I can't figure out the role of large melee. No matter how tough my 2-handed axe guy is, enemies always (rightly) target him as the guy with the lowest defense and kill him in a couple swings. Shields seem mandatory on the front line, yet large melee can't be used anywhere else.
That is why you arm everyone with twohanders.
That is no a joke, I repeat its not a joke. Or use mix of twohanders and one handers with no shield(but net or double grip). Net enemy and chop him to pieces. Also do not use woodcutter axe - its trash.
Massed two handers are best late when you have heavy armor, high levels and right perks(late twohanders become your main line) but even early they can be deadly if you do not mind taking losses and it can also win you fight with enemies that normally you would not defeat. But you need plenty of them - one guy with low defense gonna attract all attacks when if you have all your guys with low defense it gonna spread. Also positioning.
>try to fight back against 6 orc warriors and 6 orc young early on caravan mission with standard early shield tactics and max 4 level and most company on 2-3 and like 1 or 2 mails, rest gambeson and leather
>lose
>arm company with manplitters/orc axes from earlier cleared berserker cave
>win with one(or two) dead guy
Sometimes you just need hit enemy harder.
If you want to use them early as specialists(and not throw away) you need them build and arm right - as you lack good armor and perks you need rely on good base stats, dodge and positioning - also get warbrand or great sword - basic two hander axe suck donkey balls. Using them early is risky so take care.
Or arm your mine line with polearms/mansplitters and invest in full attack but you gonna be slaughtered by arrows.
Or make it mix with polearms, 2 handers and 1handers with nets.
Or as most people do level them up and switch them to twohanders later when they already leveled.
Giving your shieldmen Overwhelm and arming your two hander with hammer also its nice tactic.