So far the game itself is quite good. It's obviously very fallouty. Much more so than the last game of this type I played in Underrail. I like this much more and I enjoyed Underrail . It's got the right mix of skill tree usage and non-combat options to go along with the combat. It's a little tougher than Fallout and has in some aspects a bit of that Age of Decadence kick you in the balls to it. But not so much as to restrict your gameplay options as narrowly which is AoDs nearly fatal flaw.
The references (the ones I get anyway) don't bother me. Also the little nutcracker room with the subtle playing of the nutcracker song underneath the normal music was hilarious.
I'm still not terribly far into the game, but in the meantime here is a random list of bitches about minor shit:
Really need an option for camera scroll speed.
I would prefer to bind the camera rotate key to middle mouse rather than right mouse. Middle mouse is much more standard among RPGs for this and I'm constantly pressing the wrong one. At least make it rebindable.
The 10 key number pad should work for dialogs.
Previously searched containers could stand to show up differently on the ALT highlight.
You should be able to unbind quick load completely. Accidentally hitting quick load is bad. For now I bound it something I'm unlikely to mash on accident.
Clicking and holding down on objects/characters for the context menu is not obvious. And when it does come up it should toggleable instead of hold down.
The pipe rifle's ammo is not clearly defined, it just says "round". Google has told me this is actually the crafted round, it should just say crafted round.
The world map travel speed is cancer.
And a more esoteric problem: AMDs frame rate target control (basically a frame rate cap) doesn't work with your game.
Depending on how your dialog editor works, I can see why it might be this way. But from both a language perspective and a convenience feature I find these little dialog rejoinders annoying.
Here's an example:
The dialog went like this: I initiated, asked if he has heard any rumors, he says the rumor, then this option comes up to either ask something else or say goodbye. Why not just give you the "something else" options on the menu instead of making you press 1 before doing so. I realize this seems like a very minor thing at a glance but if you talk to a couple thousand NPCs by the time the game is done you'll have pressed this extra keystroke maybe 5-10 thousand times.
Having some experience with dialog editors I can see why there might be technical (or logistical) reasons why you can't change this now, but in the future you should really think about it for the next game.
And more as a writing issue I just think all these are unnecessary and people don't talk this way.