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Baldur's Gate Baldur's Gate 3 - tips, tricks & helpful information

CHIN00K

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What are you thinking of here? I'm drawing a blank, haven't thought about this yet
Referring to the ring and gloves that apply radiant orbs to targets upon dealing radiant damage. Stacking -1 to their attack per round remaining.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Alert is better than increasing your main stat? Hmm dunno about that
Depends technically allows you to move first in the turn, and since enemies have a low amount of HP it allows you to assassinate the toughest enemies before they become any threat.
The better the stats the enemies have (more AC and so on) the better the main stat will be.
The strongest enemy in the game probably only had 20AC

Biggest benefit is letting you choose the order characters act in if they all have high initiative.
 

lukaszek

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To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.
curse of all 5e rpgs we are getting now. Rogue is lagging behind the more extra actions are given.
 

Zeltak

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To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.
curse of all 5e rpgs we are getting now. Rogue is lagging behind the more extra actions are given.
Not getting extra attacks is huge loss. Thief 3 multiclass is OK I guess but subpar to alternatives with the way sneak attack is hardcapped to one time per round. The way knock spell is implemented in this game you don’t need a rogue for non combat stuff. Bard can pickpocket just as well and has million other benefits that rogue don’t have.

Edit: here we go again with this retard…
 
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notpl

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To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.
curse of all 5e rpgs we are getting now. Rogue is lagging behind the more extra actions are given.
Not getting extra attacks is huge loss. Thief 3 multiclass is OK I guess but subpar to alternatives with the way sneak attack is hardcapped to one time per round. The way knock spell is implemented in this game you don’t need a rogue for non combat stuff. Bard can pickpocket just as well and has million other benefits that rogue don’t have.

Edit: here we go again with this retard…
To make matters even worse, a missed sneak attack exhausts the "ability" for the turn. So a dual-wielding rogue cannot miss with main hand, then sneak attack with the off-hand or a haste bonus attack. And opportunity attacks exhaust the ability for the following turn - not giving you the choice on reaction like you'd expect - so enemies can rob you of your burst damage on a key target by accident.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Damage is only factor, must maximize, hurr durr. How did I end up with a bunch of Half- (?) Ogres?

Hide, Dash, Disengage as Bonus is kind of a big deal, as is extra Bonus Action for Thief combined with that. Astarion is Elf so has Longbow Prof. Easy advantage on any target means more crits, Brace gives advantage on damage rolls for bigger ones. Poison your Bow, use Elemental Arrows. You’re a Rogue, you can steal all
you want.

Yes of course Fighter doesn’t need any of that (I’m told - I don’t see it early which you’ve also told me is the only part with any challenge anyway), but if you’re playing a Rogue that means doing Roguish stuff which ends up being fine.

As game goes on advantage gets easier to generate on things melee can reach so it can connect more reliably with those extra attacks, but ranged usually can get High Ground somewhere to stay ahead and gets the extra reach that comes with it.

I can see where people underrated ranged in PF since it didn’t get Flanking/Outflank but here situation is reversed.

One interesting thing with Arcane Trickster is that Sleep/Color Spray are no save and go by current hit points, so if your subpar damage isn’t enough you still leave the target vulnerable to those plentiful spells (that are also available from items).
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.
curse of all 5e rpgs we are getting now. Rogue is lagging behind the more extra actions are given.
Not getting extra attacks is huge loss. Thief 3 multiclass is OK I guess but subpar to alternatives with the way sneak attack is hardcapped to one time per round. The way knock spell is implemented in this game you don’t need a rogue for non combat stuff. Bard can pickpocket just as well and has million other benefits that rogue don’t have.

Edit: here we go again with this retard…
To make matters even worse, a missed sneak attack exhausts the "ability" for the turn. So a dual-wielding rogue cannot miss with main hand, then sneak attack with the off-hand or a haste bonus attack. And opportunity attacks exhaust the ability for the following turn - not giving you the choice on reaction like you'd expect - so enemies can rob you of your burst damage on a key target by accident.

Opportunity attax can be set to ask. Main benefit for me using Rogue/Ranger is getting to hit up over 95% so that’s less of an issue. Are you using the Sneak Action or just letting it trigger on other attacks? It seems kind of buggy. I’ve gotten Sneaks on Elemental Arrows then not gotten them on main attack in melee while off hand got them.
 

notpl

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Hide really is not "easy advantage" on any target in this game. Sneaking is impossible in LOS from more than one creature and the sight cones are expansive - a rogue must get behind cover to regain stealth, basically. Possible in some combat arenas, but often not. And these small pieces of utility are not arguments in favor of the massive nerfs Sneak Attack has received versus its proper PnP implementation - when rogue is already one of the weaker martial classes in 5e to begin with.
 

Zeltak

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Hide really is not "easy advantage" on any target in this game. Sneaking is impossible in LOS from more than one creature and the sight cones are expansive - a rogue must get behind cover to regain stealth, basically. Possible in some combat arenas, but often not. And these small pieces of utility are not arguments in favor of the massive nerfs Sneak Attack has received versus its proper PnP implementation - when rogue is already one of the weaker martial classes in 5e to begin with.
This and colour spray/sleep are useless spells in bg3 as they go by hitpoints. Desiderius obsession with trying to appear clever by brute forcing with a subpar class doesn’t mean the alternative is still not objectively better. Anything the rogue can do a bard can do better in skill set. If you want a better archer then fighters are just stronger. This isn’t WotR, this is Larian 5e.
 
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Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Hide really is not "easy advantage" on any target in this game. Sneaking is impossible in LOS from more than one creature and the sight cones are expansive - a rogue must get behind cover to regain stealth, basically. Possible in some combat arenas, but often not. And these small pieces of utility are not arguments in favor of the massive nerfs Sneak Attack has received versus its proper PnP implementation - when rogue is already one of the weaker martial classes in 5e to begin with.

For fuck sake how hard is standing on a rock. My Astarion has had advantage for > 90% of his attax. He was getting it way earlier on a consistent basis than anyone else.

A bow. How does it work?
 
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Zeltak

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Hide really is not "easy advantage" on any target in this game. Sneaking is impossible in LOS from more than one creature and the sight cones are expansive - a rogue must get behind cover to regain stealth, basically. Possible in some combat arenas, but often not. And these small pieces of utility are not arguments in favor of the massive nerfs Sneak Attack has received versus its proper PnP implementation - when rogue is already one of the weaker martial classes in 5e to begin with.

For fuck sake how hard is standing on a rock. My Astarion has had advantage for > 90% of his attax. He was getting it way earlier in a consistent basis than anyone else.

A bow. How does it work?
Still a shittier class than the competition. A single sneak attack or doing six shots as a fighter at lvl 5. And arcane tricksters, just lmao, you really trying hard for that special snowflake status.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Hide really is not "easy advantage" on any target in this game. Sneaking is impossible in LOS from more than one creature and the sight cones are expansive - a rogue must get behind cover to regain stealth, basically. Possible in some combat arenas, but often not. And these small pieces of utility are not arguments in favor of the massive nerfs Sneak Attack has received versus its proper PnP implementation - when rogue is already one of the weaker martial classes in 5e to begin with.
This and colour spray/sleep are useless spells in bg3 as they changed them to go by hitpoints. Desiderius obsession with trying to appear clever by brute forcing with a subpar class doesn’t mean the alternative is still not objectively better. Anything the rogue can do a bard can do better in skill set. If you want a better archer then fighters are just stronger. This isn’t WotR, this is Larian 5e.

*Current* hitpoints. Same phaggots did the same thing in PF before using half the shit I came up with*. The other half Daidre told me was ghey and was usually right.

Fighter doesn’t have Bonus Hide or Expertise. Bard is ok Archer but doesn’t get Bonus Hide (or Dash/Disengage) either. AT ends up getting spells with auto disadvantage and some other interesting shit. Second Bonus on Thief has all sorts of uses. Bonus Dash turns on the items that trigger on Dash etc.

Gold Boxers use whole team so don’t need to overmax damage like people who end up complaining that things aren’t bulletspongy enough. That happened in PF games and happening now. Do wish your neglect of everything else came with more consequences, but I guess you’re a bigger part of the market.

* - read and used an ability staring you right in the face but you neglected because most abilities on the phone games you grew up on were designed to suck to boost your self-esteem when you looked up the meme that told you which ones didn’t. Games weren’t always like that.

https://magic.wizards.com/en/news/making-magic/when-cards-go-bad-revisited-2012-10-22
 

Zeltak

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Another deranged WotR-fried brain take that’s irrelevant to BG3. Oh no fighter doesn’t have bonus hide. What is there to hide from when things are all dead in two rounds. Maybe finish act 1 first before trying to sound so authoritative.

HP based spells don’t work on any important enemy because they are always outpaced by the HP increases. You would know this if you weren’t stuck in underdark still but here ya go assooooming again like a retard.
 

Jermu

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Of those of you who finished on Tactician, how many took Alert as their first feat for most characters?
I took it to most of characters first, in hindsight I would take ASI first to characters who have mid-high dex. pretty much can't go wrong with pumping main stat to max first before taking feats.
but yeah BG3 is pretty forgiving game even when playing blind first time so min-maxing everything, doing multiple respec and shit is not needed.

Im big fan of reducing rng and reloading so alert, lucky and divination wiz are my jam
 

whydoibother

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Codex Year of the Donut
Another deranged WotR-fried brain take that’s irrelevant to BG3. Oh no fighter doesn’t have bonus hide. What is there to hide from when things are all dead in two rounds. Maybe finish act 1 first before trying to sound so authoritative.

HP based spells don’t work on any important enemy because they are always outpaced by the HP increases. You would know this if you weren’t stuck in underdark still but here ya go assooooming again like a retard.
Post screenshots when you fight the imps and beholders in Raphael's mansion: a horde of spread out low HP imps pushing your people off the edge to sudden death, that you could've otherwise controlled if you didn't just damage maxx. Or the low hp kamikadze guests in the corridors.
Different encounters value different stuff, man. And different spells are valuable at different levels, and you can respec or swap them out. The game is easy enough for people to not have to maximize damage and reload when they miss their big hit, either. Don't optimize the fun out of a roleplaying game, and certainly don't shit on others for not doing it.
 

Zeltak

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Another deranged WotR-fried brain take that’s irrelevant to BG3. Oh no fighter doesn’t have bonus hide. What is there to hide from when things are all dead in two rounds. Maybe finish act 1 first before trying to sound so authoritative.

HP based spells don’t work on any important enemy because they are always outpaced by the HP increases. You would know this if you weren’t stuck in underdark still but here ya go assooooming again like a retard.
Post screenshots when you fight the imps and beholders in Raphael's mansion: a horde of spread out low HP imps pushing your people off the edge to sudden death, that you could've otherwise controlled if you didn't just damage maxx. Or the low hp kamikadze guests in the corridors.
Different encounters value different stuff, man. And different spells are valuable at different levels, and you can respec or swap them out. The game is easy enough for people to not have to maximize damage and reload when they miss their big hit, either. Don't optimize the fun out of a roleplaying game, and certainly don't shit on others for not doing it.
When did I say I damage max? I just said the rogue is subpar in 5e and especially in Larian version of 5e if you look at the roles it’s trying to achieve archer or skill monkey both are objectively contested by fighter or bard. I’m shitting on desi because he’s acting all authoritative on shit he’s clueless about because he’s stuck in act 1 and unironically thinks his “years of RPG experience” mean he can just assooom truths about the game. Highlights include bless ring don’t work on target and HP spells are not useless.

No I’m not gonna sift through my autosaves and run back to those fights to “prove” to you. Just fucking do it yourself if it’s so important to you.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Another deranged WotR-fried brain take that’s irrelevant to BG3. Oh no fighter doesn’t have bonus hide. What is there to hide from when things are all dead in two rounds. Maybe finish act 1 first before trying to sound so authoritative.

HP based spells don’t work on any important enemy because they are always outpaced by the HP increases. You would know this if you weren’t stuck in underdark still but here ya go assooooming again like a retard.

And.. you would know that it goes by current HP net of damage if you weren’t blowing off 90% of the game. The amount of HP it effects scales as you level too. No attack roll, no save AoE is worth taking the time to understand how it works.

Rogue isn’t (just) hiding from attacks, it’s hiding to get easy Advantage + Sneaks on things melee may not be able to easily reach in time.

Don’t understand why you psychopaths get so apoplectic. Sure do whatever you want. I’m over here playing D&D as Lord Gygax intended - Fighter/Cleric/Wiz/Thief with a Ranger/Sorc/Bard worked in here and there because one son likes Ranger, one likes pissing me off, and I like Bards.

Whaling on shit with Fighter, Buffing and Healing with the occasional whack or Guided Bolt from Cleric who helps with Perception and Religion stuff, Wiz throwing in utility spells and buffs, damage here and there, control as needed, using his Knowledge skills to decipher runes and whatnot and handle face duties passably, Thief covering Locks and Traps and Pilfering, with some occasional Deception, lurking in the shadows for burst/strategic damage (of course he’s not going to outdamage Fighter in the long run, why should he?) but not above tossing a Grease bottle or water balloon into the mix as needed.

Doesn’t feel underpowered, and not because game is too easy. They could add some casters in and Gygax party would be in better shape to deal than Hulk Smash. Just a great feeling adaptation of tabletop as far as I’m concerned, and powergheymers want to rag on it from their own ignorance of course I’ll push back on that.

That doesn’t make me a snowflake, it makes me old school D&D fan. My only regret is game doesn’t punish you phaggots harder for your clueless single-mindedness, but I guess Larian has to pay the bills.
 

Cyberarmy

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To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.

Thief is good for dipping 3 levels for sneak attack and bonus actions, my thief 3 ranger 8 Astarion is dominating the field. Alpha strike as an assassin is bonkers.
But yeah, going full thief is not something I'll ever do in this edition it seems.
 
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Parabalus

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Mar 23, 2015
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To settle the matter once and for all, since I don't think anyone has reported to this thread conclusively yet: Haste/Action Surge/Whatever other source of extra actions do not allow additional sneak attacks for rogues. The ability specifically says "only usable once per turn" even if you restore your main action somehow and will not function.
So the rogue is even weaker than I thought.
Same was true in Solasta, they were garbage there and are even worse garbage here.

Thief 3 seems to at least be useful here though.
 

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