Butter
Arcane
- Joined
- Oct 1, 2018
- Messages
- 8,655
I hope all 15 levels for one stream.
They're just going to recruit Kana (15 seconds) and then cut the stream.
I hope all 15 levels for one stream.
I'm so hyped to watch my favourite streamer react to the gameplay of my 2nd favourite streamer!yo avowed finna be rizzy af, no cap. obsidian is keyed, they just hit different fr sis. coppin day 1. bet.
iykyk
who was 4th astronaut on the moon?Notice that I'm user #4.
The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.
The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.
They had the same "manage your expectations this is a small scale rpg" when people started getting hyped for new Vegas in space (outer worlds).View attachment 51570
https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/
Possibly a clickbaity title since the pertinent part from the article is
The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.
Which is what I assume everyone expected.
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.
There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
Too fucking long with the DLCsView attachment 51570
https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/
Possibly a clickbaity title since the pertinent part from the article is
The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.
Which is what I assume everyone expected.
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.
There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
Surely if we expect the game to be bad then the less of it there is the better? "Sure, it sucks, but at least it's over quickly."holy shit shorter then dragon age 2. This year is shit for crpgs.
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
holy shit shorter then dragon age 2. This year is shit for crpgs.
The point was that someone that's only been here for nine years is trying to talk down to someone that was here from the beginning. Who was the 4th man on the moon? Someone who was probably more important than the 3rd from the last man on the moon.who was 4th astronaut on the moon?
This would be fine if there's a lot of replay value to it. Is Obsidian even still up for having a lot of options in how to handle things at this point?Which is what I assume everyone expected.
How long is TOW?
We decided to forego full romance paths in Avowed. It's something that we thought very hard about
Dragon Age 2 is horrible, but it was developed in roughly a year.How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
48 hours as a completionist.
holy shit shorter then dragon age 2. This year is shit for crpgs.
Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
They had some tools yes, but they had to make pretty much all systems and assets from scratch. There was also a false start when they tried to make a more ambitious game. Additionally, there's now a no-crunch/no-overtime culture in the game industry, and remote work thanks to covid really knocked down productivity.Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
I'd prefer RPG with great replayability. Also only if this mean the next RPG comes faster, not 5+ years gap.
Wait what. 6 years? Are you joking?Dragon Age 2 is horrible, but it was developed in roughly a year.How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:
48 hours as a completionist.
holy shit shorter then dragon age 2. This year is shit for crpgs.
Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
Feargus must be funding a second vacation home with all the money he's fleecing from Microsoft.