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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Asking for a spoiler - what happens if you agree to escort the tieflings outside of the grove as Khaga suggests?

Or is this a fake choice that leads nowhere?
It's not really a choice. You go back to zevlor and he sets you on the quest to get rid of goblins. Main thing related to kagha is you can do a sidequest to get druids to stop the ritual to seal the grove and therefore kicking the tieflings out which basically saves them if you decide to not finish the goblin raid quest and transition to act2.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Asking for a spoiler - what happens if you agree to escort the tieflings outside of the grove as Khaga suggests?

Or is this a fake choice that leads nowhere?
It's not really a choice. You go back to zevlor and he sets you on the quest to get rid of goblins. Main thing related to kagha is you can do a sidequest to get druids to stop the ritual to seal the grove and therefore kicking the tieflings out which basically saves them if you decide to not finish the goblin raid quest and transition to act2.
You can *insist* to Zevlor that he should lead the Thieflings away, and he attacks you. I don't remember if there was any additional development after you kill him.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
He gives you quest Kill Kagha which can be resolved by completing Investigate Kagha (stopping ritual) instead.

That quest is unlocked by lockpicking her chest and reading note there or pickpocketing another letter off of her marking your map at the stump Wood Woads are guarding in SE swamp.

Can just go directly there once you know where it is, read note in stump, confront Kagha with it. Choose to side with Shadow Druids or fight them (with other Druids helping you) after passing checks to get Kagha to stop ritual (easier if you got Gale’s plaque reading inspiration). Then Kevlor gives Hellrider Gloves that give Phys resist on Heal as reward.

Still have quest to kill Gob leaders (Priestess, Dror, Minthara), they leave for BG after turning that in and party.
 
Joined
Aug 26, 2023
Messages
37
I fought him at level 11, because I was very interested in his fight in particular. Took a few attempts, but with Hope's divine intervention and actually equipping blunt weapons for the obelisks, it went well.
Hmm you're talking about another fight it seems. I thought that was the one in temple of shar.
I meant Raphael in Act III, I added a quote to make it clear.
For Yurgir , the fight is hard if you walk into the ambush as scripted, have the conversation, and fight from lowground.
Its not hard, if you then skip the ambush, sneak around, and end up behind him.

As a bard, I was able to talk him into killing himself without any trouble. Don't know if it works for other classes, but it was trivial. "The small print says that you'll be free of your curse if you kys, and also kill your lackeys." The retard actually did it.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
Does killing the hag and saving the 4 masked dudes have any interesting outcomes? Apparently making a deal with her means they die whatever you do - knocking them out doesn't work and removing their masks kills them if she is still alive.

Spoilers I know, I just don't want to both go through the trouble and lose a +1 to any ability score if all you get is one of them saying "thanks" and vanishing into the limbo.

If she does show in the city later does she have any meaningful interaction for saving her? "Mask of Regret" I mean. I know the other 3 can't really be saved
 

Echo Mirage

Arcane
Joined
Aug 19, 2013
Messages
1,611
Location
Tirra Lirra by the River
A question about Shadowheart...

When I got close to the monastery map transition, Shadowheart saves everyone from the absolutes minds powers by triggering her stolen artifact. (Is it meant to happen there or just when you approach the goblin camp?) So what happens if she isn't in the group? How does the scene play out?
 

Turbo normie

Scholar
Joined
Nov 10, 2017
Messages
249
Location
Sigil
A question about Shadowheart...

When I got close to the monastery map transition, Shadowheart saves everyone from the absolutes minds powers by triggering her stolen artifact. (Is it meant to happen there or just when you approach the goblin camp?) So what happens if she isn't in the group? How does the scene play out?

At some point she gives you the artefact if you don't play with her.
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
Does taking the relic from her inventory not do anything? That's what I did, but she kept acting like it belonged to her and she had it anyway, and I'd still get dialogue options asking her to give it to me even though I already took it.
 

Percy

Cipher
Joined
Sep 17, 2009
Messages
645
Location
Cunt
A question about Shadowheart...

When I got close to the monastery map transition, Shadowheart saves everyone from the absolutes minds powers by triggering her stolen artifact. (Is it meant to happen there or just when you approach the goblin camp?) So what happens if she isn't in the group? How does the scene play out?

it magically flew to me in my game....
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,849
Insert Title Here Pathfinder: Wrath
Does killing the hag and saving the 4 masked dudes have any interesting outcomes? Apparently making a deal with her means they die whatever you do - knocking them out doesn't work and removing their masks kills them if she is still alive.

Spoilers I know, I just don't want to both go through the trouble and lose a +1 to any ability score if all you get is one of them saying "thanks" and vanishing into the limbo.

If she does show in the city later does she have any meaningful interaction for saving her? "Mask of Regret" I mean. I know the other 3 can't really be saved

How do you grt the Hag to bargain? She just died when I was there. If you kill her you can turn the wand into an unkillable zombie maker (or give the wand to Mayrina and meet her in BG).

Not sure if that’s an option if you leave hag alive?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Does killing the hag and saving the 4 masked dudes have any interesting outcomes? Apparently making a deal with her means they die whatever you do - knocking them out doesn't work and removing their masks kills them if she is still alive.

Spoilers I know, I just don't want to both go through the trouble and lose a +1 to any ability score if all you get is one of them saying "thanks" and vanishing into the limbo.

If she does show in the city later does she have any meaningful interaction for saving her? "Mask of Regret" I mean. I know the other 3 can't really be saved

How do you grt the Hag to bargain? She just died when I was there. If you kill her you can turn the wand into an unkillable zombie maker (or give the wand to Mayrina and meet her in BG).

Not sure if that’s an option if you leave hag alive?
You have to beat her up in her lair, she will beg for her life. Hard to do if you kill her too quickly.

You can get the wand, save the girl and get the permanent +stat item if you make an Intimidation check.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
As a bard, I was able to talk him into killing himself without any trouble. Don't know if it works for other classes, but it was trivial. "The small print says that you'll be free of your curse if you kys, and also kill your lackeys." The retard actually did it.
To be fair, you didn't lie, and its not a stupid suggestion. Especially since his kind aren't "dead" when they die in the material world, they just respawn in the Hells.
You will have a chance to talk to him again in Act III, and he can repay you for your help in breaking his bonds.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,451
Location
Grand Chien
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

:philosoraptor:
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

:philosoraptor:
Iron Law of D&D cRPG difficulty: Either the game is too easy, or 95% of builds aren't viable.
What I'd actually want to see is enemies moving/throwing items more, casting scrolls/drinking potions more (which is reflected in their item drops later), and resting being more restricted. Makes no sense to rest in the middle of clearing the goblins camp. How am I walking to camp, sleeping, and going back to clear the next room tomorrow?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

:philosoraptor:
How can you make a difficulty which is barrel stacking proof?

Or throw into the abyss proof?
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,186
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

:philosoraptor:
How can you make a difficulty which is barrel stacking proof?

Or throw into the abyss proof?
Usually make them boss proof, only mobs fall into chasms or are affected by exploding barrels or from crushing fall damage, hard counters basically, which is pretty terrible design IMHO

But then you have to decide what's a boss and what's not and that's an entirely different quagmire
 

S.H.O.D.A.N.

Learned
Joined
Dec 16, 2020
Messages
448
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

Is that even possible in a system where nearly everything comes down to a single opposed roll?

The fat padding of something like Pathfinder might be gone here, but we're still stacking additive bonuses and casting Haste to multiply them.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,489
Location
bulgaristan
Codex Year of the Donut
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

Is that even possible in a system where nearly everything comes down to a single opposed roll?

The fat padding of something like Pathfinder might be gone here, but we're still stacking additive bonuses and casting Haste to multiply them.
Chess is an almost symmetrical game, the only difference is White goes first.
The winrate for White is between 52% and 56% since 1851, when statistics started. When its impossible to balance such a symmetrical games, how can we expect to balance fucking D&D?
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,905
Well difficulty in cRPGs is just understanding the systems for the most part. Then you can do crazy jacked-up stats difficulty like unfair in PF games, but then you reduce build viability. In wrath it isn't much of a problem because there are tons of classes so if a few ones can't do unfair, it's not a big deal, you'd still have a wide variety of parties that can complete it. And the ''bloat'' also means there are many more ways of pushing your stats cross the finish line and more ways to solve encounters.
In bg3 doing a difficulty setting like that would be even worse in terms of reducing viability because there aren't tons of things you can do with limiting mechanics like concentration.
I find having to decide wether to buff martials or cast control spells super annoying (which is why command is such a good spell throughout the game), and generally your party comp locks you to a certain strategy most of the time.

The only way you make this challenging is with attrition and resource management, forcing parties into fights when missing crucial tools, make consumes expensive and so on. Funnily the one times where I thought I would have to fight this way was at the end of act 2 in the run up to Ketheric since I did not rest before jumping in there. I was saving a lot of resources since you couldn't rest in that area and I expected to have to fight a boss with a less than ideal setup, and it was really fun. But then the game gives you a full refill of your spell slots right before the boss fight...
Most devs don't do it because normies hate this even more than jacked up stats. Pretty sure owlcat went back on their time constraints from kingmaker to a barely limiting rest mechanic in wrath because they got tons of negative feedback on it in their surveys.
 
Last edited:

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,451
Location
Grand Chien
Am I the weird one for wanting the game to have both options for powerful builds and a difficulty setting that can actually challenge them, that isn't just a +500% HP mod made by some neckbeard?

:philosoraptor:
How can you make a difficulty which is barrel stacking proof?

Or throw into the abyss proof?
Barrel stacking is one thing but Larian seem to have gone into this with the goal of designing a hundred different OP item combos, mechanics, and class abilities that just break the game

Like there wasn't even an attempt to balance the game correctly for the level of power a player can achieve in this game
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,186
Like there wasn't even an attempt to balance the game correctly for the level of power a player can achieve in this game
This is a storyfag game with a solid layer of combat for mass appeal. It works well for that, especially as the majority of players will never have touched a D&D game before and will be utterly overwhelmed.
 

processdaemon

Scholar
Patron
Joined
Jul 14, 2023
Messages
619
Like there wasn't even an attempt to balance the game correctly for the level of power a player can achieve in this game
This is a storyfag game with a solid layer of combat for mass appeal. It works well for that, especially as the majority of players will never have touched a D&D game before and will be utterly overwhelmed.
Yeah, I think people who have played lots of TTRPGs and video games based on them forget how simple a lot of other games are in comparison and underestimate how difficult the rulesets can be to grasp for people who play normie games, even pared down systems like 5e. I watched a youtuber playing the game complain that his ranged attacks were missing despite him standing right next to the enemy, this is the level that a lot of people are coming into the game at.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Like there wasn't even an attempt to balance the game correctly for the level of power a player can achieve in this game
This is a storyfag game with a solid layer of combat for mass appeal. It works well for that, especially as the majority of players will never have touched a D&D game before and will be utterly overwhelmed.
You don't even need broken combos, straight (hasted) fighter right clicking makes short work of bosses.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,186
Like there wasn't even an attempt to balance the game correctly for the level of power a player can achieve in this game
This is a storyfag game with a solid layer of combat for mass appeal. It works well for that, especially as the majority of players will never have touched a D&D game before and will be utterly overwhelmed.
Yeah, I think people who have played lots of TTRPGs and video games based on them forget how simple a lot of other games are in comparison and underestimate how difficult the rulesets can be to grasp for people who play normie games, even pared down systems like 5e. I watched a youtuber playing the game complain that his ranged attacks were missing despite him standing right next to the enemy, this is the level that a lot of people are coming into the game at.
If you follow discussions outside of the codex or other cRPG places with experience players, you will see lots of discussion of people failing at combat on balanced and even some on storymode
 

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