Reminds me of Maxie.Alexander's character is a habitual liar about damn near everything.
I don't think so. Last time I checked it was a tree like in the first Atom, but it was less restrictive. You had level 1 perks, level 2 perks, level 3 perks, etc. To get any level 2 perk, you had to first get any two level 1 perks, and to get level 3 perks, you had to have two level 2 perks, and 4 level 1 perks. I don't remember a game where the same system took place, but I think there were a few ones. Diablo or something? So the new thing is much more free, but you still don't have full freedom. Then the guy who makes these trees and perks went into hiding and I don't know what he does to the tree right now. Maybe it willl not be as described. He is very proud of his work tho.Will perks work like in Fallout and Underrail? Free to pick at every lvl\couple lvl, with some of them restricted by stats?
You will get at least one in EA! I like those guys too!It would be nice if we could get a few companions. I really liked Fidel and Hexogen. By the way, very interesting power armor.
Thanks dude! Though, we had a native speaking writer fix most of the dialogues. Can you point me in a direction of some heinous stuff? We rarely get translation criticism nowadays, especially with lines that do unexpected things to characters like you described! Very weird! You're spot on about the jokes, though. There's a lot of stuff lifted from IRL late USSR, so this layer of the game might be very cringy for non-former soviets!Is this game actually good? Or is this another Slavic circle jerk?
So I finally got around to giving this game a try. The game is largely a Fallout 1 & 2 clone, which is both a positive and a negative.
It was nice to play a post-apocalyptic RPG that doesn't take place in the American Southwest. There's some clever quests, and I appreciate all the world building that went into the game. The overall story was familiar, but different enough to be enjoyable. Unfortunately, the combat was lifted right from Fallout. It made me miss Wasteland 2's combat. Too many times I had to reload because an enemy spawned right next to me and proceeded to unload a fully-automatic weapon into my character. The English translation is pretty poor. I can deal with simple spelling and grammar mistakes. I can even deal with awkwardly worded dialog as long as I figure out what's being said. What I don't like is selecting a dialog option that looks inoffensive, but ends up offending the NPC and initiating combat. This game also just felt like it was full of inside jokes that I just didn't get. I don't know if it was due to my unfamiliarity with Russian culture, unfamiliarity with internet memes, or translation problems, but I had trouble differentiating throw-away jokes from lines that might actually represent something in-game.
Overall, I enjoyed the game. It's good, but not great. I'll definitely play whatever they come out with next.
Wait, American Georgia is also famous for peaches? That's weird! Yes, we meant the country. And Hexogen just imagines you're his child, it even supposed to say so in his description! There are missable dialogues, where it's clear, too.Also, while I'm pretty sure Hexogen isn't actually the cadet's father, I couldn't tell if Hexogen believed he was or if that whole thing was some poor word choices from the translation. And which Georgia does Alexander talk about? I assumed the country Georgia due to where the game takes place, but him dropping the term "Georgia peach" made me question that.
The worm didn't change much, this is true!Even before the worm, supposedly. Unless he was already infected at that point.
....... assuming he's not lying about the worm either.
Thanks dude! Though, we had a native speaking writer fix most of the dialogues. Can you point me in a direction of some heinous stuff? We rarely get translation criticism nowadays, especially with lines that do unexpected things to characters like you described!
Wait, American Georgia is also famous for peaches? That's weird! Yes, we meant the country.
but the bunker dungeons are my favorite places in the gameYou have some boring dungeons that really feel like a bottleneck in an otherwise open world game. Especially the bunker lab with plant monsters(?) was a game ruiner for me. Also the place with the castle was boring as fuck.
but the bunker dungeons are my favorite places in the gameYou have some boring dungeons that really feel like a bottleneck in an otherwise open world game. Especially the bunker lab with plant monsters(?) was a game ruiner for me. Also the place with the castle was boring as fuck.
The English translation is perfectly adequate, it's just that with zero knowledge of Russian culture you're not going to understand half of the references the game makes. Obviously a lot of stuff will appear incomprehensible when you don't know what the fuck people are talking about.
Finding the references is half of the funFor every truly funny pop culture reference I’ve seen in games, movies, etc, there are 100 that just seem gratuitous.
Even if the ratio is much better in Atom, “getting” pop culture references is way overrated. I understood a few references in Atom and the rest just seemed like original stories of varying entertainment value. I doubt 200 instances of me thinking “oh they just referenced X” would have made the game any better.
The English translation is perfectly adequate, it's just that with zero knowledge of Russian culture you're not going to understand half of the references the game makes. Obviously a lot of stuff will appear incomprehensible when you don't know what the fuck people are talking about.
What I don't like is selecting a dialog option that looks inoffensive, but ends up offending the NPC and initiating combat.
I hope it's balanced better this time. A lot of games make the mistake where the lower level skills/abilities/perks in a tree are better than some of the highest level ones but it's more obvious in ATOM's ability tree, especially the dog's. And please no +skills perks.You had level 1 perks, level 2 perks, level 3 perks, etc. To get any level 2 perk, you had to first get any two level 1 perks, and to get level 3 perks, you had to have two level 2 perks, and 4 level 1 perks. I don't remember a game where the same system took place, but I think there were a few ones. Diablo or something? So the new thing is much more free, but you still don't have full freedom. Then the guy who makes these trees and perks went into hiding and I don't know what he does to the tree right now. Maybe it willl not be as described. He is very proud of his work tho.
Anyone knows what todays patch brought us?
Anyone knows what todays patch brought us?
1.111
Hello, friends!
Today we would like to share version 1.111 with you! This patch comes not only with bug fixes, but also with new render optimizations. After a long, arduous journey we figured out how to up the FPS on certain machines and stopped crashes on exiting or entering a location.
We are very interested in learning your opinion about this work.
Changelog:
- Optimized the game performance;
- Fixed follower AI bug that happened when an ally was attacked with the retreat order active;
- Fixed Waterfall experience farm glitch in Alina’s dialogue;
- Fixed bug where mole eggs could not be targeted;
- Primed explosives no longer explode in the inventory after a saveload;
- Item duplication bug fixed;
- Mechanic’s quest can now be ended with Kovalev after killing everyone in the Factory;
- Gamepad now allows loading during enemy turn;
- Animation sound added when getting radiation poisoning while wearing anti-radiation gear;
- Added more to the soundscape of various locations;
Thank you for reading and let there be ATOM!
I killed members of pedophile ring (can't handle six guys inside, so shot 3 guys on map which made all Peregon hostile which I didn't care 'cause all other quests were fulfilled), cleared out the basement, and when return to KRZ, no postman is seen anywhere near the cinema.
Is it bug or not?
I killed members of pedophile ring (can't handle six guys inside, so shot 3 guys on map which made all Peregon hostile which I didn't care 'cause all other quests were fulfilled), cleared out the basement, and when return to KRZ, no postman is seen anywhere near the cinema.
Also the smart reference to "The Crying of Lot 49" made me happy.