACT 1 is like a 3 hour long animated movie. Animation is SO time consuming - especially when the characters are the size that they are in BA. You have to put in a LOT of additional detail (hand gestures, eyes, facial features etc).
Also, having the voice work done so late in the project didn't help with the amount of animation they had to do - because the animators would have had to redo and re-time pretty much everything.

I'm REALLY interested in how ACT 2 will 'feel' with the more limited budget and production scope...I really think that it will be a more successful 'game'.
 

buzz

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No, he is just reasonable, unlike other edgy cunts.
Not sure what's unreasonable or edgy about my comment. Tim was the lead director on Psychonauts and Brutal Legends, the lead designer for these games (Erik Robson) moved to Valve, the other main writer for Psychonauts alongside Tim (Erik Wolpaw) also left for Valve. The Lead Designer of Costume Quest went to Pixar.

The only other guy worth giving a shit about in that company is Lee Petty. He was the project leader on Stacking and also did one of the cooler/actually decent Amnesia prototypes called Autonomous. Certainly the type of guy who is wasting his talents in that place.


There's no other actual dev talent to speak off in that company.
 

J_C

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Yeah, everybody is a shit programmer, designer, artist, writer at Double Fine.
:hmmm:
 

buzz

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Given the shallow design, outright unfinished games, a plethora of casual kinect/phone games as "experience" for most of the team, relatively uninteresting visuals and an overall increase of suck in the last 3/4 years, the answer is yes indeed. The majority of that company is rotten to the core.

There was a time when a new Double Fine game for me meant a moment of celebration. I was fully charmed into a fanboy, D1P-style after Psychonauts and I kept giving a shit about them up until the Broken Age fiasco.
Now every new announcement from DF only makes me :argh: because I remember the times when they were decent.
 

J_C

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I was fully charmed into a fanboy, D1P-style after Psychonauts and I kept giving a shit about them up until the Broken Age fiasco.
So you were fan after Psychonauts, during the Stacking, Costume Quest, Brutal Legend and Iron Brigade era, the developers were OK that time, but the controversy of Broken Age suddenly changed everything into shit? Despite that the same people are working there. The only fuckup for DF was Broken Age and Spacebase DF9, but that doesn't mean that the devs working there are any less talented. Both games had management problems.
 

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