GarfunkeL
Racism Expert
Volly, I have no idea what you are talking about
Volourn said:"Oh grow up you whiny bastard. Only Sarevok was "hard" in vanilla BG. Go play Curse of the Azure Bonds again and tell me how many times you reloaded a fight or brough a new PC into the party? And please, don't try to pass Sarevok as something else but a "cheap" encounter, albeit not nearly as epic as PoD."
Are these the same GB games that 10 or udners could beat easily? R00flkes! Nah. GB games weren't that hard if dumb kiddies could beat them.
He is kidding. Right? RIGHT?Kaanyrvhok said:BG clubs the Gold Box games with depth and strategy.
Fowyr said:He is kidding. Right? RIGHT?Kaanyrvhok said:BG clubs the Gold Box games with depth and strategy.
I read this. And it don't convince me. I remember mass battles in DQoK, battle with ghosts on Phlan's cemetery, colossal final battle in GttSF, tough like hell battle under Daggerfalls in CoAB, encounter with deceived dracolich in forest, fucking bits of Moander, insane on Ace hand-to-hand combat with some alien shit in Matrix Cubed, cool boardings where I precisely used my plasma thrower, final battle and pyramid in Por, I remember how I used lightning bolt's reflection for double damage, battle with iron golems in SotSB, ass whipping final battle in PoD and fucking bloody Dave's Challenge.Kaanyrvhok said:Fowyr said:He is kidding. Right? RIGHT?Kaanyrvhok said:BG clubs the Gold Box games with depth and strategy.
Read further. I explain why.
Fowyr said:I read this. And it don't convince me. I remember mass battles in DQoK, battle with ghosts on Phlan's cemetery, colossal final battle in GttSF, tough like hell battle under Daggerfalls in CoAB, encounter with deceived dracolich in forest, fucking bits of Moander, insane on Ace hand-to-hand combat with some alien shit in Matrix Cubed, cool boardings where I precisely used my plasma thrower, final battle and pyramid in Por, I remember how I used lightning bolt's reflection for double damage, battle with iron golems in SotSB, ass whipping final battle in PoD and fucking bloody Dave's Challenge.Kaanyrvhok said:Fowyr said:He is kidding. Right? RIGHT?Kaanyrvhok said:BG clubs the Gold Box games with depth and strategy.
Read further. I explain why.
BG? Ankhegs for very low level party and Sarevok. BG2? Dragons, Irenicus and liches.
BTW, i played some goldboxes more than twelve years ago and I remember their battles more clearly than BG's.
BG - good game, but tactics not its best side.
GarfunkeL said:Didn't matter, there was still often a lag between your click and the action - or the character decided it needed to move before casting - or line of sight was blocked which was not apparent to the player and the character, instead of moving sideways, walked into enemies arms....
That's a bug, not a feature. You cannot criticize a system as "badly designed" and then use a known bug, which was later fixed, as the evidence, dumb fuck.
And that's cool? The enemy has no way of spotting your stealth, unless scipted? And on the other hand, you have no way of actually staying hidden if the devs want you to initiate a conversation? And you call that good design?
'cause you're a dumbfuck and apparently didn't play BG much. It is very possible, around lvl 4-5, to 100% safely sneak across all the zones, no matter was it day or night.
Haha no. You had random battles in the zones, you had random batles while traveling. Weapon speed only dictated which of the melee combatants struck first during that turn, which was meaningless in 95% of the game. You HAD to fight every plot related enemy to either A) switch plot-flags or B) get items. You try sneaking through Iron Throne headquarters or Candlekeep in Ch5 or either the bandit camp or the mines OR ANY FUCKING POINT IN THE FUCKING PLOT.
GB didn't whisk you into the "battle world", like JRPG - the battle was played out on the exact same map that you explored in first person. So you could utilize corridors, doorways, narrow positions, terrain features (trees/rocks) as much as you wanted/could.
Eh, you could do that in GB too. Send one party member around, the enemy reacts, dividing their forces. You can have invisible party moving behind the enemy force, decimating their casters before they realize you are there. Nothing new in BG.
Oh, no. You got one thing over it but lose any edge with the stupidity of RTwP and pixel-based map. Turn-based combat in a square-based map is easily the more strategic version, if only for the ease of control and presentation of information it conveys.
Oh grow up you whiny bastard. Only Sarevok was "hard" in vanilla BG. Go play Curse of the Azure Bonds again and tell me how many times you reloaded a fight or brough a new PC into the party? And please, don't try to pass Sarevok as something else but a "cheap" encounter, albeit not nearly as epic as PoD.
That lag was weapon speed.
Unlike DA the scripting made sense most of the time. In DA you can scout out an ambush but cant attack. In BG the scripting usually takes place when the enemy is watching you enter their domain from one entrance.
So you have a an elite ninja type that cant do anything else. Not wise in dungeons. The game has some harsh traps.
The random battles were the consequence of fast travel.
I'm pretty sure weapon speed overlaps turns. That was 2e pnp rules. Its the only way to explain the effectiveness of ranged weapons.
Also you shouldnt be able to sneak through some of those joints. Stealthing the Iron Throne Battle would be like walking in on King Arthur's round table.
so if there was a spot with favorable terrain you would catch more hell falling back to that spot. It was almost never worth falling back in the GB games while gorilla tactics and ambushes were impossible.
You couldn't do this before the battle starts so you are basically left trying trying to use pre-battle tactic after the battle has begun (unless you are getting attacked while resting).
GarfunkeL said:Sure but you didn't acknowledge the other stuff I had in the quote, like LoS.
What? No it didn't. Uh, immediate entrance discussions: meeting Elminster for the first time. Otherwise every scripted, NPC-initiated dialog started when you moved a character near enough. It's stupid in both and you can't say that BG is better than GB, then refute my point by saying that stupid in BG doesn't matter because DA has the same stupid but in a different flavour.
Pfft, from that point on you can devote all of the skill points to traps if you want and there ain't any seriously bad traps until Cloakwood Mines bottom floor. And even those only summon Doomknights which are good for xp. I once did all the quests in Baldur's Gate plus the return to Candlekeep bit all the way up to Thieve's Maze without a thief and I didn't have to reload because of traps - so no, your claim is false.
No. True, you had random battles on "fast travel" but you had random battles inside the zones too. You can easily test this and I can't believe you haven't realized it.
No they don't. You confuse multiple attacks that high level fighters and rangers get with weapon speed. Ranged weapons weren't OP in BG either, I think it was IWD2.
But that's just what you earlier proclaimed BG allowed! Now you're saying it would be stupid? What the fuck man? Anyway, it's not even possible - COMBAT is the only way to advance the plot in BG.
Oh ye of little faith. From Curse onwards you have HASTE available to you. You can cast it as well as INVISIBILITY from the "magic" screen before fight, as well as PRAYER or BLESS or PROTECTION FROM EVIL, 10" or any buff. That way, even though you couldn't initiate a battle where you wanted (sometimes you could, to an extent), you had the option of pre-buffing and then falling back to a better position. And you could then create an ambush.
Sure, you can't do it before battle starts. You can do it during the battle and if you're smart, you start the battle invisible and hastened.
So can you finally admit that BG didn't trump GB in tactics/combat mechanics? Or do you really want to continue sprouting shit about those games? It might work in GameFAQs but not here.
So its news that the IE especially BG has shitty pathfinding?
In the GB games you could never intiate combat unless it was through parlay so never before dialog either.
If you scout an entire area and find three mobs a new random mob isn’t going to all of the sudden appear just because you are walking around. That’s how I remember it.
but with ranged weapons it was the difference between shooting a musket and a simi-auto.
Again I can live with it when it’s the typical major encounter
The IE system made a lot more sense and was far more realistic especially when fighting against big numbers.
That would reduce your Area attacks
so you had to save your spells
GarfunkeL said:And if the game would have been turn-based, no-one would ever have complained about shitty pathfinding.
I take it you mean the boss fights. That is true but you could always buff before hand - buffs didn't tick away during conversation, only during movement and if you used LOOK. So GB doesn't allow you to exploit this, in the same way that BG allows - not really a loss in my book.
Not really, because the game still handled turns in the background - it just didn't stop the game between them by default.
Yes but earlier you said that it was possible to advance the plot in BG without combat. Are you still staying that?
No it didn't, since it didn't have Guard-ability or Attacks of Opportunity either and failed to utilize the multiple attacks of a single character against multiple opponents. In GB, your fighter uses her first attack, kills the goblin, she can immediately continue against the next goblin. In BG, she kills the goblin, wasting her second attack, until next round, she closes in with another goblin and attacks it. Try it out, turn "auto-pause at end of turn" on and see for yourself.
which were mostly useful only during the first or second turn of any battle, unless the enemy were wholly ranged and stayed in their formation. Sleep/Stinking Cloud are the common utility spells in GB and they are lvl 1 and 2, respectively. Haste is 3.