
- Joined
- May 29, 2010
- Messages
- 37,334
Not being able to kill NPCs is by far the worst thing when it comes to the RP.
You can't kill NPCs. Any form of roleplay is gone already.
There are loads of RPGs where you can't kill random NPCs: nwn and nwn 2 and all their expansions, kotor 1 and 2, Mass Effect trilogy, all the Dragon Age games, Divinity 2, The Witcher games (I recall you can kill guards in 2 where the consequence is either paying a fine or getting insta-killed), the Pathfinders, Greedfall, Disco Elysium. You can try to kill randos in KCD but they just come back like nothing. It's nice to have, but not necessary.
What Obsidian game has ever had NPC schedules? New Vegas, which they inherited from Bethesda. Seems odd to think of this as a "gaming has fallen" thing when they've never done it in their 20 year history. Never been a priority of theirs, Bioware's either.Ultima V had NPC schedules back in the 80s, solo devs were coding whole games in assembly (Rollercoaster Tycoon) in the 90s.
It might have been something they planned back when this was Chris Parker's Skyrim, but that was too hard, so we got this instead, Greedfall: Enhanced Edition.
@Roguey you cuck
That's a preview from four months ago. What does it look like now?