SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
neither is it necessary, nor is it about loading. i just dislike having to scroll through very long mostly empty posts.
are you really serious or are you messing with me
of orc and men really had a lot of gay under tones.
#SAD
It's a RPG after all, we make the personality of our character/avatar!
Why don't we have a same gender relationship?
This game looks like a cheap Dragon Age clone. A bad one. Probably worth pirating...
Not a good a thing. KoA = shitty combat, no C&C, empty mmo locations, crappy dialog, carpal tunnel inducing qtes every 3 seconds; only decent thing about was the character system and different builds you could make but was not enough to salvage the game.
I am not trolling. It is true that any single part of Amalur is nothing special and there are alot of flaws. But everything together still made for a game I could not stop playing. I guess it is good for what it is, a Skyrim/WoW crossover with a massive amount of (repetitive) content and some few nice ideas.
Their first game was basically Twitcher in space. So yes, now, they've just gone fantasy and it's just a low-cost Twitcher.
I'm ok with that.
Yeah, Amalur was unexpectedly addictive for a space. I really liked it, almost despite myself. World-wise, it felt like a single player WoW. It really was huge. But the DLC was overpowered as fuck so if you played Teeth of Naros or Dead Kel, it feels like the rest of the game is stupidly easy afterwards.
DARKSPAWN was already taken.Also lol @ DEADARMY, I swear to god you yuropeeins need to run this shit by native English speakers before you start crapping this stuff out. That sounds hilariously stupid. Ridiculous. Awful.
Also lol @ DEADARMY, I swear to god you yuropeeins need to run this shit by native English speakers before you start crapping this stuff out. That sounds hilariously stupid. Ridiculous. Awful.
Yeah, Amalur was unexpectedly addictive for a space. I really liked it, almost despite myself. World-wise, it felt like a single player WoW. It really was huge. But the DLC was overpowered as fuck so if you played Teeth of Naros or Dead Kel, it feels like the rest of the game is stupidly easy afterwards.
Every word written or spoken in that game was just so boring. I like big open worlds with repetitive combat in other games, but Amalur just put me to sleep.
Comment, Probably talking about the same stream.I watched a few Twitch streams yesterday (I assume the Brits got it earlier on PS4?) and so far I've noticed:
1) It's so ungodly brown! Brown city with people covered in brown armor going to a brown swamp with brown trees and brown dirt. Uglier than shit but pretty much the same color.
2) Some guy spent most of the day leveling up to 14 and he was still stuck in the same area. Get quests, go to swamp, turn in quests, get more quests, return to same swamp.
3) Combat is tough. Seems like you start out at a disadvantage at first getting slaughtered by swamp creatures. Then you return later with skills and things get easier. You have to learn the patterns for each different creature or you'll get slaughtered in two or three hits. Health potions aren't easy to come by either.
4) Companions, mostly useless. They serve as a distraction so you can get a few hits in before they fall and it's you against whatever you're fighting.