Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

BioWare saved the genre from certain death

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
Over 10 years ago the genre was almost dead, or so they say, but then 2 guys came to the rescue.

The joke is dusted off when we suggest that Neverwinter Nights’ single-player campaign was regarded by some as inferior to those BioWare presented in previous games – anaemic, even. “I would disagree,” Ray Muzyka counters

What would you do? Agree/Disagree?

“Every game we do we’re always striving to make better than the previous ones,” Muzyka explains, “and Dragon Age is one where the morality and alignment, the way the world looks at you, and the way you look at the world… There’s a lot more nuance to it.

Shades of grey I presume?

Set in the then-uncharted Sword Coast territory of Tactical Studies Rules’ Forgotten Realms setting, Baldur allowed Muzyka and Zeschuk to channel all their previous RPG experiences into a personal project. The problem? At the time, the RPG genre was dead, at least commercially speaking. The Gold Box games were the last major success in the genre, and with that franchise over, the future looked bleak.

“The RPG was in trouble,” Muzyka concurs. “People would tell us it was dead, but the thing is, we just didn’t believe them. We always felt that a great story, great characters, great world, profession systems… there was always a place for that. A lot of it was based on the confidence we had, having played a lot of those games in the past. We felt, ‘Hey, we can add something to that mix. We can bring back what people loved about RPGs in the Eighties’. And we’re always trying to keep doing that. Things change and we’re always adding new things, but the core goals remain unchanged.”

Good to know.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,138
Meh, I've already seen "bioware saved the rpg genre with baldur's gate" bullshit.
 

Malakal

Arcane
Glory to Ukraine
Joined
Nov 14, 2009
Messages
10,676
Location
Poland
They saved rpg genre in mainstream games. All the difference in the world.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
Diablo: released Jan 2, 1997
Baldur's Gate: released Nov 30, 1998
Even Fallout, not a massive hit, but a good seller for a "B" title was released in 1997

Bioware saved what now?
 
Joined
Jun 14, 2008
Messages
6,927
I've been thinking about it recently and no other genre has been hit by the decline as hard as RPGs.

RTSes still get refined. Actually RTSes are pretty much dead, with what, two devs left making them? One of which has no intention of innovating anything ever. But RERIC does, even if it sometimes fails miserably. And they let other companies ruin them. And can't do balance. And can't patch.

FPS are doing pretty well. Sure most KKKodexers will say it's all same CoD health regen bullshit, but most KKKodexers are fucking retards who have no fucking idea what they're talking about. STALKER is still going and is better than ever, Metro 2033 is still an unknown, Crysis was a big surprise and even CoD is good for what it is(Since it's almost a separate genre at this point). A lot of boring FPSes like Halo 15 and FEAR 2 which was just a conole port of FEAR and AvP, but the genre generally doesn't go backwards; at worst it stagnates for few years.

Strategy games are very well, Paradox makes one Europe Rape game after another, then there's a lot of indie productions like Solium Infernum.

Even adventure games are still being made, almost exclusively by indie studios but it's a niche genre anyway.

But RPGs? It's not that they're not being made; it's that the genre has regressed so badly and everyone thinks these stunted, underdeveloped little shits they make now are the future. That's the real problem here, even if most modern FPSes are meh people realize they're meh, but when new Fallout 3 DLC gets made people are happy as pigs in shit for no fucking logical reason at all. And that's why the genre is doomed, if no one fucking realizes it's shit we can't hope for someone to try and make it not shit. Everyone knows new games are better than old games so no one will go back to isometry and multiple quest solutions and whatnot.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
AGs have been hit hard too. They used to be top dog in PC gaming, now they're confined to cheap Euro junk. There has been a bit of a revival recently, but nothing too exciting has emerged. The main thing AGs have going for them is that, in relation to RPGs, they are quite cheap and easy to make, so there is at least still quite a few being made.
 

Stoiv

Educated
Joined
Jan 15, 2010
Messages
132
They saved the genre by removing all the RP from them.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Longshanks said:
Diablo: released Jan 2, 1997
Baldur's Gate: released Nov 30, 1998
Even Fallout, not a massive hit, but a good seller for a "B" title was released in 1997

Bioware saved what now?

Was RPG in trouble at all before?
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I think one of the major setbacks to adventure genre has been this very aggressively pursued next-gen graphics PR bullshit that began early into this decade. If you didn't go 3D, employ bullshit shaders and bloom, made your game actiony, your game outright sucked and there is little genre differentiation to this mentality, which eventually shape the gamer base. Why point and click in 2D when you can WASD and shoot in 3D? It was only very recently that someone at Bethesda criticized Blizzard for sticking to "obsolete" standards and not getting on with times by making Diablo 3 a point and lick game with an overview camera.
 

Longshanks

Augur
Joined
Jul 28, 2004
Messages
897
Location
Australia.
^^Yes, but it's also that the more "interactive", especially actiony, genres started taking over from the mid 90s. Once these also added stories, AGs became redundant to the mainstream, then boring, then dead. A game with a story and shooting (and as you said, shiny graphics) trumps a game with story and inventory puzzles.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Thank you Greg and Ray, I am truly grateful.

It’s not surprising, then, that pretty much everything about BioWare comes in twos: the two founders; the partnership with Pandemic; the fact that for every good story path there’s an evil one; the corresponding double endings; or even the two companions who are allowed to leave the ship/tavern/safe house with you at any time, as has been the convention since Neverwinter Nights: Hordes Of The Underdark.
WTF?
 

Mattresses

Scholar
Joined
May 25, 2008
Messages
308
Thankyou, Bioware, for saving the genre with the steaming shit that is RTwP.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Emotional Vampire said:
FPS are doing pretty well. Sure most KKKodexers will say it's all same CoD health regen bullshit, but most KKKodexers are fucking retards who have no fucking idea what they're talking about. STALKER is still going and is better than ever
It will be quite ironic if FPS games, through their continued growth, will become new RPGs, and FPS fans everywhere will explain to the degenerate fans of the bloated corpse of the RPG genre, that they prefer their games to be of more cerebral nature. :smug:
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,345
Emotional Vampire said:
Black Cat said:
As i said before it is the japanese who saved the genre, nya.

As I(and many other people actually) said before TITS OR GTFO.

Don't drag us into your obsession with BC's tits, EV.
Besides, with you being clearly a Pole, why don't you stick to RL polish ladies?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Nobody saved anything.


"Diablo: released Jan 2, 1997 "

Not a RPG.

"Baldur's Gate: released Nov 30, 1998
Even Fallout, not a massive hit, but a good seller for a "B" title was released in 1997 "

Fo was a success for what it was but anyone outside of the 'hardcore' didn't give a shit about it.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,102
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Bah, most of you kids were about 5 years old when Baldurs Gate was released. CRPG as a genre was dead at that point, from commercial perspective. And yes, BG was the game that rekindled the interest in the genre. It sold 2 million copies (Diablo sold 2,5, but it still - it isn't a crpg), and proved that there was a large untapped market.

Pretty much every gaming magazine touted BG as the "second coming of CRPG" upon it's release already. And they were right - after BG's success a lot of projects got funding. Obviously in the end it didn't make much of a difference.

And Black Cat, Japanese have absolutely nothing to do with CRPG's.
 

Dionysus

Scholar
Joined
Feb 12, 2009
Messages
345
Yeah, BG was definitely a big deal back then. Other than that, the big RPGs were Pokemon, FFVII, and Diablo.
 

Kaanyrvhok

Arbiter
Joined
May 1, 2008
Messages
1,096
DraQ said:
It will be quite ironic if FPS games, through their continued growth, will become new RPGs, and FPS fans everywhere will explain to the degenerate fans of the bloated corpse of the RPG genre, that they prefer their games to be of more cerebral nature. :smug:

Thus the origin of the sandbox.

Haba said:
Bah, most of you kids were about 5 years old when Baldurs Gate was released. CRPG as a genre was dead at that point, from commercial perspective. And yes, BG was the game that rekindled the interest in the genre. It sold 2 million copies (Diablo sold 2,5, but it still - it isn't a crpg), and proved that there was a large untapped market.

:idea: :idea:
Thats not to mention what BG did for D&D and the Forgotten Realms. Of coarse Wotc didn't take advantage of it. They went out of their way to literally kill the Forgotten Realms. Almost all of the BG NPCs are dead now.
 

Black Cat

Magister
Joined
Jun 1, 2009
Messages
1,997
Location
Skyrim .///.
@ Haba

"And Black Cat, Japanese have absolutely nothing to do with CRPG's."

All the new Dungeon Crawlers i did play in the last year or so were, like, japanese. All the ones who weren't had, like, ten years or some thingie like that. Not all of the japanese ones where good and stuffies, sure, but neither all of the old PC ones were, and at least they were true, honest to God and Codex, dungeon crawlers, not emo story stuffies and thingies and nya.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom