an Administrator
Self-Ejected
There is nothing wrong in grinding.
I'm just waiting for one where the reviews don't mention such stuff as grinding, respawns, too much random encounters
Trails in the Sky.
There is nothing wrong in grinding.
final fantasies though, nope, no grinding required
Kain Highwind & Cloud Strife = 21
Locke Cole = 25
what kids?
I have no context Jasede, I have yet to play any jRPGs, though I've always been interested to try one at some point, I'm just waiting for one where the reviews don't mention such stuff as grinding, respawns, too much random encounters, etc etc. Also it would be nice if the aesthetic was more 'adult' (for want of a better word) in nature as most jRPGs seem to make even things like Kings Bounty: The Legend look mature. Having 5-15 year olds beating up dragons kinda breaks the 4th wall a bit too much for me.
What do you recommend I start with?
well... funny thing is the games that marketed with the word "strategy" needs more grinding than the standard RPGs...Disgaea is not a jRPG, though. It's been marketed as a strategy RPG in the vein of Final Fantasy Tactics or Tactics Ogre. I was going to specifically mention it but decided against it because I thought nobody would confuse the genres.
Except Fire EmblemAnd quite true about SRPGs and grinding, but they're marketed to people who love grinding, after all.
If I had to make general assumptions I would recommend "Shin Megami Tensei: Nocturne" for people who can't stand teenagers as almost everyone in the game is a monster or an adult...
or Chrono Trigger, the most accessible jRPG that's also very good, if you decide to overlook the anime aesthetic...
Nocturne in particular has very few cutscenes and a sparse story that stays in the background, other than the little intro (which is very short by the genre's standards)
Sure, though you are missing the point if art is what sways you either way...
Most of the characters are angels or demons of various mythologies, mainly Western and Asian, but also other more obscure ones.
Dark Souls, a real-time action RPG with a decidedly Western aesthetic. It is, in fact, revered as an inspiration for art at Obsidian! Or at the very least I've seen quite a few videos of designers from there praising its art style.
The Dark Spire, a dungeon RPG with Gothic art. A Wizardry-like dRPG.
Last but not least, the seminal jRPG beloved by everyone... and no grinding! プレーンスケープ・トーメント, a game about cutscenes (though most in your head), dialogue and the characters. Here is some box art from it:
This is not Nocturne.
...every jRPG is a blobber by Codex definition.
Are you... trolling me?
...every jRPG is a blobber by Codex definition.
Are you... trolling me?
Chrono Trigger isn't a blobber? Final Fantasy isn't blobber?
It is.
You play as a blob
Is or isn't? I don't know what you are trying to say.
If you're looking for a game in the style of Fallout this really is the wrong genre for you. Japanese RPGs are based on Wizardry. They're always about combat and a party. There may or may not be some cutscenes to help keep people interested but many do away with them altogether and are pure crawling, like Elminage or the original Etrian Odyssey games.