RK47
collides like two planets pulled by gravity
Hi, I've applied to a Bloodbowl League that will take place 2 weeks from now. Until then, I have the opportunity to play a few pre-seasons to get some cash and experience for my players.
I thank you all for support, advice, and following this team's adventure as they take on a league that has uncapped Team Value and 6 season veterans all in the name of 'Fair Play'
F13 Blood Bowl Season 7
Group Qualifier Stage:
Division Tamurkhan
Match Day 1: Lamaros - Underworld - DRAW 2-2
Match Day 2: Fildrigar - Chaos - WIN 3-0
Match Day 3: Proudft - Khorne - DRAW 1-1
Match Day 4: Satael - Orcs - DRAW 1-1
Match Day 5: IainC - Skaven - DRAW 2-2
Match Day 6: Ezrast - Underworld - WIN 2-1
Match Day 7: Ingmar - Necromantic - LOSS 3-1
Finished 4th in Group - 2 W 4 D 1 L
Play Off Stage
First Round Playoff: Catfud - Alive not Dead - Underworld - WIN 2-0
Quarter Final: Ruvaldt - The First Ladies - Chaos Dwarf - WIN 2-1
Semi Final: Megrim - The Insatiables - Vampire - WIN 2-0
Final: eldaec - Ermine Vermins - Skaven - LOSS 4-3
Finished Runners Up - 5 W 4 D 2 L
Hall of the Fallen
1. good little toastboy - Pre-season 01 vs Vast Cheese Outcasts, killed by a Gobbo.
2. Humppaleka - Dismissed after pre-season due to economic reasons.
3. Ulminati - Match Day 03 - Killed by Bloodletter - Purple Infernos
Hall of Conquerors
1. Whitewolf - 22 Injuries inflicted, 3 Kills, 19 KOs
2. Gondolin - 5 injuries inflicted 5 KOs
3. Jaedar - 2 injuries inflicted 9 KOs
Hall of Glorious Victories
1. Azira - 9 touchdowns
2. stabby - 9 touchdowns
3. Brother None - 4 touchdowns
Hall of Acclaims
1. stabby - 4 MVPs
2. XenomorphII - 3 MVPs
3. Jaedar - 2 MVPs
Hall of Golden Eye
1. XenomorphII - 20 passes
2. Humppaleka - 3 passes
3. Hellraiser - 2 passes
Hall of Skygrasper
1. Azira -13 catches
2. stabby - 7 catches
3. XenomorphII - 4 catches
Hall of Apogee
1. Whitewolf - 64 SPP
2. stabby - 50 SPP
3. XenomorphII - 45 SPP
Hall of Martyr
1. Humppaleka - 7 injuries
2. stabby - 5 injuries
3. Hellraiser - 4 injuries
Initially, I thought of going in with Dwarves. Solid, albeit slow, the Dwarves are really hardy bowlers from the start, but the slow speed turned me off. I preferred something with flexible approach - and having 2 Human teams that have 1600 TV+ makes me more comfortable. But I'm not allowed to insert those two team. The Redknights 47th is busy in Codex League - while the AAaaaaaaaa Team (1800+ TV) is banned due to having too many Auld League matches against Halflings.
For those unfamiliar with Blood Bowl, I'd say it's a cross between X-Com (Minus the base management) and Jagged Alliance and American Football. Read more at http://bbtactics.com/
Now, here comes the fun part and Codexian tradition (did I mention X-Com similarity?)
Come and represent the Kodex!
Here are the roles available based on my preferred starting roster:
Ogre x 1
Ogres hit hard, and move at moderate speed. Considered as the essential 'muscleman' for the humans, the biggest problem is getting him to execute orders properly. Being Bone-headed makes him somewhat unreliable to make that crucial block - he'll forget everything, including the players all around him!
1. Due to Roster changes, this slot is unavailable till further notice.
Blitzers x 4
The heart of the human team, Blitzers are good at what they do and speedy enough to match most runners. Starting with Block, they will perform their namesake well. A human team can only have up to 4 Blitzers. They cost 90k each, the 2nd most expensive positional in the human team.
1. Jaedar - Mobile Dodger
2. Brother None
3. Whitewolf - Killer
4. Gondolin
Throwers x 2
Throwers tend to hang back and wait as the rest of the receivers get in position. They can make or break a scoring attempt and provide the Human teams with options. They're not the best passer in the game, but not the worst either, starting with both Throw and Sure Hands. Other human coaches may prefer to have him hang on to the ball and carry it to the end zone instead of relying on the middling agility throw and catch rolls.
1. Humppaleka - Codex Martyr
2. XenomorphII - Playmaker
Catchers x 2
Catchers put their lives on the line to receive the ball, eschewing armor for increased mobility, Human Catchers suffer from lower STR (2) and may suffer from high casualty rate. If his middling Catch rate succeeds, he could win glory for the team ... if he survives to the next match.
1. Azira - Designated Catcher
2. stabby - Speed King
3. Due to Roster changes, this slot is unavailable till further notice.
4. Due to Roster changes, this slot is unavailable till further notice.
Linemen x 4
Linemen are less talented players whose roles are very general, but tend to gravitate towards 'line fodder'. They take blows so others don't have to. They mark expensive players, forcing them to dodge or push them away. Linemen tend to be disrespected, but a coach cannot ask for a cheaper alternative than the average linemen to absorb punishments. And to be frank, when there are no other options are left, linemen will get a shot at glory or die trying.
1. Hellraiser
2. Angelo85 - Designated Kicker
3. eklektyk
4. LundB
Sign up now, and thank you for your support!
Reserves:
1. Ulminati - Ogre - DEAD
2. Garm - Catcher - ACTIVE
3. Corporate Jew Master - ACTIVE - J.Riccitiello
4. Lindblum - PENDING
5.
6.
7.
8.
9.
10.
Sign ups are complete, but we may need more in the future since players may die or have career ending injuries.
Humppaleka not sure what happened but the game won't let me put in your name.
So I put in Umpalekka instead.
I've applied to their pre-season league to get some TVs up. Perhaps we will play our first pre-season warm up tonight. Thanks for your support!
I thank you all for support, advice, and following this team's adventure as they take on a league that has uncapped Team Value and 6 season veterans all in the name of 'Fair Play'
F13 Blood Bowl Season 7
Group Qualifier Stage:
Division Tamurkhan
Match Day 1: Lamaros - Underworld - DRAW 2-2
Match Day 2: Fildrigar - Chaos - WIN 3-0
Match Day 3: Proudft - Khorne - DRAW 1-1
Match Day 4: Satael - Orcs - DRAW 1-1
Match Day 5: IainC - Skaven - DRAW 2-2
Match Day 6: Ezrast - Underworld - WIN 2-1
Match Day 7: Ingmar - Necromantic - LOSS 3-1
Finished 4th in Group - 2 W 4 D 1 L
Play Off Stage
First Round Playoff: Catfud - Alive not Dead - Underworld - WIN 2-0
Quarter Final: Ruvaldt - The First Ladies - Chaos Dwarf - WIN 2-1
Semi Final: Megrim - The Insatiables - Vampire - WIN 2-0
Final: eldaec - Ermine Vermins - Skaven - LOSS 4-3
Finished Runners Up - 5 W 4 D 2 L
Hall of the Fallen
1. good little toastboy - Pre-season 01 vs Vast Cheese Outcasts, killed by a Gobbo.
2. Humppaleka - Dismissed after pre-season due to economic reasons.
3. Ulminati - Match Day 03 - Killed by Bloodletter - Purple Infernos
Hall of Conquerors
1. Whitewolf - 22 Injuries inflicted, 3 Kills, 19 KOs
2. Gondolin - 5 injuries inflicted 5 KOs
3. Jaedar - 2 injuries inflicted 9 KOs
Hall of Glorious Victories
1. Azira - 9 touchdowns
2. stabby - 9 touchdowns
3. Brother None - 4 touchdowns
Hall of Acclaims
1. stabby - 4 MVPs
2. XenomorphII - 3 MVPs
3. Jaedar - 2 MVPs
Hall of Golden Eye
1. XenomorphII - 20 passes
2. Humppaleka - 3 passes
3. Hellraiser - 2 passes
Hall of Skygrasper
1. Azira -13 catches
2. stabby - 7 catches
3. XenomorphII - 4 catches
Hall of Apogee
1. Whitewolf - 64 SPP
2. stabby - 50 SPP
3. XenomorphII - 45 SPP
Hall of Martyr
1. Humppaleka - 7 injuries
2. stabby - 5 injuries
3. Hellraiser - 4 injuries
Initially, I thought of going in with Dwarves. Solid, albeit slow, the Dwarves are really hardy bowlers from the start, but the slow speed turned me off. I preferred something with flexible approach - and having 2 Human teams that have 1600 TV+ makes me more comfortable. But I'm not allowed to insert those two team. The Redknights 47th is busy in Codex League - while the AAaaaaaaaa Team (1800+ TV) is banned due to having too many Auld League matches against Halflings.
- Falconeer, F13 Blood Bowl OrganizerSeriously RK, do not give up because of that. If it helps convincing you, I'll step forward and abandon my old team to start with a new one. I just hate when people are interested but are turned off by differences in experience. Seriously, lots of people started with fresh teams and did amazingly against all kinds of TV. Blood Bowl does a good job at helping the less experienced team. In fact, you shouldn't worry too much about the TV difference, but in the experience of the player behind those teams. Meaning, a noob could have a 3000 TV team and lose anyway.
For those unfamiliar with Blood Bowl, I'd say it's a cross between X-Com (Minus the base management) and Jagged Alliance and American Football. Read more at http://bbtactics.com/
Now, here comes the fun part and Codexian tradition (did I mention X-Com similarity?)
Come and represent the Kodex!
Here are the roles available based on my preferred starting roster:
Ogre x 1
Ogres hit hard, and move at moderate speed. Considered as the essential 'muscleman' for the humans, the biggest problem is getting him to execute orders properly. Being Bone-headed makes him somewhat unreliable to make that crucial block - he'll forget everything, including the players all around him!
1. Due to Roster changes, this slot is unavailable till further notice.
Blitzers x 4
The heart of the human team, Blitzers are good at what they do and speedy enough to match most runners. Starting with Block, they will perform their namesake well. A human team can only have up to 4 Blitzers. They cost 90k each, the 2nd most expensive positional in the human team.
1. Jaedar - Mobile Dodger
2. Brother None
3. Whitewolf - Killer
4. Gondolin
Throwers x 2
Throwers tend to hang back and wait as the rest of the receivers get in position. They can make or break a scoring attempt and provide the Human teams with options. They're not the best passer in the game, but not the worst either, starting with both Throw and Sure Hands. Other human coaches may prefer to have him hang on to the ball and carry it to the end zone instead of relying on the middling agility throw and catch rolls.
1. Humppaleka - Codex Martyr
2. XenomorphII - Playmaker
Catchers x 2
Catchers put their lives on the line to receive the ball, eschewing armor for increased mobility, Human Catchers suffer from lower STR (2) and may suffer from high casualty rate. If his middling Catch rate succeeds, he could win glory for the team ... if he survives to the next match.
1. Azira - Designated Catcher
2. stabby - Speed King
3. Due to Roster changes, this slot is unavailable till further notice.
4. Due to Roster changes, this slot is unavailable till further notice.
Linemen x 4
Linemen are less talented players whose roles are very general, but tend to gravitate towards 'line fodder'. They take blows so others don't have to. They mark expensive players, forcing them to dodge or push them away. Linemen tend to be disrespected, but a coach cannot ask for a cheaper alternative than the average linemen to absorb punishments. And to be frank, when there are no other options are left, linemen will get a shot at glory or die trying.
1. Hellraiser
2. Angelo85 - Designated Kicker
3. eklektyk
4. LundB
Sign up now, and thank you for your support!
Reserves:
1. Ulminati - Ogre - DEAD
2. Garm - Catcher - ACTIVE
3. Corporate Jew Master - ACTIVE - J.Riccitiello
4. Lindblum - PENDING
5.
6.
7.
8.
9.
10.
Sign ups are complete, but we may need more in the future since players may die or have career ending injuries.
Humppaleka not sure what happened but the game won't let me put in your name.
So I put in Umpalekka instead.
I've applied to their pre-season league to get some TVs up. Perhaps we will play our first pre-season warm up tonight. Thanks for your support!