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Baldur's Gate Baldur's Gate 3 RELEASE THREAD

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Milan, Italy
Meanwhile, the audience:

beOxdOg.jpeg



(directly from the Larian forum).


I'd say Sawyer would fit just fine, all things considered.
 
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Which fight did you guys considered the hardest/more challenging? In honour mode.
In Honor Mode? Probably...
- the Raphael fight (the risk of being nuked into oblivion if something goes wrong is pretty high and you are constantly conflicted between focusing the pillars to debuff him and nuking the adds to remove a nagging thereat)
- getting the Iron Throne right in a single attempt (having a clear plan about who needs to go where and when it's definitely time to rush back)

...are the two most challenging parts in the entire playthrough.

I had virtually no trouble with Sarevok, to the point I find it a bit underwhelming, so it's weird to see it mentioned as a difficulty peak.
 

Barbarian

Arcane
Joined
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Messages
8,163
Which fight did you guys considered the hardest/more challenging? In honour mode.
In Honor Mode? Probably...
- the Raphael fight (the risk of being nuked into oblivion if something goes wrong is pretty high and you are constantly conflicted between focusing the pillars to debuff him and nuking the adds to remove a nagging thereat)
- getting the Iron Throne right in a single attempt (having a clear plan about who needs to go where and when it's definitely time to rush back)

...are the two most challenging parts in the entire playthrough.

I had virtually no trouble with Sarevok, to the point I find it a bit underwhelming, so it's weird to see it mentioned as a difficulty peak.

I nearly lost my playthrough when I faced the death knights together with Sarevok. Second time when it was just him and the 3 echoes it was still hard. He can attack you several times in a turn and hits like a mule, it is not uncommon for him to down or even kill 2 or more characters in a turn. Nuking the echoes before killing him makes him nigh invincible too.

Ironically Raphael fight was a non-event since I rigged the soul pillars with smokepowder before the fight.

The iron throne I mentioned, it was both challenging and fun.
 

processdaemon

Scholar
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Which fight did you guys considered the hardest/more challenging? In honour mode.

In my playthroughs the Sarevok fight and the duel with Orin/Slayer as durge. In particular when I faced the slayer as a pure rogue and one time the 3 death knights joined the fight with Sarevok due to the tribunal doors being open and scratch staying behind. Some other interesting fights that come to mind were the iron throne rescue mission and the second fight with Ethel.

There is some stuff I haven't tried yet. Like siding with the emperor and facing the netherbrain "countermeasures". But that final fight is somewhat trivialized by all the countless "summon your allies" options you have.
I think objectively it's probably Raphael, but for me personally it was the fight with the robot on the top of the Arcane Tower (Bernard) and Cazador. For the Bernard fight I was caught off guard and low on resources because I hadn't intended to fight him (I misremembered what the non-combat dialogue option was) and his legendary action blindsided me. For the Cazador fight I stupidly assumed that because he was such a cakewalk in Tactician that he would be in Honour Mode too, then I blinked and two of my characters were down and I spent most of the rest of the fight on the back foot (I'm still not quite sure what happened there, it was a bit of a panicked blur). I agree that the Orin duel can be tough with a squishy resist Durge too.
 

MjKorz

Educated
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Raphael is not immune to Hold Monster and it causes melee attacks to autocrit. That's all that needs to be said about that fight even after the inevitable resolve buff, 1 round is enough. BG3 has amazing itemization for DC casters.
 

jackofshadows

Arcane
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Is Raph not immune to it and similiar like forced dance on honor? Because it does trivialize that fight (although I've no idea even what he actually does, maybe he's harmless?).
 

Barbarian

Arcane
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For me it was that ambush guy in the underground temple. Standard mode on release though. It took me several tries even though I wasn't exactly ambushed - scouted ahead and flanked him right away but had nothing vs invis. Still, even with something against that I couldn't burst him down in 1 round. So yeah, it was a tough fight for me but unfortunately, the toughest as it turned out. Overall it felt too easy. I even tried to front assault Kethric for laughs but he's left the room instantly and I managed to clear it iirc.

That was a good one too, specially when he summoned the squad.

I remember that "strangler luke" dude yeeted Shadowheart from the bridge one time. Had to finish the fight with only 3 man squad, made it much harder.
 

Barbarian

Arcane
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Is Raph not immune to it and similiar like forced dance on honor? Because it does trivialize that fight (although I've no idea even what he actually does, maybe he's harmless?).

On tactician and honor mode most bosses have legendary resistance(+ 10 to all saves)and other buffs which make it pretty hard to disable them.

Not sure if lower difficulty features this.
 

Barbarian

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ITT according to the wiki he has "inevitable resolve" buff which causes all incapacitating conditions to last no more than a turn.

Also has high saving throws and advantage on all of them(magic resistance).
 
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On tactician and honor mode most bosses have legendary resistance(+ 10 to all saves)
Can be overcome with sheer volume of spells.
Doesn't "sheer volume of spells" (so targeting him with everything and the kitchen sink, I guess) imply that you are also not doing shit to the rest of the participants in the fight OR the pillars?
 

MjKorz

Educated
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Doesn't "sheer volume of spells" (so targeting him with everything and the kitchen sink, I guess) imply that you are also not doing shit to the rest of the participants in the fight OR the pillars?
Depends on your party. If you have only one DC caster then you obviously have to rely only on that caster while the rest of the party does something else. Once you can hold him for one round it should be over with good martials autocritting.
 

Zed Duke of Banville

Dungeon Master
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I mean, I did infiltrate moonrise, but I had to take the drider's lantern in order to get there.

I suppose you guys followed him instead of ambushing him and killing him with the Harpers.
There's a dialogue option for tricking the drider into giving his magic lantern to the party, without fighting him, but he will subsequently show up on the rooftop battle (possibly a bug).

Anyway, Ketheric's Tower should be an easy battle with the Harpers, because you'll only need to defeat a few defenders, having killed the rest of them earlier, group by group. +M
 

Junmarko

† Cristo è Re †
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Why do people think this game was so successful? For me the game is around a 7.5/10. Good but not great.

The combat is arguably the best aspect but gets boring later as the challenge is removed. Speaking of challenge, bad design decisions to have no constraints on long resting. I always get really bored by act 3 and I've only finished the game once despite making it to act 3 a handful of times (and it was an absolute chore to finish.)

Items are really well done. There are a lot of cool and unique items. Great job there.

The writing is pretty bad. Boring muh refugees. Main story is a disaster. Companions are mostly bad. The romance system was mega cringe. We're talking about peak cringe that I'm not sure any AAA game has ever reached.

So what reasons do you think this game became so successful? The high production values and pretty good combat?

They fucked up big time by putting Baldur's Gate in Act 3. This really tanked the replay value imo.

The city should be at the very forefront in Act 1 and serve as a central hub, allowing you to pick and choose where and what you want to do immediately. I can't bring myself to sit through the druid grove/swamp etc ever again. Act 1 is a very shit entry point.
 

DemonKing

Arcane
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Dec 5, 2003
Messages
6,586
They fucked up big time by putting Baldur's Gate in Act 3. This really tanked the replay value imo.
You couldn't get into Baldur's Gate early in the original either, so possibly delaying entry was a form of tribute to that.
 

Junmarko

† Cristo è Re †
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Meanwhile, the audience:


They fucked up big time by putting Baldur's Gate in Act 3. This really tanked the replay value imo.
You couldn't get into Baldur's Gate early in the original either, so possibly delaying entry was a form of tribute to that.
Yes, but here it feels a lot more drawn out - nauseatingly so...

They should have really thought it through. The replay value sucks.

EDIT: I also think that out of BG1 & BG2, the fact that most people prefer the sequel says a lot. You are thrown into a city hub the moment you finish the "tutorial" dungeon. It doesn't railroad you at all.
 
Last edited:

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hardest fight I had was the one against the Sharran temple. Everything else took me a few tries, this one took a few more.
 
Vatnik
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I nearly lost my playthrough when I faced the death knights together with Sarevok. Second time when it was just him and the 3 echoes it was still hard. He can attack you several times in a turn and hits like a mule, it is not uncommon for him to down or even kill 2 or more characters in a turn.
I think I kept him in hold person almost the entire fight. I even killed 2 out of 3 echoes or something like that, before I understood what they did.

because you'll only need to defeat a few defenders, having killed the rest of them earlier, group by group. +M
You do that by starting the fights manually? Sounds like meta gaming abuse, in a game that's already so prone to abuse.
 
Vatnik
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On the subject of abuse, I don't know if I should even say that I beat the game.

For most of the tough fights I did this:
- Darkness on my own party, so the AI can't target us, especially the archers
- When it's my turn: step out, throw a spell / shoot an arrow, step back in

It became boring quickly, too.
 

Yosharian

Arcane
Joined
May 28, 2018
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Grand Chien
On the subject of abuse, I don't know if I should even say that I beat the game.

For most of the tough fights I did this:
- Darkness on my own party, so the AI can't target us, especially the archers
- When it's my turn: step out, throw a spell / shoot an arrow, step back in

It became boring quickly, too.
Bwahaha. BG3's AI still can't cope with this strategy. You might as well put the game difficulty on Easy.
 

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,163
Hardest fight I had was the one against the Sharran temple. Everything else took me a few tries, this one took a few more.
On the subject of abuse, I don't know if I should even say that I beat the game.

For most of the tough fights I did this:
- Darkness on my own party, so the AI can't target us, especially the archers
- When it's my turn: step out, throw a spell / shoot an arrow, step back in

It became boring quickly, too.

You guys were not playing honor mode I reckon. You should try it, it does improve the game a lot.
 
Joined
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On the subject of abuse, I don't know if I should even say that I beat the game.

For most of the tough fights I did this:
- Darkness on my own party, so the AI can't target us, especially the archers
- When it's my turn: step out, throw a spell / shoot an arrow, step back in

It became boring quickly, too.
Sounds boring not just because it's easy but because it's actively tedious to put in practice.
Frankly you have mostly yourself to blame here.

This reminds me of a friend that when The Witcher 3 launched complained that combat was "too easy to exploit", because he could sit on a boulder and shot the crossbow for 20 minutes at wolves.
I mean, yes, you can. And you are also a bona fide retarded if you do, because there are way simpler and more engaging ways to deal with them.

That said, I do think a few more enemies in BG3 should be able to benefit from the ability to see through darkness.
Also, maybe I'm remembering things wrong but in theory in the core ruleset you are supposed to have a penalty to targeting enemies in magical darkness... not to be unable to do it at all.
 
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Just to be clear, that's not just some "fake poster fanart".
Someone is actually organizing a "BG3-themed burlesque" and the only comments you are allowed to make about it is "stunning, brave and beautiful".

People apparently enjoy this trash.
 

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