- Joined
- Jan 28, 2011
- Messages
- 100,694
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It's a poor comparison. This guy is obviously a pro. If the website and videos don't convince you, his LinkedIn might: https://www.linkedin.com/in/thomashenshell
Lets hope so, but you know what they say "If something is too good to be true, it...."It's a poor comparison. This guy is obviously a pro. If the website and videos don't convince you, his LinkedIn might: https://www.linkedin.com/in/thomashenshell
It's a poor comparison. This guy is obviously a pro. If the website and videos don't convince you, his LinkedIn might: https://www.linkedin.com/in/thomashenshell
my high school fair charged $200 for a food booth, and it's literally just 3 class tables covered with big tablecloth hahahahapreparing for the booth at GenCon (can you believe they charge $400 for basic power?)
preparing for the booth at GenCon (can you believe they charge $400 for basic power?)
Good luck indeed, the game looks promising. I wasn't expecting to see something I like in a game based on procedural generation, but here we are. Fingers crossed for this one!
Me neither! Usually procedural means to me "pointless". So basically i'm a guy who doesn't like procedural games making a procedural game. So maybe that's a good thing?![]()
That's because people haven't caught up with how dynamic systems are fundamental to procedurally generated worlds.Me neither! Usually procedural means to me "pointless". So basically i'm a guy who doesn't like procedural games making a procedural game. So maybe that's a good thing?![]()
Are you planning to endorse or shun fanatical min-maxing, like buffing dodge or other skill to ridiculous values to exploit the system and game mechanics?Good luck indeed, the game looks promising. I wasn't expecting to see something I like in a game based on procedural generation, but here we are. Fingers crossed for this one!
Me neither! Usually procedural means to me "pointless". So basically i'm a guy who doesn't like procedural games making a procedural game. So maybe that's a good thing?
We're working hard to give the world point and meaning for the player, whatever goals they choose to have. And for lack of a better term, there is a "win state" that you can achieve per game.
Personally I need that. I need to know i'm working towards something and achieved it and i'm done.
Civ is a procedural game but doesn't feel like it, i suppose because of the 5ish win states. So that's what i'm aiming for.
I don't think they allow bestiality on Steam.Are there shapeshifting spells usable by the player as more than just combat options?