Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Baldur's Gate Baldur's Gate 3 RELEASE THREAD

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,644
Btw, I am thinking of making frog girl into an Eldritch Knight, but wouldn't be a waste with her poor Intelligence?
you can respec companions attributes after you finish early area
dank tomb undead guy east from shipwreck area
and there is early item that boost intelligence
17 int circlet from orc lovers
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,202
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Btw, I am thinking of making frog girl into an Eldritch Knight, but wouldn't be a waste with her poor Intelligence?
you can respec companions attributes after you finish early area
dank tomb undead guy
and there is early item that boost intelligence
17 int circlet from orc lovers
I made her an EK, with focus on defensive buffs. (for now)
 

Elthosian

Arcane
Joined
Mar 14, 2012
Messages
1,145
afbeelding.png

Woah, that's more than any Bethesda game and even the latest COD, and it's not even Sunday yet :M
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,916
Location
Terra Australis
"laziness"

These tards here really don't know anything about game design.
Taking what was already there in DOS2 and sloppily putting it together with Dragon Age dialogue is hard work!

Except it's not. Larian were lazy when they should have been crunching. instead they were busy sipping soy-lattes and figuring out how they could effectively cater and pander to woke-ism, and it shows.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
The only real "pander[ing] to woke-ism" I've seen is the "identity" thing in char creation, which seems to amusingly have no effect on the game whatsoever.

I'll tell you what I don't like though. Everything feels like it's written by porn addicted creeps. There's this "priest of pain" who wants to hit me. Okay, I'll do it, to get the blessing of the Goddess of Pain.

While I'm being hit, my companions say "ohohoh i didnt know she was into that ;)" and "hmmm maybe i could do that to you later ;)". Fuck outta here you degenerate maggots. It feels like I'm in the sweaty grip of a Belgian pervert whispering his boring, tedious, predictable, mind-numbing "kinks" to me. Male writing at its worst. Away with you, vile fuckers.

Oh god why can't you make a team of four custom characters. I don't want these insane pricks jabbering on at me, I want four trained professionals who get shit done.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
"laziness"

These tards here really don't know anything about game design.
Taking what was already there in DOS2 and sloppily putting it together with Dragon Age dialogue is hard work!

Except it's not. Larian are lazy and should have crunched. instead they were busy sipping soy-lattes and figuring out how they could effectively cater and pander to woke-ism, and it shows.

Sad to say, that's what it looks like. As Zeriel says, there are flashes of good stuff, but increasingly I'm finding more and more annoyances.

The plethora of degenerate options in conversation and the "surprise luxury camp" may seem like small things, but in the context of immersion normally having been Larian's strong suit, throwing away their main advantage like that so early in the game for the sake of pandering is a sign of something having gone wonky with their priorities in their design process.

The saving grace so far is the combat/encounter design though, it has to be said; godawful UI to the side, it's solidly-enough implemented to give a reasonable sense of problem-solving on Tactician, and it's got both the 5e smoothness and the "try whatever the heck you want" thing of the DOS games.
 

Strange Fellow

Peculiar
Patron
Joined
Jun 21, 2018
Messages
4,241
Steve gets a Kidney but I don't even get a tag.
I'll tell you what I don't like. I don't like writing that tries to be important. Significant. Poignant. By following up every sentence with qualifiers that are unnecessary, that break up the flow. That are superfluous. Tiresome.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,972
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Finally got around to this.

Look, I'm not a fan of Owlcat's new vRPG subgenre (that's vegan RPG, didn't you know?) but Pathfinder's artstyle and UI is so much more tasteful and pleasing and nice to use. In comparison art and UI in BG3 looks like an amateur hour. Even DOS2 was miles better in this.

Just the first thing that struck me when I booted it.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,239
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Man this world of magic sure is filled with bandits. Some are very cunning and try to lure you into a trap (traditional or....of a different nature).
It is in the best interest of every conscious citizen of this land to be vigilant in these trying times and take precautions.
It's why this song has become my characters theme song:



It's like everyone wants to play you in some way, or just straight up rob you, or worse.
The soft glows are off, you mess with me, you die. Consequences be damned.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,916
Location
Terra Australis
Game isn't woke though. It caters to everyone
That's what Woke actually is, you Galah.

Trying to appease as many people as possible by casting the widest net they can is what's Woke, like those shitty Marvel movies. BG3 does nothing to appease actual BG fans because it's too busy trying to pander to people who don't even know what the fuck BG was.

POE will be my superior choice for a modern day cRPG long after the masses have moved on and forgotten about BG3. Why? Because the truth is that POE came from people who gave a shit about classic cRPG fans and actually made an effort to put out something reminiscent of the classics, which is exactly the opposite of what Larian has done. Larian went for the Xbox 360 biodrone crowd, which is without a doubt the worst era to be drawing inspiration from.

Larian have successfully drawn water from the Well of Decline of that era and put it out to the market, and now as a result of their success we can look forward to more years of similar decline RPG's.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
619
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
How is the combat compared to Solasta's ? Also, are the feats better than in that game?

FAR prefer Solasta's combat and tactical engine. It is intuitive and well has a fairly well designed UI although the UI is a bit too large. Feats in Solasta however were awful, BG3 murders Solasta in that department. So its a mixed bag. If you could take the UI and combat engine from Solasta and port it to BG3 you'd have a really good turn based RPG.
 

Swen

Scholar
Shitposter
Joined
May 4, 2020
Messages
2,235
Location
Belgium, Ghent
How is the combat compared to Solasta's ? Also, are the feats better than in that game?

FAR prefer Solasta's combat and tactical engine. It is intuitive and well has a fairly well designed UI although the UI is a bit too large. Feats in Solasta however were awful, BG3 murders Solasta in that department. So its a mixed bag. If you could take the UI and combat engine from Solasta and port it to BG3 you'd have a really good turn based RPG.
I'll hire the Solasta team for my next project
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,126
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
The fact you can't normally kill/attack through dialogue normally even when it would make sense is dumb.
Wat? You can force-attack like in the IE games. You want it explicitly through the dialogue options.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom