Cyberarmy
Love fool
I'm sorry, have a what
Drow twins at your service.
I'm sorry, have a what
The bless staff doesn't work acually it doesn't seem to do anything to attack rolls. Basically seems to only give +1d4 to spell attack rolls but nothing to regular attack rolls. Probably nerfed it for full release and forgot to change the item description.
C&C done right.someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.
Nope, not avaiable if she is white.
how evil she ends up to be in shar path?C&C done right.someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.
Nope, not avaiable if she is white.
how evil she ends up to be in shar path?C&C done right.someone spoil me all 3 choices regarding shadowheart and nightsong?
especially curious about her new look lol. Does she get more emo?Kill Nightsong, she goes goth.
Afterwards you can
kill Viconia, take over Shar temple and have a foursome.
Not sure if the latter is also available for Selune.
Nope, not avaiable if she is white.
Is this... is this on the evil path?I'm sorry, have a what
Drow twins at your service.
Probably lots of flags whether a particular companion joins you depending on their quest, but should be for all PCs.Is this... is this on the evil path?I'm sorry, have a what
Drow twins at your service.
Speed pots are only 3 rounds with a round down after so a little better I guess. Slow is pretty busted in that slot in its own right.I don't know if it's even possible to make a hard game in 5e. Even Solasta, which is so praised by retards, was quite easy. It is very easy to break bounded accuracy.
Of course, changing the haste doesn't help the difficulty.
What moron thought doubling the number of attacks was a good idea?
If someone wants to play this game dont even think about using haste.
It's still too strong because with Haste you are able to kill the toughest enemies in a turn.Speed pots are only 3 rounds with a round down after so a little better I guess. Slow is pretty busted in that slot in its own right.I don't know if it's even possible to make a hard game in 5e. Even Solasta, which is so praised by retards, was quite easy. It is very easy to break bounded accuracy.
Of course, changing the haste doesn't help the difficulty.
What moron thought doubling the number of attacks was a good idea?
If someone wants to play this game dont even think about using haste.
Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.What level are you talking about?
Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
That's not that much on the Rays unless you're somehow applying Oil (Wet is much easier) regularly and again you've got to hit with them. 6d6 is 21 expected damage so even doubling up that's 42 which is barely a fourth of the way to killing the Matriarch in one turn. You can hit from Stealth on the first cast but not the second.Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.What level are you talking about?
Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
From level 5 Fighter gets extra attack. Extra attack + haste + action surge. The amount of available attacks is no longer funny. Even assuming that not everyone hits (which is not so difficult without GWM) it will allow you to deal stupid amounts of damage.
Paladins can smite as many times in a turn as they have spell slots. You can even smite on the goofy little bonus action pommel strikes and other things Larian added.That's not that much on the Rays unless you're somehow applying Oil (Wet is much easier) regularly and again you've got to hit with them. 6d6 is 21 expected damage so even doubling up that's 42 which is barely a fourth of the way to killing the Matriarch in one turn. You can hit from Stealth on the first cast but not the second.Actually, from the beginning. Haste allows you to cast 2 spells in one turn (even more broken as Sorcerer). This allows you to cast two Scorching Rays each for 6d6 (not counting the draconic sorcerer bonus). It's a powerful burst that gets even more broken at higher levels.What level are you talking about?
Can you break down what exactly the set-up is? It’s obviously good but Matriarch for instance starts out with 156 HP I think. Does stuff just not scale? I was able to win without much trouble in under three rounds at lvl five using whole team, but I’d be hard-pressed to take her out in one reliably at lvl five even with four attax on one guy.
From level 5 Fighter gets extra attack. Extra attack + haste + action surge. The amount of available attacks is no longer funny. Even assuming that not everyone hits (which is not so difficult without GWM) it will allow you to deal stupid amounts of damage.
Five attax with Action Surge with how much on each one? What hit percentage? Smite is just one hit, right? I use a lot of debilitate/debuff/disable on hit so five bites at that apple often may as well be a kill but I'm unclear on the actual math. I take it you've got AC high enough not to have to worry about adds after boss goes down. Is there nothing that can make you roll a save? Other spiders on that fight weren't much of a threat, but that was because I didn't get there until level five. Are you overleveling all content? I'm making steady progress so will get there eventually just want to make sure there's not something I'm missing as I do.
"If you should find yourself the object of gnollish pursuit, burn your corpses, cover your scent, and pray to whoever might aid you, for there is no bribing, begging, or reasoning with hunger incarnate."No Karlach's Pal has taken me out in one turn from full plus temp hp to death. That's doable, but that's one class blowing through all their spell slots. I guess no reason not to.
Anybody know how to reliably get the Flind into dialogue without hanging game?
Yes, you can use a smite for every attack in a round. That's what makes a Paladin able to wipe most threats off the table after the first turn, both in BG3 and in table-top. It's why they're specifically only allowing 1 smite per turn in the next version of D&D, along with giving Paladins extra free smites.I guess I shouldn't say this authoritatively until I test it, but enemy paladins have definitely used smite against ME 3-4 times in a turn. If the player can't do the same, well: lol
Sorcadin effectively has 20 spell slots at level 12 just sayingYou can dump 6 smites in a turn with lockadin, and even use the warlock's higher level spell slots.
Yes, I made a video on this, it's actually good on PaladinsAlso, 'Great Weapon Fighting' is actually worth it because it rerolls any "1" damage rolls while holding a two-handed weapon. Meaning that it also counts for smite damage.
Not sure if versatile weapons count though.