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Game News Black Isle's Mayan Apocalypse Replacement Program (what is this I don't even)

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
So, their pitch has gone from "Gives us your money, suckers" to "Gives your money you ungrateful, worthless fuckers, it's all you're good for"
 

Gameline

Novice
Joined
Dec 22, 2012
Messages
1
I really don't know whether to laugh or cry at this.

This is seriously disgusting.
 

Zakhad

Savant
Joined
Dec 10, 2012
Messages
284
Location
Gurtex
This response to the original act of necromancy has probably already been seen, but deserves to be seen again.

Remember, Hervé Caen is serious about the future of crpgs.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
So, how much is Herve really worth at this point?
I've got to wonder. I think he's still got a good bit in his personal piggy bank, but beyond that not much.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
83 people spent 2,757$ on Herve's moustache shampoo. Codex need contact with them whenever in need of new server.
Most of the backers are probably Interplay employees and their friends and family.
 

Syl

Cipher
Joined
Nov 3, 2011
Messages
751
New update!

Update #3

Take a deep breath.
We were working on a previous version of PV13, which would have gone in a very different direction, but had to take a deep breath and throw out that previous design work. We're back with a new vision and new concept that we want to share with you.
Our new game is post-apocalyptic. We dig the genre. The world has ended (exactly how is a mystery) and the story is all about what pitiful little survivors are left.
What we don't dig are some of the genre tropes. We're actively avoiding anything that looks like the desert for our setting. We're not going all Waterworld on you, but endless flat plains of brown sand are not in the cards.
There are ruins; lots of ruins.
Our vision is one of crumbling buildings, ruined skyscrapers and the remains of humanity's great technology progress on display for all to mourn and pity. More junk for you to scavenge, steal or rebuild.
See, rebuilding is a great theme. Most of the PA games to date have got the apocalypse covered. We'd like to see what comes next. What would people do when they are given the tools necessary to make something new from something old?
That's where the strategy part of the game comes in. Each player is in charge of a small community: a few small ruins and even fewer survivors. From that you will forge a new town or city. We want you to choose what to focus on and how to rebuild. You'll make decisions as to where certain buildings will go and how they will be staffed. You'll need to recruit additional survivors to make it all work.
But the player is more than just a mayor or city planner. They have to take an active role in confronting the challenges and dangers of this brave new world. That's where the missions come into play.
Missions are self-contained adventures where the player character is under direct control. You move, shoot, sneak, ambush - whatever it takes to get the job done. Rewards from missions can benefit your town, and your town's hard work can make your missions easier (or even possible in the first place).
It's a big circle - what you do in adventures affects your town and what you do in town affects your adventuring.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
I wonder if they'll figure out that telling people to give them money in exchange for a thank you isn't going to cut it. If they have an idea why don't they just go to kickstarter, like everyone else? Or, you know, offer something in return for backing. Quid pro quo, dr Herve.
I don't know what made me think of a chianti-swilling lunatic, but there it is
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
There is no way this will ever see the light of day. But just in case, I'm gonna go have sex tonight.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
I like how this has supposedly been in development for years, but they're 'low' on details and kickstarting a prototype :4/5:
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
Also, does anyone know what Herve actually sounds like?
For some reason, I have this ridiculous image in my mind that's pure stereotype, but I've no idea really.
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
LOL, funniest shitmas ever.
What's the problem, Hervy? No more big investors for your fake games, so we're after gullible morons from the internets, eh?
Looks like that ain't gonna work either. :)
 

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