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Eternity Avowed - Obsidian's first person action-RPG in the Pillars of Eternity setting - coming February 18th

Aarwolf

Learned
Joined
Dec 15, 2020
Messages
572
Yeah, right, like we didn't have to help one asexual lesbian start romancing other lesbian in the past. Peak Obsidian no-romance, 100% RPG gratification.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
1719189958660.png

https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/

Possibly a clickbaity title since the pertinent part from the article is

The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.

Which is what I assume everyone expected.

How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.

There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,220
Location
Azores Islands
View attachment 51570
https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/

Possibly a clickbaity title since the pertinent part from the article is

The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.

Which is what I assume everyone expected.

How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.

There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
They had the same "manage your expectations this is a small scale rpg" when people started getting hyped for new Vegas in space (outer worlds).

Microsoft should shut them down, they bring nothing of worth to the Xbox brand, and they can only member berries new Vegas so many times.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
View attachment 51570
https://wccftech.com/avowed-confirmed-by-obsidian-to-be-very-short-for-an-rpg/

Possibly a clickbaity title since the pertinent part from the article is

The best comparison for Avowed in terms of scope is The Outer Worlds. Players can expect a roughly similar experience, just like The Outer Worlds, depending on what kind of difficulty they play on, and how thoroughly they explore and invest inside content, versus just sticking to the main crit path missions.

Which is what I assume everyone expected.

How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

The main story can be completed in just over 13 hours, while side content doubles that amount to around 26. For comparison, other non-open world RPGs like The Witcher 2 and Dragon Age II require between 24 and 37 hours to complete. With The Outer Worlds, Obsidian had the excuse of a shoestring budget, having picked Take-Two's indie label Private Division as the publisher.

There's so much "manage your expectations" for this game that I'm thoroughly whelmed.
Too fucking long with the DLCs

But that was mainly because it was shit
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Outer Worlds is longer than DA 2(unless you count DA 2's DLC but not Outer Worlds'). I don't know what the media is smoking but you definately don't need 37 hours to finish DA 2(even with the two DLC).
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,133
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
A shorter non-rpg is better than a longer non-rpg, so that's a plus. "A walking sim with dialogue" sounds like an accurate bargain at this point.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

48 hours as a completionist.

holy shit shorter then dragon age 2. This year is shit for crpgs.

Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.

Bloodlines can be completed in 17-23 hours if you only do the main quest, 40 if you do everything. Even then the critical path content gets awful and overly-long near the end.
 

FreeKaner

Prophet of the Dumpsterfire
Joined
Mar 28, 2015
Messages
6,943
Location
Devlet-i ʿAlīye-i ʿErdogānīye
It is a I believe longer than TOW but similar in scope. That's there are few hubs and regions with a bit of forking narrative rather than being an open world exploration game.

Which is fine, I think the bethesda-ubisoft combination formula (with "RPG elements") that every action game is going for nowadays is way overdone and also creates shallow games. Any issues with awavered won't be because of its length and scope. Problem with TOW isn't its length or scope either.

I would even say the less Obsidian tries to do grand scale epic games the better, they really can't do that and in both PoE1/2 best content is in the more limited scope areas. They were chasing that BG2 scale with PoE1/2 and failed miserably. They would probably fail at Skyrim scale too.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,068
Location
Behind you.
who was 4th astronaut on the moon?
The point was that someone that's only been here for nine years is trying to talk down to someone that was here from the beginning. Who was the 4th man on the moon? Someone who was probably more important than the 3rd from the last man on the moon.
Which is what I assume everyone expected.

How long is TOW?
This would be fine if there's a lot of replay value to it. Is Obsidian even still up for having a lot of options in how to handle things at this point?
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,919
Location
Terra Australis
Nobody actually cares about game lengh, scale, and depth in 2024. What matters to everyone is can you fuck your party members.

We decided to forego full romance paths in Avowed. It's something that we thought very hard about

Oh no.
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,037
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

48 hours as a completionist.

holy shit shorter then dragon age 2. This year is shit for crpgs.

Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
Dragon Age 2 is horrible, but it was developed in roughly a year.

Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).

Feargus must be funding a second vacation home with all the money he's fleecing from Microsoft.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
Yeah while the hub planets system sucks, I don't have a problem with TOW's length or structure, it's more the fact that every second of that short runtime is extremely unenjoyable due to the actual content of the game. Someone could make a decent game in that framework but my faith that these people are capable of it is near zero.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).
They had some tools yes, but they had to make pretty much all systems and assets from scratch. There was also a false start when they tried to make a more ambitious game. Additionally, there's now a no-crunch/no-overtime culture in the game industry, and remote work thanks to covid really knocked down productivity.

What this means is that Sonic here got his way:
2d0
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,452
Location
Grand Chien
How long is TOW? I dunno, I only played like 2 hours and uninstalled. But according to the link:

48 hours as a completionist.

holy shit shorter then dragon age 2. This year is shit for crpgs.

Dragon Age II's length is extremely padded. You don't want games that pad their length with garbage.
Dragon Age 2 is horrible, but it was developed in roughly a year.

Avowed has been in development for 6 (!) years. They didn't start from scratch, since The Outer Worlds gave them the framework for a (crappy) first-person RPG to work with. And all they managed to produce after those 6 years is 4 shallow companions, braindead Skyrim-tier combat, a small game world and reduced reactivity (you can't kill NPCs or ditch companions).

Feargus must be funding a second vacation home with all the money he's fleecing from Microsoft.
Wait what. 6 years? Are you joking?
 

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