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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,083
Strap Yourselves In
You can actually see the degradation of writing and dropping pretenses of trying to be "different and unique"

In dead fire all raw food items had different names than their real life counterpart in a histrionic attempt to be deep. Pineapple is crown fruit, Coconut is Palm stone etc

Here they dropped all pretenses and called the fruit and vegetables their real names. Tomato, Cucumber, Carrot, Cabbage, Potato
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,136
Pathfinder: Wrath
Here they dropped all pretenses and called the fruit and vegetables their real names. Tomato, Cucumber, Carrot, Cabbage, Potato
That's because Sawyer isn't involved to autism all over the project. Which is unfortunate, but we all knew this was going to be a shit game.
 
Joined
Mar 28, 2014
Messages
4,263
RPG Wokedex Strap Yourselves In
If they didn't want to bother with fallout of player going full postal in the middle of the city they should've just disabled using your weapons and spells while in towns. It's not like you can attack every NPC in all RPG games out there. Most JRPGs simply don't account for that and neither do Pathfinder games, Cyberpunk disables firing whenever you point your gun at an actually important NPCs and people weren't bitching about that.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,341
itt: why is Unreal not Gamebryo?
Daniel Vavra may be a foolish clown, but he was informed enough to recognize that Unreal is a poor fit for these kinds of big RPGs https://www.windowscentral.com/gami...er-4-has-a-long-road-ahead-on-unreal-engine-5

In an interview from 11 months ago, the co-founder of Warhorse Studios, Daniel Vávra, was asked why he chose Cry Engine to power Kingdom Come: Deliverance 2 versus something like Unreal Engine. "At the time, nothing else could handle it like this, and to be fair, Unreal couldn't run it even today," Daniel said in February of 2024.

He continued, "I talked with guys who are making The Witcher or from studios that are just trying to make some open-world games on Unreal because there aren't really any open-world games on Unreal. Assassin's Creed, everything like that, is on their own engine."

"CD Projekt just switched to Unreal. Even though, in my opinion, they had a good proprietary engine. I talked to someone whose name I obviously can't say, and I said to him, 'So how about Unreal?' 'Great, we already have pieces done, like some landscapes.' And I said, well, what about the open world? 'Not yet.' When did they announce it? A year or two ago, and it still doesn't work?"
...
Daniel later mentioned that Unreal Engine simply wasn't made for open-world games, nor terrain generation, "If you wanted to make a game on Unreal from some rocks, that's great, but it couldn't do trees for a long time. Their nanite couldn't generate vegetation until now. Now it can." Looking at you, Satisfactory.

He goes on to detail the amazing videos of trees and the life-like nature of the vegetation that's produced in Unreal Engine 5 but hammers it for performance. "Until you look at some demo and realize that while it looks absolutely divine. Photos, just like a movie. Then you need a computer that costs two hundred grands (8000 Euro), and a maximum of four people can walk there because otherwise, even the damn computer that costs two hundred grand will not be able to run it."
Obsidian, inXile, Hardsuit/The Chinese Room, CD Projekt, Rebel Wolves, even Pithead (if they actually make it to ship :lol:) all walking off the Unreal cliff.

OK, but I specifically said "production value". You don't need a huge budget or team to produce an RPG that focuses on story and choice and roleplaying. You don't make a first-person action RPG on UE5 if those are your priorities. They wanted to make a shitzillion dollars, and it never occurred to them that they should attempt to match the production value of comparable titles? This is actually a pretty dire situation. This is Obsidian management having zero understanding of what the audience wants, and this is when Microsoft have to come in and fire all of the owners and seniors at Obsidian.
I don't understand what you mean by production values. I watched a few seconds of that video to see his first complaint was that in Avowed arrows aren't physical objects with their own physics. That's not production values, it comes from an immersive sim design philosophy.

Also Avowed's performance is bad enough as it is, they don't need physical objects flinging everywhere and sticking around making it worse. :P
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,164
Location
Northern wastes
That's actually fair. Obsidian never had any peaks, just ups and downs.

Now it's all downs, all the way to the bottom.
Well I dont know about "peaks, ups or downs". But can I have anything even remotely close to MoTB or KOTOR 2 writing wise at least. Hell, I ll even take another tyranny or AP.... actually even Dungeon Siege 3 doesn't look too bad bad now. The quality drop of Obsidian games after White March expansions is absolutely staggering.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,540
Location
Future Wasteland
Strap Yourselves In
It was a trick question. There are no vampires in Avowed because vampires are a symbol of patriarchal oppression. They represent rape and violence against women and ARE NOT TO BE TOLERATED OR EVEN ACKNOWLEDGED I DON'T CARE WHAT JOSH SAYS.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,982
If they didn't want to bother with fallout of player going full postal in the middle of the city they should've just disabled using your weapons and spells while in towns. It's not like you can attack every NPC in all RPG games out there. Most JRPGs simply don't account for that and neither do Pathfinder games, Cyberpunk disables firing whenever you point your gun at an actually important NPCs and people weren't bitching about that.
Stalker 2 also disabled shooting at important NPCs. I tried to shoot Strelok the other day just to see if the game allows it.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,341
"Avowed is so lifeless"

Meanwhile in Hogwarts Legacy, also made in Unreal



Maybe the lesson here is that they should just make third person games because people associate the first person perspective too much with Bethesda now and have Bethesda-expectations even if you say over and over again that you're not trying to be Skyrim (doesn't help that journalists kept bringing up Skyrim).
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
8,689
That's actually fair. Obsidian never had any peaks, just ups and downs.

Now it's all downs, all the way to the bottom.
Well I dont know about "peaks, ups or downs". But can I have anything even remotely close to MoTB or KOTOR 2 writing wise at least. Hell, I ll even take another tyranny or AP.... actually even Dungeon Siege 3 doesn't look too bad bad now. The quality drop of Obsidian games after White March expansions is absolutely staggering.
 

Sweeper

Arcane
Shitposter
Joined
Jul 28, 2018
Messages
4,436
Alright, come on, fess up, who's playing this pile of garbage?
And why the fuck are you doing that to yourself?
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,781
Location
Hyperborea
Eh there is no point to playing this slop, it's the same story as with Veilguard - so souless and boring even shitting on it isn't fun. Just let it die and be forgotten.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
If they didn't want to bother with fallout of player going full postal in the middle of the city they should've just disabled using your weapons and spells while in towns. It's not like you can attack every NPC in all RPG games out there. Most JRPGs simply don't account for that and neither do Pathfinder games, Cyberpunk disables firing whenever you point your gun at an actually important NPCs and people weren't bitching about that.
You need your spells and weapons to break walls or smth, and a lot of them are in cities/towns.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
33,652
How about a tag for the poor misguided souls that have played and possibly even spent money on this game?
I'm thinking something along the lines of AIDS - Avowed Induced Delirium Syndrome?
 

Thalstarion

Educated
Patron
Joined
Jul 27, 2024
Messages
434
A good way to tell if someone is genuinely a fan of RPG's or not is their reaction to a game not having a 'good path', a 'neutral path' and an 'evil path' for most quests.

It isn't terribly difficult to come up with at least three distinct paths through a particular quest that manage to play into different moral standings. Yet so many modern RPG's are deliberately removing anything remotely dark or controversial to appease the dysgenic nutters who don't even flock to these games in high numbers.

Even very watered down RPG's like Skyrim have more interaction with the game world. If you find a particular character to be annoying or you just want to role-play your character as a ruthless serial killer then it is viable to embrace such a path. Hell, as infested with nonsense as Baldur's Gate 3 is you can go through that and kill off pretty much anyone there as well. Quite brutally, even.

So it isn't unreasonable to expect such players to be catered to. I'd wager there's more people interested in an edgy route through any given game than there are those desperate for pronouns to be a priority.
 
Joined
Jun 6, 2010
Messages
2,428
Location
Milan, Italy
Maybe the lesson here is that they should just make third person games because people associate the first person perspective too much with Bethesda now and have Bethesda-expectations even if you say over and over again that you're not trying to be Skyrim (doesn't help that journalists kept bringing up Skyrim).
Maybe the other take away is that what you are "trying to be" matters only up to a point.

Whatever shit you are trying to be, people will inevitably compare your game with other ones more or less in the same genre.
And when yours comes short in terms of tech, visual presentation, immersion/simulation, writing, UI and core gameplay mechanics, your redeeming quality is supposed to be... Which one, exactly?
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
4,071
Location
Wandering the world randomly in search of maps
As the artists in the trenches like to gripe about on Glassdoor, they're all about story/narrative/role-playing over all else. Like how this site used to be.
If this game is as player choice driven and as reactive as Alpha Protocol, I'll buy it. Heck, if it has even 50% of that kind of story i'd be shocked as hell.

If there's even one "Save Paul Denton" moment in the game, I'll give you $100.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
390
I don't get Obsidian popularity or why people think this Sawyer dude is good.

Esp. when you play something like undertail or Skald and you realise solo Dev on food stamps makes better games and better writing etc.
 

Orange Clock

Educated
Joined
Jun 5, 2022
Messages
168
A good way to tell if someone is genuinely a fan of RPG's or not is their reaction to a game not having a 'good path', a 'neutral path' and an 'evil path' for most quests.

It isn't terribly difficult to come up with at least three distinct paths through a particular quest that manage to play into different moral standings. Yet so many modern RPG's are deliberately removing anything remotely dark or controversial to appease the dysgenic nutters who don't even flock to these games in high numbers.

Even very watered down RPG's like Skyrim have more interaction with the game world. If you find a particular character to be annoying or you just want to role-play your character as a ruthless serial killer then it is viable to embrace such a path. Hell, as infested with nonsense as Baldur's Gate 3 is you can go through that and kill off pretty much anyone there as well. Quite brutally, even.

So it isn't unreasonable to expect such players to be catered to. I'd wager there's more people interested in an edgy route through any given game than there are those desperate for pronouns to be a priority.
I don’t think that’s that necessarily a case(maybe in case of DAV it is), it’s more like developers don’t want you to play their games like you want, skip the content they spend so much time crafting, not hear their ideas.
I think Avellone is to blame for this

Also, you can’t kill a lot of named NPC in Skyrim. But it’s probably due to Bethesda laziness and “good enough” philosophy.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,688
Location
Brazil
So far the available paths are very binary, as an Envoy of Aedyr, do you go full Follow the Law, Oppress the Locals and Hang Rebels, or you are Basically Nice to the locals and try to show Paradis rebels not everyone from Aedyr is an asshole. Since your main objective is going after the Dreamscourge after all
 

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