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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

Shaki

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Dec 22, 2018
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Hyperborea
The bless staff doesn't work acually it doesn't seem to do anything to attack rolls. Basically seems to only give +1d4 to spell attack rolls but nothing to regular attack rolls. Probably nerfed it for full release and forgot to change the item description.

Interesting. I just loaded an old save and confirmed you're right. It's a nice little example of confirmation bias because I really felt like I was hitting more when using it, and got more misses after I stopped :lol:

I wonder if it's a bug, or the description is wrong and it is supposed to work exactly like that. +1d4 to spell attack rolls only, seems much more in line with power of other items available at this stage of the game and it's called "staff of ARCANE blessing", so it would make perfect sense for it to only affect spells.
 

Parabalus

Arcane
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Mar 23, 2015
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lukaszek

the determinator
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someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?
Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.

Nope, not avaiable if she is white.
C&C done right.
how evil she ends up to be in shar path?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?
Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.

Nope, not avaiable if she is white.
C&C done right.
how evil she ends up to be in shar path?
Kills her parents
 

Jermu

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Aug 13, 2017
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I guess all paths, at least durge got it and don't see a reason why other origins would not

anyway act 2 ironman done, I got scared and skipped fightning balthazar at shar domain. Clearing tower I rested once which does not make sense storywise but fuck it Im abusing rest
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
I don't know if it's even possible to make a hard game in 5e. Even Solasta, which is so praised by retards, was quite easy. It is very easy to break bounded accuracy.
Of course, changing the haste doesn't help the difficulty.
What moron thought doubling the number of attacks was a good idea?
If someone wants to play this game dont even think about using haste.
Speed pots are only 3 rounds with a round down after so a little better I guess. Slow is pretty busted in that slot in its own right.
 

Rhobar121

Scholar
Joined
Sep 22, 2022
Messages
1,280
I don't know if it's even possible to make a hard game in 5e. Even Solasta, which is so praised by retards, was quite easy. It is very easy to break bounded accuracy.
Of course, changing the haste doesn't help the difficulty.
What moron thought doubling the number of attacks was a good idea?
If someone wants to play this game dont even think about using haste.
Speed pots are only 3 rounds with a round down after so a little better I guess. Slow is pretty busted in that slot in its own right.
It's still too strong because with Haste you are able to kill the toughest enemies in a turn.
Haste is just broken. Even if you double the HP of enemies, haste makes it irrelevant (tested)
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What level are you talking about?

Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
 

Rhobar121

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Sep 22, 2022
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What level are you talking about?

Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.
From level 5 Fighter gets extra attack. Extra attack + haste + action surge. The amount of available attacks is no longer funny. Even assuming that not everyone hits (which is not so difficult without GWM) it will allow you to deal stupid amounts of damage.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
What level are you talking about?

Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.
From level 5 Fighter gets extra attack. Extra attack + haste + action surge. The amount of available attacks is no longer funny. Even assuming that not everyone hits (which is not so difficult without GWM) it will allow you to deal stupid amounts of damage.
That's not that much on the Rays unless you're somehow applying Oil (Wet is much easier) regularly and again you've got to hit with them. 6d6 is 21 expected damage so even doubling up that's 42 which is barely a fourth of the way to killing the Matriarch in one turn. You can hit from Stealth on the first cast but not the second.

Five attax with Action Surge with how much on each one? What hit percentage? Smite is just one hit, right? I use a lot of debilitate/debuff/disable on hit so five bites at that apple often may as well be a kill but I'm unclear on the actual math. I take it you've got AC high enough not to have to worry about adds after boss goes down. Is there nothing that can make you roll a save? Other spiders on that fight weren't much of a threat, but that was because I didn't get there until level five. Are you overleveling all content? I'm making steady progress so will get there eventually just want to make sure there's not something I'm missing as I do.
 

notpl

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Joined
Dec 6, 2021
Messages
1,636
What level are you talking about?

Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.
From level 5 Fighter gets extra attack. Extra attack + haste + action surge. The amount of available attacks is no longer funny. Even assuming that not everyone hits (which is not so difficult without GWM) it will allow you to deal stupid amounts of damage.
That's not that much on the Rays unless you're somehow applying Oil (Wet is much easier) regularly and again you've got to hit with them. 6d6 is 21 expected damage so even doubling up that's 42 which is barely a fourth of the way to killing the Matriarch in one turn. You can hit from Stealth on the first cast but not the second.

Five attax with Action Surge with how much on each one? What hit percentage? Smite is just one hit, right? I use a lot of debilitate/debuff/disable on hit so five bites at that apple often may as well be a kill but I'm unclear on the actual math. I take it you've got AC high enough not to have to worry about adds after boss goes down. Is there nothing that can make you roll a save? Other spiders on that fight weren't much of a threat, but that was because I didn't get there until level five. Are you overleveling all content? I'm making steady progress so will get there eventually just want to make sure there's not something I'm missing as I do.
Paladins can smite as many times in a turn as they have spell slots. You can even smite on the goofy little bonus action pommel strikes and other things Larian added.

EDIT

I guess I shouldn't say this authoritatively until I test it, but enemy paladins have definitely used smite against ME 3-4 times in a turn. If the player can't do the same, well: lol
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
No Karlach's Pal has taken me out in one turn from full plus temp hp to death. That's doable, but that's one class blowing through all their spell slots. I guess no reason not to.

Anybody know how to reliably get the Flind into dialogue without hanging game?
 

notpl

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Dec 6, 2021
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No Karlach's Pal has taken me out in one turn from full plus temp hp to death. That's doable, but that's one class blowing through all their spell slots. I guess no reason not to.

Anybody know how to reliably get the Flind into dialogue without hanging game?
"If you should find yourself the object of gnollish pursuit, burn your corpses, cover your scent, and pray to whoever might aid you, for there is no bribing, begging, or reasoning with hunger incarnate."
 
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gurugeorge

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Aug 3, 2019
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London, UK
Strap Yourselves In
Somebody's probably already flagged this, but the combination of the WASD movement mod (+ the R-Click mouse-steering .ahk script that comes as optional with it) and the Native Camera Tweaks mod gives you the option (at the click of the capslock key) of 3rd person movement and mouselook/steering (like in an MMO, DA:I/DA2/DA:I or Twitcher 3). Plus as an added extra bonus (or is it in the game originally? Dunno, never tried it), the "Tactical Mode" with Native Camera Tweaks installed zooms out to isometric perspective.

The graphics in the game are actually high quality enough to sustain a fairly close 3rd person perspective, it's quite congenial. (Amazingly, the skybox and the roofs of interiors are even fairly well-developed, it's not like you get the "black horizon" you sometimes get if you try this trick with some other top-down games. Although I don't know why I should be surprised at this, since this is - apparently, unless someone knows better? - the same engine Larian have been using and developing continuosly since the Dragon divinity games, which were full 3rd person, so they probably model the world as a full world with a skybox just for the hell of it anyway.)

I ultimately prefer free mouselook with a key switch to "paint" on the screen, but R-click mouselook/steering is okay if you're not doing it for extended periods.

You might need to tweak and adjust things a little bit to taste where zoom is concerned though, as it can be quite temperamental with the extended zoom facility - there are discussions on the chat tab for the mod at Nexus.

I wish the hell something like this could be done for NWN2 :(
 
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Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I guess I shouldn't say this authoritatively until I test it, but enemy paladins have definitely used smite against ME 3-4 times in a turn. If the player can't do the same, well: lol
Yes, you can use a smite for every attack in a round. That's what makes a Paladin able to wipe most threats off the table after the first turn, both in BG3 and in table-top. It's why they're specifically only allowing 1 smite per turn in the next version of D&D, along with giving Paladins extra free smites.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Took out the Flind in one turn with Wyll using Lightning Halberd so can see things already getting ridiculous. Especially since he was hodling the rest of the fight at bay with Hunger of Hadar at the same time.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
You can dump 6 smites in a turn with lockadin, and even use the warlock's higher level spell slots.
 

Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Also, 'Great Weapon Fighting' is actually worth it because it rerolls any "1" damage rolls while holding a two-handed weapon. Meaning that it also counts for smite damage.

Not sure if versatile weapons count though.
 
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Yosharian

Arcane
Joined
May 28, 2018
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Grand Chien
Also, 'Great Weapon Fighting' is actually worth it because it rerolls any "1" damage rolls while holding a two-handed weapon. Meaning that it also counts for smite damage.

Not sure if versatile weapons count though.
Yes, I made a video on this, it's actually good on Paladins

nobody watched it /cries
 

lukaszek

the determinator
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if you like attacks so much then youd better go ftr/barb/thief to max those throws in a single round
 

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