I ....don't....fuckin.....care!
The game is good, although light on puzzles. And fuck sales, since when sales decide a game's quality? The game got good critics from the gamers (THERE ARE GAMES OUTSIDE OF THE CODEX), but adventure games don't sell much in this day and age. Show me those recent classic point and click adventure games which sold better. You can find maybe one or two.
You are like "whaaa, the Codex hates the game, so everyone hates it", while in reality, people were pleased by it outside of the codex.
You are one of the dumbest cunts I've met on the Codex, and that's including the WCDS. You've literally argued "Fuck sales, popularity doesn't decide quality. But it was popular outside the Codex, so it must be good!" In one post. Congratulations, you've changed your stance faster than HHR with a new gadget. Should we kickstart a fund to get you treatment for whiplash?
First, comparing this game to other recent classic point and click adventure games is fucking stupid.
- Most recent adventure games don't have huge names from adventure game's heyday behind them. And of those that do, most of the others are being produced by studios with far less experience, connections and infrastructure than Double Fine.
- Most recent adventure games aren't plastered constantly throughout the press during their funding, and those that are don't do nearly as well score-wise.
- Most recent adventure games don't get over eight times their original budget.
- Most recent adventure games have a hard time getting on Steam at all, even ones from established developers.
- Most recent adventure games still have puzzles in them.
The game should have sold well. Compared to other adventure games, it probably has. But it should have sold significantly better because the game rolled a fucking natural 20 on community goodwill and free publicity.
Second, let's argue quality. The Codex, despite what other game sites, and sometimes itself, would have you believe, usually arrives at a consensus that is a pretty good indicator of quality, because unlike most places which cultivate only positivity, encourages negativity and skepticism. Go back and read this thread from the start. People were saying
, or at least interested in how it turned out and looking forward to it. And why not? As much as I usually don't like LucasArts' adventures personally, I know a good game when I see one, and of their line-up I've played I can appreciate that most of them were at least good, if not great or (in the case of Grim Fandango) fantastic. If Broken Age had been legitimately good you'd have gotten what happened with:
- Might and Magic X,
- Divinity: Original Sin,
- Heroine's Quest,
- Quest for Infamy,
- Paper Sorcerer,
- Tex Murphy,
- Primordia,
- Ether One,
- A Space Adventure, and
- the first 3-4 Blackwell games,
where, even though there may have been contrary voices, the general consensus was that these were pretty good games to at least try out, or at least "eh, good for what it is". That really didn't happen. But you know, maybe the Codex is just wrong in this one instance. It could happen, right? The Codex is a pretty small place, maybe it's just selective bias, after all.
Third, if the game was so good, well-liked, and well-publicised, and only really hated on the Codex, why the fuck didn't it sell better? It's certainly was placed way, way more in the general gaming public consciousness than (numbers are Metacritics reviewer and user scores and sales figures from VGChartz, which I know isn't optimal):
- Deponia (74/8.4/130k)
- Machinarium (85/8.8/100k)
- The Book of Unwritten Tales (82/8.4/100k)
- The Whispered World (70/8.5/90k)
- Lost Horizon (77/8.7/90k)
For comparison, Broken Age for PC is (82/8.1/135k) (that sales figure is according to the image posted earlier). Somehow, an adventure game with the name Tim Schafer behind it only sold on the PC as well as Deponia. What happened?
Tim Schafer, veteran adventure game developer, with his own studio, asked for $400k for a project to make a point and click adventure game. He got $3 million, and has so far released a 4-6 hour adventure game that's weak on puzzles and big on flash. Oh, I'm sorry, only he's only managed to release half of the game. This year we've gotten so far
two adventure-RPG hybrid with a pretty decent amount of replayability and at-least-decent core mechanics and puzzles, whose developers combined asked for less than a tenth of the original asking budget for Broken Age. Fuck,
one of them was released for free.
But go on, keep defending Broken Age by crying about how expensive it is for Schafer to run his studio (after he got eight times the money he asked for for the project, despite the fact he should know how to fucking budget a project by now, since he's had the studio for 5-10 years now), and how hateful and unfair the Codex is (despite us actually enjoying and actively promoting a whole lot of new releases, including some adventure games), or about how they are doing really well in comparison to other adventure games (not really, factoring in the extra publicity they got from having Tim Schafer and a whole bunch of the gaming press on board). It's not like a lot of people here were ever looking forward to what Schafer was going to create anyway (go back and look at the first few pages of the thread).
Because it's not like a game that the Codex likes and whose members will probably actively promote (D:OS) will actually sell better than one that isn't (Broken Age). That's just silly.