Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Battle Brothers + Beasts & Exploration, Warriors of the North and Blazing Deserts DLC Thread

Nirvash

Liturgist
Joined
Jan 20, 2017
Messages
1,934
I have one bro I'm quite unsure what to do with him. I think he has some potential because of his unnatural high fatigue and some solid life and good character traits. Help me out here

image.png


Shield tank nimble? Shield tank heavy? Or 2H heavy armor sword bro that pumps out 2 attacks per round with that high fatigue?

He can only be a tank, go nimble and keep pump hp.
 

PrK

Savant
Patron
Joined
May 5, 2018
Messages
335
I'm very into cock and ball torture
Technically I think cultists would be the most OP ultra late game origin, but it's unholy levels of grind to achieve the full potential.
Isn't it Anatomists with 1 superbro with all the potions and water skin (not iroman)? I haven't tried it yet but seems insane.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,802
Location
Hyperborea
Technically I think cultists would be the most OP ultra late game origin, but it's unholy levels of grind to achieve the full potential.
Isn't it Anatomists with 1 superbro with all the potions and water skin (not iroman)? I haven't tried it yet but seems insane.
Idk never touched anatomists, tbh I forgot they're in the game, the idea of the origin just never appealed to me.
 

PrK

Savant
Patron
Joined
May 5, 2018
Messages
335
I'm very into cock and ball torture
Technically I think cultists would be the most OP ultra late game origin, but it's unholy levels of grind to achieve the full potential.
Isn't it Anatomists with 1 superbro with all the potions and water skin (not iroman)? I haven't tried it yet but seems insane.
Idk never touched anatomists, tbh I forgot they're in the game, the idea of the origin just never appealed to me.
I've played them but not gotten far, still have a save I think where I hoarded the potions for such a superbro. The major downside is the morale stuff making facing geists a nightmare proposition, but the potions look gamebreaking. Not quite proper gameplay, I'll grant that.
 

damager

Prophet
Joined
Jan 19, 2016
Messages
2,002
Good choice. I absolutely love it too.

I think about how good the systems are in this game a lot. Fatigue is such a good idea for turn based combat. And the armor system too. There's no other game coming to my mind that portraits melee combat as good as this game.

Hitting somebodys helmet off his head and leavng him with a black eye, only to see his head flying completly next turn. Just great!
 

Berengar

Sphere of Many Eyes
Patron
Joined
Sep 5, 2021
Messages
422
Location
Ankh-Morpork
Finally hit my goal of 150 hrs in vanilla so now I'm gonna reward myself with the Legends mod. Any tips for first timer with that?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom