Harthwain
Arcane
- Joined
- Dec 13, 2019
- Messages
- 5,672
I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
In a pretty good game that was brought down by internet hivemind insistence that planeshit borement dialogue is something people want?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
No it's not a masterpiece, but it's not a disaster like most edgy codexers deem it to be.Pillars one was a masterpiece. And I don't know why you people pretend that it's not.
That and mobs tend to patiently wait until you turn to them so they can actually start to hit you. It looks as an action game for decrepit or retards. Even fucking Skyrim was more dynamic.Why is combat so slow? Jesus christ.
It's a decent build-fag game actually.I haven't played the second Pillars of Eternity game yet. It's in my backlog and I may or may not play it someday.
Nope. Everything about the game was either incredibly average or outright sleep-inducing.No it's not a masterpiece, but it's not a disaster like most edgy codexers deem it to be.Pillars one was a masterpiece. And I don't know why you people pretend that it's not.
Solid 7/10 and deadfire is solid 7.5 to 8/10
Don't make me root for this game damn it.Spencer threw this game in the ring with Kingdom Come, Assassin's Creed and Monster Hunter and he slapped it with a 70 dorra price tag.
"Sales? We of course have great sales, we even outsold Assassin's Creed. No I can't give you an exact figure, sorry."Don't make me root for this game damn it.Spencer threw this game in the ring with Kingdom Come, Assassin's Creed and Monster Hunter and he slapped it with a 70 dorra price tag.
I replayed it last year and I was shocked how good the writing felt today, when we're neck deep in the vegan diarrhoea tinged with hair dye, estrogen and rank incompetence that's the modern AAA video game writing. It was like a blast from the past when Obsidian devs still knew what they were doing, albeit just barely.Nope. Everything about the game was either incredibly average or outright sleep-inducing.
Could've used fewer sawyerisms tho. I like my games without lagufaeths and vithracks, thanks))I replayed it last year and I was shocked how good the writing felt today, when we're neck deep in the vegan diarrhoea tinged with hair dye, estrogen and rank incompetence that's the modern AAA video game writing. It was like a blast from the past when Obsidian devs still knew what they were doing, albeit just barely.
It's rather jarring when you go from the first game to the second. The writing in the first game is just dry; in the second everyone sounds like a Twitter user.I replayed it last year and I was shocked how good the writing felt today, when we're neck deep in the vegan diarrhoea tinged with hair dye, estrogen and rank incompetence that's the modern AAA video game writing. It was like a blast from the past when Obsidian devs still knew what they were doing, albeit just barely.Nope. Everything about the game was either incredibly average or outright sleep-inducing.
No it wasn't. It's either generic as fuck or based on the soy idea of religion(Worldbuilding itself though was competent.)
Yes and not just that. Even nuances like words flowing and sounding nicely, competently, creating an appropriate atmosphere, free of modern degeneracy and 21st century Bay Area lingo like "err... so I'm non-binary" and "I'm pulling a barv".(Worldbuilding itself though was competent.)
"Gods don't exist, therefore we must invent them" is a non sequitur concept.They nuked a god. Nothing soy about that.
Codex Revisionism + There's nothing "flowing" and "nicely sounding" about either Welsh or "fampyrs".Yes and not just that. Even nuances like words flowing and sounding nicely, competently, creating an appropriate atmosphere, free of modern degeneracy and lingo like "err... so I'm non-binary" and "I'm pulling a barv".(Worldbuilding itself though was competent.)
Nope. Everything about the game was either incredibly average or outright sleep-inducing.
Yeah obviously the writing is better then nowadays woke garbage but at the same time it was a total decline compared to Mask of the Betrayer, Kotor2, NV and AP. And considering that Obsidian was THE storyfag company at the time everyone expected way better writing, lore and characters. So one step forward, two steps back.I replayed it last year and I was shocked how good the writing felt today, when we're neck deep in the vegan diarrhoea tinged with hair dye, estrogen and rank incompetence that's the modern AAA video game writing. It was like a blast from the past when Obsidian devs still knew what they were doing, albeit just barely.Nope. Everything about the game was either incredibly average or outright sleep-inducing.
Competent, not unique or outstanding. For a 'spiritual successor' to older games, they had to play it safe and they did so just fine. Difference being that it's more grounded than something like Forgotten Realms stuff due to Sawyer's autism (which is a positive for the game imho). The god stuff is the only big divergence, but it's the same sort of deconstruction as with MotB - difference being that they had no preexisting setting to limit the sort of divine metaplot that they could tell (and a comparison with KotOR2 is apt as well I guess due to MCA's presence on the PoE project).No it wasn't. It's either generic as fuck or based on the soy idea of religion(Worldbuilding itself though was competent.)
In other words: Kwanoids did what they always do with their European heritage: Turn it into bombastic nihilistic mundanity.Competent, not unique or outstanding. For a 'spiritual successor' to older games, they had to play it safe and they did so just fine. Difference being that it's more grounded than something like Forgotten Realms stuff due to Sawyer's autism (which is a positive for the game imho). The god stuff is the only big divergence, but it's the same sort of deconstruction as with MotB - difference being that they had no preexisting setting to limit the sort of divine metaplot that they could tell (and a comparison with KotOR2 is apt as well I guess due to MCA's presence on the PoE project).No it wasn't. It's either generic as fuck or based on the soy idea of religion(Worldbuilding itself though was competent.)
With a good game ?I'd argue that Pillars of Eternity was made by creme de la creme of Obsidian and we all know how that ended.DIfferent developers back then.
Well said brother.The No Romance is the most based thing about this game and to be honest Obsidian could have easily added some shite romance to please the land whales ands sex starved house wives but they chose not to, which is based. This is why the game is at least worth a try.
Romances has been the bane of RPGs and has attracted the worst scum of gamers possible. Romances in any game will eventually lead the game to become something akin to veil guard down the line. No romances == Massive incline.