That's because Sawyer isn't involved to autism all over the project. Which is unfortunate, but we all knew this was going to be a shit game.Here they dropped all pretenses and called the fruit and vegetables their real names. Tomato, Cucumber, Carrot, Cabbage, Potato
Daniel Vavra may be a foolish clown, but he was informed enough to recognize that Unreal is a poor fit for these kinds of big RPGs https://www.windowscentral.com/gami...er-4-has-a-long-road-ahead-on-unreal-engine-5itt: why is Unreal not Gamebryo?
Obsidian, inXile, Hardsuit/The Chinese Room, CD Projekt, Rebel Wolves, even Pithead (if they actually make it to shipIn an interview from 11 months ago, the co-founder of Warhorse Studios, Daniel Vávra, was asked why he chose Cry Engine to power Kingdom Come: Deliverance 2 versus something like Unreal Engine. "At the time, nothing else could handle it like this, and to be fair, Unreal couldn't run it even today," Daniel said in February of 2024.
He continued, "I talked with guys who are making The Witcher or from studios that are just trying to make some open-world games on Unreal because there aren't really any open-world games on Unreal. Assassin's Creed, everything like that, is on their own engine."
"CD Projekt just switched to Unreal. Even though, in my opinion, they had a good proprietary engine. I talked to someone whose name I obviously can't say, and I said to him, 'So how about Unreal?' 'Great, we already have pieces done, like some landscapes.' And I said, well, what about the open world? 'Not yet.' When did they announce it? A year or two ago, and it still doesn't work?"
...
Daniel later mentioned that Unreal Engine simply wasn't made for open-world games, nor terrain generation, "If you wanted to make a game on Unreal from some rocks, that's great, but it couldn't do trees for a long time. Their nanite couldn't generate vegetation until now. Now it can." Looking at you, Satisfactory.
He goes on to detail the amazing videos of trees and the life-like nature of the vegetation that's produced in Unreal Engine 5 but hammers it for performance. "Until you look at some demo and realize that while it looks absolutely divine. Photos, just like a movie. Then you need a computer that costs two hundred grands (8000 Euro), and a maximum of four people can walk there because otherwise, even the damn computer that costs two hundred grand will not be able to run it."
I don't understand what you mean by production values. I watched a few seconds of that video to see his first complaint was that in Avowed arrows aren't physical objects with their own physics. That's not production values, it comes from an immersive sim design philosophy.OK, but I specifically said "production value". You don't need a huge budget or team to produce an RPG that focuses on story and choice and roleplaying. You don't make a first-person action RPG on UE5 if those are your priorities. They wanted to make a shitzillion dollars, and it never occurred to them that they should attempt to match the production value of comparable titles? This is actually a pretty dire situation. This is Obsidian management having zero understanding of what the audience wants, and this is when Microsoft have to come in and fire all of the owners and seniors at Obsidian.
Well I dont know about "peaks, ups or downs". But can I have anything even remotely close to MoTB or KOTOR 2 writing wise at least. Hell, I ll even take another tyranny or AP.... actually even Dungeon Siege 3 doesn't look too bad bad now. The quality drop of Obsidian games after White March expansions is absolutely staggering.That's actually fair. Obsidian never had any peaks, just ups and downs.
Now it's all downs, all the way to the bottom.
Stalker 2 also disabled shooting at important NPCs. I tried to shoot Strelok the other day just to see if the game allows it.If they didn't want to bother with fallout of player going full postal in the middle of the city they should've just disabled using your weapons and spells while in towns. It's not like you can attack every NPC in all RPG games out there. Most JRPGs simply don't account for that and neither do Pathfinder games, Cyberpunk disables firing whenever you point your gun at an actually important NPCs and people weren't bitching about that.
Well I dont know about "peaks, ups or downs". But can I have anything even remotely close to MoTB or KOTOR 2 writing wise at least. Hell, I ll even take another tyranny or AP.... actually even Dungeon Siege 3 doesn't look too bad bad now. The quality drop of Obsidian games after White March expansions is absolutely staggering.That's actually fair. Obsidian never had any peaks, just ups and downs.
Now it's all downs, all the way to the bottom.
You need your spells and weapons to break walls or smth, and a lot of them are in cities/towns.If they didn't want to bother with fallout of player going full postal in the middle of the city they should've just disabled using your weapons and spells while in towns. It's not like you can attack every NPC in all RPG games out there. Most JRPGs simply don't account for that and neither do Pathfinder games, Cyberpunk disables firing whenever you point your gun at an actually important NPCs and people weren't bitching about that.
Combat is good, exploration is fineAlright, come on, fess up, who's playing this pile of garbage?
And why the fuck are you doing that to yourself?
Well the man loves anime toojust hideous, boring
Maybe the other take away is that what you are "trying to be" matters only up to a point.Maybe the lesson here is that they should just make third person games because people associate the first person perspective too much with Bethesda now and have Bethesda-expectations even if you say over and over again that you're not trying to be Skyrim (doesn't help that journalists kept bringing up Skyrim).
If this game is as player choice driven and as reactive as Alpha Protocol, I'll buy it. Heck, if it has even 50% of that kind of story i'd be shocked as hell.As the artists in the trenches like to gripe about on Glassdoor, they're all about story/narrative/role-playing over all else. Like how this site used to be.
I don’t think that’s that necessarily a case(maybe in case of DAV it is), it’s more like developers don’t want you to play their games like you want, skip the content they spend so much time crafting, not hear their ideas.A good way to tell if someone is genuinely a fan of RPG's or not is their reaction to a game not having a 'good path', a 'neutral path' and an 'evil path' for most quests.
It isn't terribly difficult to come up with at least three distinct paths through a particular quest that manage to play into different moral standings. Yet so many modern RPG's are deliberately removing anything remotely dark or controversial to appease the dysgenic nutters who don't even flock to these games in high numbers.
Even very watered down RPG's like Skyrim have more interaction with the game world. If you find a particular character to be annoying or you just want to role-play your character as a ruthless serial killer then it is viable to embrace such a path. Hell, as infested with nonsense as Baldur's Gate 3 is you can go through that and kill off pretty much anyone there as well. Quite brutally, even.
So it isn't unreasonable to expect such players to be catered to. I'd wager there's more people interested in an edgy route through any given game than there are those desperate for pronouns to be a priority.