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It really does feel like I jumped back to 2007-8 into a Dragon Age: Origins thread.
Why, did Bioware make a big deal out of the reverse-Hundred Years War pseudo-historical stuff before the game's release?
It really does feel like I jumped back to 2007-8 into a Dragon Age: Origins thread.
Why, did Bioware make a big deal out of the reverse-Hundred Years War pseudo-historical stuff before the game's release?
No, no, that's not what I'm saying. I am saying hat they came across the theory that the Hittites or Assyrians dominated with iron weapons because iron would shatter bronze, and then learned later that that was wrong.
Finally something about this game has amused me.The only thing that makes this potentially utterly brilliant is if it means that the game's combat is a literal simulation of the battles going on. So, like, when you see that siege in the demo where it's like 10 vs. 10, that's not a symbolic sampling of the battle, it's literally two entire nations' armies fighting to the death. When you see a town of like twenty five NPCs, that's literally the entire population of the nation. No one else can do quests because there is no one else. When you summon up four skeletons, you have, at long last, enslaved an entire nation with necromancy.
Finally something about this game has amused me.
(although actually some kind of super low density population setting could be interesting.)
My bases are:No, no, that's not what I'm saying. I am saying hat they came across the theory that the Hittites or Assyrians dominated with iron weapons because iron would shatter bronze, and then learned later that that was wrong.
Right, and your basis for that is vague references to "irreplaceable iron armor" in a short story, that undercut the alternative explanation for iron's superiority. That doesn't seem conclusive to me, though.
Well, if you can think of a polite way to ask about it, maybe we can find out the truth in an interview someday.
- there is a large army in Kyros's forces, the Scarlet Chorus, but it is not equipped with iron
- the project lead specifically mentions the misconception about iron vs bronze but projects it onto other people
Clearly we need a stone age setting CRPG where the entire population of the game world is less than a hundred half-starved hunter-gatherers.
Clearly we need a stone age setting CRPG where the entire population of the game world is less than a hundred half-starved hunter-gatherers.
Half measures. I want a CRPG where the entire population consists of one guy with mulitple personality disorder.
Keep in mind, this is a few hundred years after the beginning of Kyros' conquest. By this time, his smiths probably refined how to work their iron and bronze was fazed out as more and more sources of iron were discovered and Kyros' smiths kept training with that material.- a story says that there is an iron shortage because of a disruption in the supply chain, which is exactly the problem they assign to bronze in marketing
I don't think the Scarlet Chorus is equipped with anything. The Voices of Nerat thought them up as a horde of conscript who needs to find their own weapons and equipment if they want to survive and get up in the ranks, pitchforks and boat oars are apparently fair game in that group. Only the elites, the Crimson Spears, seem equipped with strong armor and weapons.- there is a large army in Kyros's forces, the Howling Choir, but it is not equipped with iron; by contrast, there is a small elite army that IS equipped with iron
By my experience, the amount of cool adjectives is inversely proportional to the quality of writing. Very few writers are really talented lenguage erudites to make cool sounding names that don't feel like they were invented by dorks. Iron Walkers... Earth shakers... that is weaboo level shit right there. Simple, straightfoward, that describe the function on a single name that is easy to pronounce like Companion cavalry is how I like it. I would prefer something life fireball throwers anyday of the week than Fury bringers of doom or any dork shit like that.If there's one thing I know about fantasy it's that you can't possibly have enough cool sounding names.
Take a cool adjective and attach it to a cool noun = coolest. Or two cool sounding nouns works too.
Scarlet Chorus
Stoneshield
Crescent Runners
Iron Walkers
Earthshakers
Graven Ashe
/5
That would be an interesting take of the chosen one, peasant to glory tale, you are the chosen one because you are the only loser available and the only one so useless the village is willing to sacrifice.The only thing that makes this potentially utterly brilliant is if it means that the game's combat is a literal simulation of the battles going on. So, like, when you see that siege in the demo where it's like 10 vs. 10, that's not a symbolic sampling of the battle, it's literally two entire nations' armies fighting to the death. When you see a town of like twenty five NPCs, that's literally the entire population of the nation. No one else can do quests because there is no one else. When you summon up four skeletons, you have, at long last, enslaved an entire nation with necromancy.
That would be an interesting take of the chosen one, peasant to glory tale, you are the chosen one because you are the only loser available and the only one so useless the village is willing to sacrifice.
I want an RPG where the entire population is consisted of one person with gender identity issues.
These devs or their PR interns or whatever really should shut the fuck up about the (totally incorrect) 'historical justifications' for their gameplay mechanics as they somehow manage to fuck up really basic stuff even a mildly historically interested 12 year old would know (hoplites were well-armoured guys with spears and shields who fought in dense formations not lightly armed javelinists i.e peltasts) and seemed to have tripped up over their own confused and bizarre ignorance. Even on the very unlikely off chance that no one on this team knew a thing about antiquity a five minute trip to Wikipedia could have cleared up all they needed to know.
No one would care in the slightest except they keep patting themselves on the back at how realistic and historically-based everything here is.
...Yeah, I'm not really bothered with the naming conventions, as long as they try keep the number of syllables low and don't start too many names with the same letter. That always infuriates me. Epic fantasy tends to be sprayed with so many names that you eventually start glossing over them, but there always needs to be some genius who thinks that Daring Warriors, Doomed Widows and Dick Wavers serving in the same army is a brilliant idea.
Since when was historical accuracy important in fantasy RPGs? What do you say to glass and gold armors?Oh, also, another thing
The shields they carry are massive iron tower shields that are very heavy to carry around.
Do these people even make a MODICUM of research?
Or, perhaps more accurately, do they even have a modicum of common sense?
guise I'm developing a game in which people eat soup with a fork but that's ok because it's fantasy