Lacrymas
Arcane
- Joined
- Sep 23, 2015
- Messages
- 18,738
They are making the core gameplay worse, not really "dumbing the game down", but it also depends on what you mean by that. The additions of the legendaries and RNG on top of RNG is making it worse. If you are raiding Mythic it's immeasurably more brutal than vanilla ever was and the aforementioned issues only apply to the highest level of play. That's the problem, though, most people only go to LFG and LFR and then complain it's "too easy" and there's "no socializing". Well, duh, you are playing on baby mode. Yes, I agree there should be only 1 difficulty, as brutal as it can possibly be, THAT'S what makes clearing it and getting items from it meaningful. People are clearing raids and getting gear without any effort whatsoever in LFR, spoiling the experience because it's always disappointing and subtly ego-destroying to get things you don't deserve and didn't earn. And those are the majority of players, I remember reading that only around 1% of the population cleared mythic raids. PvP/Arena has been outright bad since the end of WotLK, so that's also a factor.
At the end of the day, it's not about "the world" or "muh hard raids", or "muh socialization", or "muh expensive mount" and such. It has always been about the effortless progression and the feeling of being subpar by getting things you shouldn't. The shitty gameplay is also a factor, of course, but, like with all games in general, most players can't really understand the gameplay is bad.
Yes, there are still people who can't clear even Majordomo when AQ is already out, there was this Russian guild on Kronos that still struggled with MC while we were blazing through AQ, but that's fine. That's what people want, to struggle and to overcome. Or find themselves lacking. The problems of vanilla are only apparent when you are on top of it, cleared all content and are playing on the highest possible level.
At the end of the day, it's not about "the world" or "muh hard raids", or "muh socialization", or "muh expensive mount" and such. It has always been about the effortless progression and the feeling of being subpar by getting things you shouldn't. The shitty gameplay is also a factor, of course, but, like with all games in general, most players can't really understand the gameplay is bad.
Yes, there are still people who can't clear even Majordomo when AQ is already out, there was this Russian guild on Kronos that still struggled with MC while we were blazing through AQ, but that's fine. That's what people want, to struggle and to overcome. Or find themselves lacking. The problems of vanilla are only apparent when you are on top of it, cleared all content and are playing on the highest possible level.
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