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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Orange Clock

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159
Also third-person mods are the go-to experience for Beth fantasy games, they have millions of downloads these retards could simply look at what their customers create and want in their games, but why brain or try 2025

Why would you want to play any Bethesda game in 3rd person? Those games are made with first-person in mind and doing anything in 3rd person, other than checking out how you look in your new armor, is just akward as fuck.
Because you either turn Skyrim into porn simulator, or Dark Souls
 

zaze

Novice
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Sep 4, 2023
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15
Posting Asmonretard should be an insta ban.
Attacking the person rather than the point, and supposedly you're not the retard?

Go away, newfag. Ban yourself. You'd be right at home at resetera, where they ban people based on feelings and ad hominems.

rCHn2pP.png
 

Maldoror

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Also third-person mods are the go-to experience for Beth fantasy games, they have millions of downloads these retards could simply look at what their customers create and want in their games, but why brain or try 2025

Why would you want to play any Bethesda game in 3rd person? Those games are made with first-person in mind and doing anything in 3rd person, other than checking out how you look in your new armor, is just akward as fuck.
Switching to 3rd person to walk around and rotate the camera is fun.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
374
You could stop at why play Bethesda games?

But besides that, if you go look at the any youtube content or what people download you will almost never see first person content for TES games. There are tons animation, combat and armor mods being the most popular for the game in 2025 you can't see any of that shit with Beth's crap first person combat. They have millions of downloads as metrics they could use to improve their own games but don't bother in the slightest to do it.


why play dark souls / elden ring or any other game that massively popular, it's got third-person combat! :retarded:
 

damager

Prophet
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Jan 19, 2016
Messages
1,889
Also third-person mods are the go-to experience for Beth fantasy games, they have millions of downloads these retards could simply look at what their customers create and want in their games, but why brain or try 2025

Why would you want to play any Bethesda game in 3rd person? Those games are made with first-person in mind and doing anything in 3rd person, other than checking out how you look in your new armor, is just akward as fuck.

I always thought the character looks like he's floating instead of running in third person, in all TES from Morrowind up. Something is missing in the animation, that other games have, that makes characters appear connected to the ground. Gothic never had this problem for example.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Also third-person mods are the go-to experience for Beth fantasy games, they have millions of downloads these retards could simply look at what their customers create and want in their games, but why brain or try 2025

Why would you want to play any Bethesda game in 3rd person? Those games are made with first-person in mind and doing anything in 3rd person, other than checking out how you look in your new armor, is just akward as fuck.
Chicks always put themselves in the picture.

Known issue
 

anvi

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Not good arguments. Some things are a no brainer, don't have water if you can't do waves and fish. Devs should not be getting away with things like that, the public need to stop being chumps and buying under developed shit. If they used the power of withholding their money everything would be different but even that's too much to ask from the modern fuckstick.

But most of what he is arguing about is useless Bethesda cosmetic fluff that does nothing to help gameplay. It also only makes sense to develop so much minutiae in certain games. If you are playing a survival game that is trying to be immersive like The Forest, then shooting birds from the sky makes sense. Maybe you can skin them or eat the meat. But even in Skyrim you can't harvest them or skin them so it's just a cosmetic gimmick. They do all these things in the name of immersion and yet I get far more immersed in some older games that had very basic and non interactive environments.

Same with wobbling cutlery and cups on tables. Why even have all that? In a game like LA Noire it would be perfect. But in almost everything else it is not worth the extra development time. And not worth the extra demand on the pc/consoles too. Skyrim puzzles are done with pressure pads or buttons. There is no need to have wobbling cutlery in games like that. They should spend that development time making better content.

When you play all the old classic RPGs, none of them have cutlery physics and most of them don't let you go in water. The few that do have no waves, Wizardy 8 has no waves. Baldurs Gate 2 has no water at all and objects don't wobble on tables if your character bumps into it. Would you really want them to spend time getting all that shit working? Or would you rather they make more real content?

It's like the mini games in GTA. Does anyone really want to play GTA golf or darts? Or would you rather have some extra cars and more realistic handling in general? More guns? More missions? I think most people would take the better gameplay but we keep getting these fluff addons instead. Avowed may well suck in all aspects. But I think it's a bad argument to expect everything be Bethesda-ish. If a game is just a big generic Skyrim clone then sure, pick out all the things it doesn't do. But if a game is trying to be an action game with good gameplay, then I don't want them wasting time on bird and cutlery physics. I didn't care about any of that when I was playing Dark Messiah or something, blasting goblins off cliffs and impaling them on spikes. I'd rather do that then bump into tables or watch barely 3D birds splat.
 
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anvi

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Why disagree? You would want Arcanum with high tech water physics and cutlery? All who disagreed with my post are decline enabling zoomers like Ass mongoloid.
 

Bad Sector

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2,340
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Nobody gives a shit about muh physics.

Physics are important for creating a world with believable interactions, something that even Ultima Underworld had 33 years ago.

But you should also check more than the video thumbnails as they point out more than just the physics, which if anything are among the more minor issues. The Oblivion video for example shows the difference between NPC behavior (i.e. when you attack friendly NPCs - something that doesn't even register in Avowed - or how guards come to help you against foes, etc), you being able to steal stuff in front of NPCs with an increasingly hostile reaction from them when they notice you and even them taking back their stuff from you, etc.

Oblivion has a lot of flaws but these flaws are largely Bethesda actively trying to improve their stuff, especially the simulation of their world and falling flat on their face in pretty much all of them. I don't want to judge on the whole game without playing it, but the videos give me the impression that instead of trying and falling flat on its face, Avowed just lied down on the floor with its face on the ground because why bother trying if you are going to end up falling anyway? Just skip the whole "try" part and kiss the ground.

Gothic never had this problem for example.

Maybe though Gothic has its own 3rd person weirdness with how the player model leans left and right in its entirety when you run and turn :-P.
 

anvi

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A highly interactive world means something like Legend of Grimrock which has you moving the environment around for a reason. And hacking broken walls to reveal secret areas. Etc. Having spoons wobble when you bump a table is not a highly interactive world. It is gimmicky shit. They had someone develop ragdoll physics so enemies fall properly when they die. Then someone decided to apply that physics to all trash objects in the world. Again if this was LA Noire or something that required investigation, then snooping through tables would make sense. Or if it was like an Adventure Game where you find an object and use it with another object and that lets you get further in the game. But none of that happens with Skyrim, it is just wobbly table shit for no reason.

Fallout 4 did it much better because they buried skill magazines and rare bobbleheads and things in all the junk. Also being able to hack terminals or lockpick a safe is actually an interactive world. Again, not cups that wobble.

Skyrim is posing as some kind of immersive simulation and yet most of the things you would want from an immersive sim are not there either. There's no food or water, or significant weather, need for shelter, etc. What would you rather have in Skyrim, the wobbly cups or the ability to dive in combat? How about some kind of Sands of Time control of time so they can do away with savescumming? How about invasions of cities like Gothic had, Orcs vs Humans? You could have all kinds of stuff but not when you and Ass mong are pushing for wobbling cups, better water graphics, etc.

Would you want GTA 6 to have shops full of objects on tables that you can knock over and birds that fall? Or would you want actual licensed vehicles like Porsches and stuff? And actual handling like a racing game? Guns with realistic handling and physics like they are taken from Arma3 or latest Bf? Sniper rifles that need adjusting for distance. Wind affects shots. You can steady it by resting it on nearby objects. You could have all kinds of great ideas but instead they just throw in a bunch of wobbly table physics and get away with it.
 

Skinwalker

*teleports on top of you*
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And it's super easy to end up on that list. I just asked a question about the game.
Fffffffffffffffffffffffffffffffffffffffffiine! But no more careless "questions".

Avoidxisters:

1. Infinitroon (decline-enabler)
2. Rougay (decline-apologist)
3. Yosharian
4. frajaq
5. Perkel
6. Sherry a.k.a. Konjad
7. Ibn Sina
8. Lord_Potato
9. aweigh
10. Crispy a.k.a. Liberal
11. ArchAngel
12. Heroic Liberast
13. Camel
14. Icewater
15. cvv
16. Lovely Feather Pillows of Eternity
17. Anomander
 

orcinator

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But most of what he is arguing about is useless Bethesda cosmetic fluff that does nothing to help gameplay.



Feels like the main issue with the response to Awoowed is that it tried to lean more into immersionfag stuff with the FP perspective while not allowing you to LARP like Skyrim does nor having Actual Gameplay or even Writing to carry itself.

I guess I'll wait and see if someone will make a better overview, the youtuber who made the Xost above is planning on doing one and he doesn't have the worst taste from what I recall.
 

Silverfish

Liturgist
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Dec 4, 2019
Messages
4,004
What would you rather have in Skyrim, the wobbly cups or the ability to dive in combat?

Wobbly cups. There's no shortage of games with good combat (or at least better than Skyrim's), but few that let me run around on a table and knock everything off.

Would you want GTA 6 to have shops full of objects on tables that you can knock over and birds that fall?

Considering that GTA's entire appeal is being a criminality sandbox, yes.

Or would you want actual licensed vehicles like Porsches and stuff? And actual handling like a racing game?

I don't even like licensed cars and realistic handling in racing games.
 

jaekl

CHUD LIFE
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Would you want GTA 6 to have shops full of objects on tables that you can knock over and birds that fall? Or would you want actual licensed vehicles like Porsches and stuff? And actual handling like a racing game? Guns with realistic handling and physics like they are taken from Arma3 or latest Bf? Sniper rifles that need adjusting for distance. Wind affects shots. You can steady it by resting it on nearby objects. You could have all kinds of great ideas but instead they just throw in a bunch of wobbly table physics and get away with it
GTA is about arcade action, no one wants gay military simulator shit slowing you down and keeping you from holding down the accelerator and shooting the police. Being able to go into people's houses and ruin everything would be incline in GTA as would being able to destroy the whole building. Then you throw 100 grenades at the fire department when they show up. You have no business talking about fucked up priorities.
 

anvi

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But most of what he is arguing about is useless Bethesda cosmetic fluff that does nothing to help gameplay.



Feels like the main issue with the response to Awoowed is that it tried to lean more into immersionfag stuff with the FP perspective while not allowing you to LARP like Skyrim does nor having Actual Gameplay or even Writing to carry itself.

I guess I'll wait and see if someone will make a better overview, the youtuber who made the Xost above is planning on doing one and he doesn't have the worst taste from what I recall.


It sounds super basic and dumb. But it depends on what the game is. Like the latest popular FPSs don't have mana either. Games like Nioh use talismans instead. Some games just have cooldowns. Dragons Dogma the cost is the time it takes to cast the huge spell.

Again I don't really want some game system just for the sake of it. Even in Skyrim mana was pretty worthless. At least in the earlier games you had spell crafting so could make huge spell that tanked all your mana and you had to be careful with it. Dragon Age has mana and yet it doesn't really matter in that game either. It regens about as fast as you can spend it so it is mostly just mashing buttons. And when the fight ends all characters regen all health and mana to full in about 3 seconds. The only game I cared about mana was EverQuest because it was brutal and took 5 full long minutes to regenerate.

If Avowed is supposed to be more like a sim then it should have all these things. But if they were trying to make a 1st / 3rd person action RPG with good combat, then all these "but Bethesda had" arguments are no use.
 

anvi

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Would you want GTA 6 to have shops full of objects on tables that you can knock over and birds that fall? Or would you want actual licensed vehicles like Porsches and stuff? And actual handling like a racing game? Guns with realistic handling and physics like they are taken from Arma3 or latest Bf? Sniper rifles that need adjusting for distance. Wind affects shots. You can steady it by resting it on nearby objects. You could have all kinds of great ideas but instead they just throw in a bunch of wobbly table physics and get away with it
GTA is about arcade action, no one wants gay military simulator shit slowing you down and keeping you from holding down the accelerator and shooting the police. Being able to go into people's houses and ruin everything would be incline in GTA as would being able to destroy the whole building. Then you throw 100 grenades at the fire department when they show up. You have no business talking about fucked up priorities.

Not saying I would want that either but the point is you could have a far better GTA than it currently is. It's not a good arcade game either is it? There are no car chases. And cars are slow. You can't dodge, guns feel weak and unsatisfying, where are the jetpacks and gunships and tanks? San Andreas had more. San Andreas attempted an actual interactive environment too, sectors that you could control that earn money or you lose them. That's like what Gothic did with Orcs vs Humans and you pick a side.

You are arguing to ignore all that and have wobbly cups and Bethesda shit in everything. What about KOTC2, that is an RPG too. Should that have ragdoll physics too? Your logic sucks.
 

anvi

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It sounds super basic and dumb. But it depends on what the game is.
He's being ironic.
I'm just arguing the point. Not every game needs immersive Bethesda stuff in it. If it is supposed to be like Skyrim then ok it does. But if it's supposed to be an exciting action game then nobody needs all that shit.
 

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