Wilian
Arcane
- Joined
- Jan 14, 2011
- Messages
- 2,846
Wrath heroics (early on), while more forgiving than pre-nerf TBC heroics, presented the best package of challenge and aesthetics/design.
Sorry but WotLK heroics were a fucking joke from the getgo. With everyone getting a strong AoE, threat becoming insignifant due to tanks getting also strong AoE and control abilities and in general mobs scaling incredibly poorly vs. the new ilevel mantra where every upgrade has to be at least 14 ilevel jump and each ilevel is expotentially stronger than the last one made sure that there was nothing in those dungeons worth noting for.
There were 3 things that were "difficult"; Oculus dragons because mongs couldn't adapt to a keyset beyond their class, one fear mob pull at end of the Utgarde Pinnacle if your tank was retarded enough to not pull them into empty room and final boss at Halls of Lightning because some people have difficulties with moving in.
Even pretending that there was anything resembling of challenge in any of WotLK content before Ulduar is just plain delusional. Best example of it is how Naxx, which was supposedly step up from heroics had bosses and mobs doing less damage than they did in Naxx60 vs four to five time higher healthpools. And the dungeons were vastly wimpier. Only physical impairements could explain sense of challenge in about any of the dungeons.