razvedchiki
Magister
if the detective dies in the end of the woodpecker fight, and i import that save to trutograd will he appear there?
if the detective dies in the end of the woodpecker fight, and i import that save to trutograd will he appear there?
Can't remember if I complained about this or not to Atomboyif the detective dies in the end of the woodpecker fight, and i import that save to trutograd will he appear there?
He doesn't appear either way.
Useful enough to put some points in.starting my second playthrough never finished original game for some reason
few questions:
best difficulty is probably the hardest one?
how useful is speech?
The hardest (ironman) is a tad extreme since there's a few legit difficulty spikes and the same old crit hits randomness means that sometimes it's hard to predict the maximum incoming damage number (plus you'd want to grind somewhat to gain that hp pool in the first place). The second hardest is the default one I'd say, no reason to pick lower. If you'll decide to pick any companions it'll be cakewalk minus aforementioned spikes eitherway.best difficulty is probably the hardest one?
The most useful skill aside from combat ones I'm sure.how useful is speech?
So much this. With idiotic difficulty-hooked perk progression system design, those are my biggest gripes with the game. I know atomboy loves his references but it's too much. There needs to be a sense of "enough", its unprofessional, annoying, reeks with amateurism. Kinda feels like writers in Atom use it as a crutch when they have a hard time coming up with regular dialogue. Don't know what to say? Slap a reference.cringe inducing shit, even more than in fallout 2. The references are constant, whether russian literature, american postapo culture or right wing, even quests
- the community was participating in the development - devs actually listened to their fans and later implemented their ideas into the game (one example of such idea was perfume/cologne as a charisma-boosting item);
community didn't ask for a ton of different stat-boosting consumables.- the community was participating in the development - devs actually listened to their fans and later implemented their ideas into the game (one example of such idea was perfume/cologne as a charisma-boosting item);
This is actually terrible, considering that we have like three items that can double stack, so after drinking two vodkas, two joints and two colognes, you can get a whooping +6 to personality, so starting with 3 personality, you can boost it to 9 and pass every check ingame.
Just how it works in real life, but only on yourself.- the community was participating in the development - devs actually listened to their fans and later implemented their ideas into the game (one example of such idea was perfume/cologne as a charisma-boosting item);
This is actually terrible, considering that we have like three items that can double stack, so after drinking two vodkas, two joints and two colognes, you can get a whooping +6 to personality, so starting with 3 personality, you can boost it to 9 and pass every check ingame.
This is actually terrible, considering that we have like three items that can double stack, so after drinking two vodkas, two joints and two colognes, you can get a whooping +6 to personality, so starting with 3 personality, you can boost it to 9 and pass every check ingame.
Well, yes and no... You are right, that you can dump END (you can raise it by 10 with just consumables IIRC), STR (1 training, 1 item, 1 healing in hospital, 2 with consumables) and PER (2 joints, 4 perfumes if you are a woman), focusing on INT, DEX and LUCK (which is really useless, to be honest) and be ready for last fight with something like 9/11/11/9/8/10/10 char.This is actually terrible, considering that we have like three items that can double stack, so after drinking two vodkas, two joints and two colognes, you can get a whooping +6 to personality, so starting with 3 personality, you can boost it to 9 and pass every check ingame.
Indeed, you never should allow stacking stat boosting because it defeats the whole point of Fallout like stat system with limited attribute points.
But! - it's fun to build character like this and it's rather tedious to during coffee every time you camp and remember to eat that sweet bread before some fights. Some consumables can give you annoying (just annoying, mind you!) addiction or drawbacks when they stop working. It's actually fun to have MORE rather than FEWER possibilities.
You can become chaos agent (basically kill most of NPCs in the process) so the ending will be unusual, sort of.Been thinking about replaying this, is there any 'secret' ending?
Doesn't mean it was good design or it should be emulated. Fallout 3 had an end game perk that would raise all stats to 9 and you could delay collectibles to get 10 in every stat, which is beyond retarded. Hence, why you will rarely see such broken shit in RPG. But take New Vegas for example, where people behind did spent some time thinking about balance.Fallout 2 had like 8 perma att rises (cards forr 6 and fou could rise Luck by 2 with hubologist in NCR IIRC, also 1 exploit for luck with a dog, but I never used it so not sure if it works) + Power Armour + Buffouts/Mentats + gifted. There are guides about finishing the game with almost 10 in everything, so...
Eh, some traders always sell it, guaranteed infinite supply, only need to wait for restock counter. Worst thing is, they accumulate it the longer you play, so you can buy in bulk later.I didn't realize that I could double-stack effects until I read this thread. Not that you could regurlarly double-stack perfume, it's a rare item anyway.
Drugs do not count. Sure, you could start with gifted and reach 7 in all stats, +1 if you want to wear Mirrored Shades and +2 IF you were lucky to get the bonus, which is not guaranteed to happen.Fallout 2 had like 8 perma att rises (cards forr 6 and fou could rise Luck by 2 with hubologist in NCR IIRC, also 1 exploit for luck with a dog, but I never used it so not sure if it works) + Power Armour + Buffouts/Mentats + gifted. There are guides about finishing the game with almost 10 in everything, so...
But here is the question. Why would you do that in a RPG? Obvious flaws like that can be easily avoided if you have an ounce of restraint. I always laugh at that retardation when people seem to be worse than unsupervised 5-year-old toddlers in a candy store.Eh, some traders always sell it, guaranteed infinite supply, only need to wait for restock counter. Worst thing is, they accumulate it the longer you play, so you can buy in bulk later.I didn't realize that I could double-stack effects until I read this thread. Not that you could regurlarly double-stack perfume, it's a rare item anyway.
The hospital chick for example.