Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Most of cRPGs need loot as a replacement of good gameplay.
DraQ said:This.L'ennui said:I care.
Honestly, a good game in a banal shit boring setting will usually see me quitting soon after I started playing, whereas a stimulating world, even presented in a flawed game, will hold my interest much longer.
aleph said:But then the gameplay of arcanum kinda sucked, didn't it?
Furthermore, the Wizardries are bad, because the setting was rather nonsensical, right? Right?!
So did the gameplay in Torment.aleph said:But then the gameplay of arcanum kinda sucked, didn't it?
Wizardries, at least Wiz8 made up for this deficiency with their other, extremely strong aspects.Furthermore, the Wizardries are bad, because the setting was rather nonsensical, right? Right?!
If the main function of a cRPG is popping kobolds over and over again, rather than putting you in the world it creates, then RPG fans are the saddest, most retarded and most hilariously pretentious bunch dumbfucks that has ever roamed the Earth.314159 said:DraQ said:This.L'ennui said:I care.
Honestly, a good game in a banal shit boring setting will usually see me quitting soon after I started playing, whereas a stimulating world, even presented in a flawed game, will hold my interest much longer.
Form over function is faggotry, bros.
Come on, Codexians are good for what they areIf the main function of a cRPG is popping kobolds over and over again, rather than putting you in the world it creates, then RPG fans are the saddest, most retarded and most hilariously pretentious bunch dumbfucks that has ever roamed the Earth.
DraQ said:So did the gameplay in Torment.aleph said:But then the gameplay of arcanum kinda sucked, didn't it?
Wizardries, at least Wiz8 made up for this deficiency with their other, extremely strong aspects.Furthermore, the Wizardries are bad, because the setting was rather nonsensical, right? Right?!
I don't play Wizardry for it's setting - neither do I play Diablo or Unreal Tournament for the setting.
Still, a strong setting helps, and if game lacks other saving graces can still not only salvage it, but even elevate it to a position among the great classics.
If the main function of a cRPG is popping kobolds over and over again, rather than putting you in the world it creates, then RPG fans are the saddest, most retarded and most hilariously pretentious bunch dumbfucks that has ever roamed the Earth.314159 said:DraQ said:This.L'ennui said:I care.
Honestly, a good game in a banal shit boring setting will usually see me quitting soon after I started playing, whereas a stimulating world, even presented in a flawed game, will hold my interest much longer.
Form over function is faggotry, bros.
It's because cRPGs in general tend to have shit gameplay. Fallout gave some hope with interesting exploration and fun stuff like aimed shots, but it was badly affected by losing GURPS licence.Serus said:Is BG1 gameplay shit - perhaps. BG2 gameplay - certainly not. Are there many CRPGs with better gameplay MADE IN THE LAST ~15 YEARS ? Sadly only a few.
Especially that wargames offer much better combat.DraQ said:If the main function of a cRPG is popping kobolds over and over again, rather than putting you in the world it creates, then RPG fans are the saddest, most retarded and most hilariously pretentious bunch dumbfucks that has ever roamed the Earth.
but it was badly affected by losing GURPS licence.
People ASKING on Codex what is wrong with Forgotten Realms setting are just.... i dont know... sorry i have to say it - "decline" ?
PorkaMorka said:Forgotten Realms is still better than 95% of the homebrew settings designed by developers of computer/console RPGs.
Possibly that 95% should be 99%.
aleph said:People ASKING on Codex what is wrong with Forgotten Realms setting are just.... i dont know... sorry i have to say it - "decline" ?
Could you please not say Forgotten Realms when it is apparent you are speaking only about the Sword Coast and its surroundings.
(Places like Chult, the great Glacier or Rashemen are far less gneric fantasy then the Sword Coast)
Gameplay would be much better if the Infinity from Torment times had a proper Path Search Nodes implemented. This is what mainly killed it for me at least.DraQ said:So did the gameplay in Torment.
From some time, you post the same thing in almost every Fallout 1 related topic.Awor Szurkrarz said:Also, word "GURPS" appears only in 34 of my posts, which is far from 90%.
Serious_Business said:aleph said:People ASKING on Codex what is wrong with Forgotten Realms setting are just.... i dont know... sorry i have to say it - "decline" ?
Could you please not say Forgotten Realms when it is apparent you are speaking only about the Sword Coast and its surroundings.
(Places like Chult, the great Glacier or Rashemen are far less gneric fantasy then the Sword Coast)
This is just like that time Volo said darkspawn weren't orcs
DraQ said:Oh, shit.
I forgot how shit Firewine was.
Shit. Pathfinding was shit. AI was dumb. Shit. Maze was pointless. Unrealistic. Shit. Dungeon crawl more like dung eon crawl. Shit. Boring. Shit. Narrow corridors. Shit. Lacked blob. Shit. Suicidal party members. BG is overrated. Shit. Shit. Respawning kobolds more like respawning hobos. Decline. Get out of here Bhaalspawn.
Xor said:Also, turn off party AI or they'll just kill themselves.
Xor said:... turn off party AI or they'll just kill themselves.
I forgot how shit Firewine was.