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Broken Age - Double Fine's Kickstarter Adventure Game

Aeschylus

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BA is just as an adventure game as Deponia. Cut the shit about BA not being an adventure game. BA is more shallow, yes, but uses the same gameplay elements as Deponia, or Monkey Island.
Deponia maybe, MI no. That's like saying a Ferrari and a Yugo are the same because they both contain an internal combustion engine and move forward when you press the gas pedal.
 

J_C

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No, a Ferrari and a Yugo is not the same. But they are both cars. One is better than the other. And BA and MI are both adventure games, but one is better than the other. Cut the edgyness and stop denying BA's genre. It's like those fuckers who say that Dragon AGe is not a RPG. Yes, it is an RPG, even if it is shallow.
 

markec

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BA is just as an adventure game as Deponia. Cut the shit about BA not being an adventure game. BA is more shallow, yes, but uses the same gameplay elements as Deponia, or Monkey Island.

You know even if you repeat it hundred times it still wont magically come true.
 

Aeschylus

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No, a Ferrari and a Yugo is not the same. But they are both cars. One is better than the other. And BA and MI are both adventure games, but one is better than the other. Cut the edgyness and stop denying BA's genre. It's like those fuckers who say that Dragon AGe is not a RPG. Yes, it is an RPG, even if it is shallow.
I was referring more to the 'same gameplay' comment, than the 'not an adventure game' comment. It's clearly an adventure game, but it just as clearly does not have the same gameplay as MI.
 

J_C

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BA is just as an adventure game as Deponia. Cut the shit about BA not being an adventure game. BA is more shallow, yes, but uses the same gameplay elements as Deponia, or Monkey Island.

You know even if you repeat it hundred times it still wont magically come true.
This is more true to your opinion than mine buddy.

I was referring more to the 'same gameplay' comment, than the 'not an adventure game' comment. It's clearly an adventure game, but it just as clearly does not have the same gameplay as MI.

I missunderstood, sorry. Sure MI has more complex gameplay as an adventure game.
 

Crooked Bee

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Deponia's puzzles are pretty complex actually. They're definitely my favorite when it comes to contemporary "classic-style" adventure games, and are generally the best stuff since the 90s imo. (I'm not counting Myst-likes as that's a separate subgenre.)

Can't compare BA with those for sure, tho' I'm with J_C on still counting all these games as "adventure games" (because that's what they are, even if of different quality :P)
 

Metro

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Tim seems to have a really fragile ego... which is an unfortunate quality when you make bad games. Wonder if the new Tex Murphy game outsold Broken Age.
 

Curious_Tongue

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Can Broken Age be summarised as:

What backers wanted?

MonkeyIsland2.jpg



What backers got?

ss_9ff75f303847500596d0853b6de5004ade5dc277.1920x1080.jpg
 
Last edited:

SuicideBunny

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'cept difficulty doesn't make something an interactive movie.
no, but the degree of interaction does, and ba barely has any thanks to its nextgen casualness, which is also responsible for its difficulty.
 

markec

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The only thing that would make BA graphics any more hipster is to make every character wear a fedora.
 

Crooked Bee

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No matter how easy it is, it's still an adventure game. In fact, its design is p. much adventure game-y through and through. I've even kinda accepted the art style, and currently think it isn't too bad actually. (See DotT or MI3.)

It's just that it fails to deliver on any of the proper or good adventure game expectations, like complex or entertainting puzzle solutions. (See MI 2 and 3, DotT or, heck, Deponia 2 for examples.) As a result, it does fail as an adventure game - not because it isn't one, but because it's a crappy one. Which makes an entire world of difference.
 

80Maxwell08

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Are Double Fine fans (DoubleDrones?) giving BioDrones a run for their money in arch stupidity?

2n0ngw6.jpg
That might be the stupidest comment I've ever seen on a forum. He wants to give more money so they can recycle the same content. Wow.
 

DeepOcean

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Are Double Fine fans (DoubleDrones?) giving BioDrones a run for their money in arch stupidity?
Does Tim send drugs now to his fan boys? It must be some new kind of coke because even people high on drugs aren't this dumb.
 
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No matter how easy it is, it's still an adventure game. In fact, its design is p. much adventure game-y through and through. I've even kinda accepted the art style, and currently think it isn't too bad actually. (See DotT or MI3.)

It's just that it fails to deliver on any of the proper or good adventure game expectations, like complex or entertainting puzzle solutions. (See MI 2 and 3, DotT or, heck, Deponia 2 for examples.) As a result, it does fail as an adventure game - not because it isn't one, but because it's a crappy one. Which makes an entire world of difference.

One might even say that the fact you can criticise it for being a bad adventure game shows that it IS one. And that it would be retarded to criticise it for failing as an adventure game, or to compare it to Monkey Island, if you truly thought that it wasn't actually part of the adventure game genre (unless you also criticse Doom and the tv series Justified for failing as adventure games).
 
Joined
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Are Double Fine fans (DoubleDrones?) giving BioDrones a run for their money in arch stupidity?

2n0ngw6.jpg
That might be the stupidest comment I've ever seen on a forum. He wants to give more money so they can recycle the same content. Wow.

Actually, I can sympathise with him. Personally, I'm not a fan of game design in crpgs where you just progress from one area to the next without any sense of a 'home city', or revisiting old areas. It strips away the sense of it being a living world. I like to see my actions have an effect upon familiar areas, and I quite enjoy returning to an old area to encounter new content. It gives the feeling that time passes within the gameworld, and that things are happening, rather than a static world in which everything exists solely for the purpose of staying dormant until you come across it (which is true, obviously, but I like to be sold the illusion).
 

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