Over 10 years ago the genre was almost dead, or so they say, but then 2 guys came to the rescue.
What would you do? Agree/Disagree?
Shades of grey I presume?
Good to know.
The joke is dusted off when we suggest that Neverwinter Nights’ single-player campaign was regarded by some as inferior to those BioWare presented in previous games – anaemic, even. “I would disagree,” Ray Muzyka counters
What would you do? Agree/Disagree?
“Every game we do we’re always striving to make better than the previous ones,” Muzyka explains, “and Dragon Age is one where the morality and alignment, the way the world looks at you, and the way you look at the world… There’s a lot more nuance to it.
Shades of grey I presume?
Set in the then-uncharted Sword Coast territory of Tactical Studies Rules’ Forgotten Realms setting, Baldur allowed Muzyka and Zeschuk to channel all their previous RPG experiences into a personal project. The problem? At the time, the RPG genre was dead, at least commercially speaking. The Gold Box games were the last major success in the genre, and with that franchise over, the future looked bleak.
“The RPG was in trouble,” Muzyka concurs. “People would tell us it was dead, but the thing is, we just didn’t believe them. We always felt that a great story, great characters, great world, profession systems… there was always a place for that. A lot of it was based on the confidence we had, having played a lot of those games in the past. We felt, ‘Hey, we can add something to that mix. We can bring back what people loved about RPGs in the Eighties’. And we’re always trying to keep doing that. Things change and we’re always adding new things, but the core goals remain unchanged.”
Good to know.