It's shit. Pirate it for 4-5 hours.ok, so what's the kkkonsensus? I'm sick and I wanna play dumb popamole shit. This, Unity, or Syndicate?
Suicide is always an option.ok, so what's the kkkonsensus? I'm sick and I wanna play dumb popamole shit. This, Unity, or Syndicate?
This, Unity, or Syndicate
also, it was only $10
Razer store had it bundled with some gaming mouse for $40. I split the cost with someone who wanted the mouse for $30 (regular price is $50 and I already have a logitech g502).also, it was only $10
Where the hell did you get a 10 bucks Origins?
Having played no Assassin's Creed game previously, I decided to buy Origins, because I was curious about all the Witcher 3 comparisons, RPG elements, and ancient Egypt setting (also, it was only $10). And yeah, it does play like The Witcher 3... if Witcher 3 kinda sucked.
In TW3 there was this strong narrative layer that held everything together, and even when the gameplay was kinda meh, you still were involved because the stuff that you did was rooted in this narrative layer, and by extension in the game world.
Here this layer is very weak or missing altogether which means a lot of activities (forts to infiltrate, wild animal to kill in their lairs, etc.) on the map are "just there". You can do them if you want, or not do them... whatever, the game does not care. But you probably should do them because you need those XP, since anything three levels above you is ubeatable - a really old school RPG mechanic, except here used with no rhyme or reason behind the levels. Generic bandit might be level 4 or 14 (while looking the same) but you can kill the former in two hits while the latter one is a god of war until you level up. This really breaks the immersion (dirty word, I know), makes the game world unbelievable and, well, gamey - wasting all the effort put into those gorgeous graphics, NPC routines, etc. This could be the ancient Egypt I always wanted, and it is almost there, but... not.
Yeah, The Witcher 3 had the same problem (those level 40 wolves in Toussaint can fuck right off, same with level-scaling city guards), but with slightly wider level margin, which made this problem much less annoying. I once sneak-attacked a skull-marked guy on a charriot, then after realizing I am aunable to beat him (I dealt ~3 damage per hit to him, while he took almost all my life bar in one swing), I stole a horse and tried to run away. He mounted another horse and started to chase me. And damn, he was relentless, like a fucking terminator. No matter how far I ran away, he kept chasing me, through fields of grain and into the desert. Eventually, he caught up and cut me down in one hit. It was funny, it was even fun, but it was stupid and gamey. Such stuff makes the difference between the feeling of exploring a "real" place (Novigrad) and just fucking around in a game world.
But damn, it is a beautiful, beautiful game. It is a pleasure just riding around on a camel (you get a camel!) and watching NPCs do their stuff, or using the eagle-scouting ability to observe everything from above. I will probably keep playing for now, if only to see more of Alexandria and its surroundings. I would also like to see more of the story. So far it has been pretty mediocre and geared towards teenagers (despite "mature" rating), but I heard that is pretty much in league with previous AC games.
tl;dr: Game is flawless, until you start interacting with it, then it becomes a very mixed bag. Also, a camel.
Same with Odyssey, only the HARDCORE fans will care about the story, as it has no assassins at all, cuz it takes place 200+ years before Origins but gives background into the main series villians and the macguffin items in the series.
That's the majority of RPGs out there so I think you're covered.because I like the idea of huge single-player fantasy RPGs and want more of them.
That's the majority of RPGs out there so I think you're covered.
No, that's not true at all. And we're talking about Assassin's Creed here so I don't think that's the stance to take in this conversation.That's the majority of RPGs out there so I think you're covered.
Only if you think of everything as an RPG. I don't.
No, that's not true at all. And we're talking about Assassin's Creed here so I don't think that's the stance to take in this conversation.![]()
Having played no Assassin's Creed game previously, I decided to buy Origins, because I was curious about all the Witcher 3 comparisons, RPG elements, and ancient Egypt setting (also, it was only $10). And yeah, it does play like The Witcher 3... if Witcher 3 kinda sucked.
In TW3 there was this strong narrative layer that held everything together, and even when the gameplay was kinda meh, you still were involved because the stuff that you did was rooted in this narrative layer, and by extension in the game world.
Here this layer is very weak or missing altogether which means a lot of activities (forts to infiltrate, wild animal to kill in their lairs, etc.) on the map are "just there". You can do them if you want, or not do them... whatever, the game does not care. But you probably should do them because you need those XP, since anything three levels above you is ubeatable - a really old school RPG mechanic, except here used with no rhyme or reason behind the levels. Generic bandit might be level 4 or 14 (while looking the same) but you can kill the former in two hits while the latter one is a god of war until you level up. This really breaks the immersion (dirty word, I know), makes the game world unbelievable and, well, gamey - wasting all the effort put into those gorgeous graphics, NPC routines, etc. This could be the ancient Egypt I always wanted, and it is almost there, but... not.
Yeah, The Witcher 3 had the same problem (those level 40 wolves in Toussaint can fuck right off, same with level-scaling city guards), but with slightly wider level margin, which made this problem much less annoying. I once sneak-attacked a skull-marked guy on a charriot, then after realizing I am aunable to beat him (I dealt ~3 damage per hit to him, while he took almost all my life bar in one swing), I stole a horse and tried to run away. He mounted another horse and started to chase me. And damn, he was relentless, like a fucking terminator. No matter how far I ran away, he kept chasing me, through fields of grain and into the desert. Eventually, he caught up and cut me down in one hit. It was funny, it was even fun, but it was stupid and gamey. Such stuff makes the difference between the feeling of exploring a "real" place (Novigrad) and just fucking around in a game world.
But damn, it is a beautiful, beautiful game. It is a pleasure just riding around on a camel (you get a camel!) and watching NPCs do their stuff, or using the eagle-scouting ability to observe everything from above. I will probably keep playing for now, if only to see more of Alexandria and its surroundings. I would also like to see more of the story. So far it has been pretty mediocre and geared towards teenagers (despite "mature" rating), but I heard that is pretty much in league with previous AC games.
tl;dr: Game is flawless, until you start interacting with it, then it becomes a very mixed bag. Also, a camel.
Huge =/= open world. You're no savant of the English language yourself.Most RPGs are not open-world single player games.
Huge =/= open world. You're no savant of the English language yourself.
But hey, if you want more AssCreed games with RPG elements, be my guest. Ubisoft will definitely have you covered.
Bravo, you managed to fit in as many meme insults as you can throw.You clearly didn't play the game, because it's ASS CREED amrite? They're all the same amirite?
This game is a Product.
it's typical AAA excrement with lot of grinding and microtransactions.
The fact it has multiple conversation choices doesn't make it any more 'rpg' than the fact it has 'levels' or whatnot.
Then they swap around some assets and borrow code and both team end up with bit different version.
I can see how Ubisoft combines different modules from their own games.