Ok, I know it's been a while, (I took a break, didn't want it to become boring for me) but here are some spells I've changed. I didn't make these from scratch, they were spells that were edged out because troika decided to lessen the amount of spells in each college right before release (or so I've heard) so I've implemented a couple of them. I can't increase the amount of spells in each college, as that would require changing the entire interface (which I don't know how to do) so I had to go on the spots that they were originally planned for. Here they are:
The only thing I had to do here was the spell description. The name and effects were already there, but it was not implemented. 50% of the time, the spell doesn't work at all, which is why I added the "unless a saving throw is made" part.
This one is pretty cool because it automatically stops you right before you walk into a trap. The original name was "Sense Traps" but I changed it because two other spells in that college have "Sense" at the beginning of there name. I haven't encountered any bugs with this one yet, but that doesn't mean they aren't there.
Gives you 50 FR. I might reduce that, but I don't think I will. This had a bug that kept the flame effect over your head even after you cancel the spell. Simply removing a line from it's code fixed the problem (it goes away when you cancel the spell now.) I might have done more bad than good, though, because I don't really know what the line was their for. I'm going to keep my eye on this one. The name, and description are both in there original state (unchanged by me, already done by Troika)
As you can probably tell, both the spell name, and description were empty, so I had to do them. Very Warcraft-ish I know. Haven't encountered any bugs with this spell, but as usual, you can't be sure. Also, the spell currently makes a red "effect" like harm, I'm trying to find a way to make it green.
Enshroud. I have no idea what this thing is supposed to do. I casted it on myself, and can see no difference in stats whatsoever. It's cast-able on me, my allies, my enemies, and dead bodies. Makes me think the spell effects are unfinished. Going to do some digging around and see if I can find out what it is for. The description wasn't there (it has the same one as the spell that was originally their, "Blind") so no clues as to what this thing is.
I haven't tested what this one does yet, but when I do, I'm updating the spell description.
Remember folks, I didn't make these spells, (only edited the names and descriptions for some of them, and fixed a bug) they were all already their in the spells.mes
Also, I have a question to ask. What spell college do you guys like the least? I'm going to make a college with my own custom spells that I am going to make from scratch. To do this I have to empty one of the already existing colleges.
The new spell college is going to have to do with utilizing the special magicks of The Void for your own purposes, basically like warlocks from WC, but instead of "The Nether" it's "The Void".
The second last spell is to teleport yourself to The Void. This will be your own private sector. It's gonna have void lizards and other dark creatures that won't attack you (you are there master) It will also have prisons that hold people that you have banished (Banishing is the last spell in the college) The prisoners are guarded by demons and whatever.
The piece of the void where Kerg, Arro, BoK, and Gorg live is not reach-able through here, though. (that would ruin the game) I still haven't decided what the 1,2 and 3rd spells are going to be, but I'm thinking maybe summoning arraya's, void lizards, and the like. maybe summoning a "Sword of The Void" or something. or "Gem of The Void". whatever, you know.
Fez: The worldeditor is really great, once you get the hang of it, and I've learned how to edit all kinds of things by going through database files, but damn it, that script maker is a bitch to use. I'm struggling with making a fucking liquor vendor. I've written a bunch of dialog, for all kinds of people, quests, etc... but i can't get it to work using this damn script maker. My spring break starts after tomorrow, so i plan on learning how to use it then.
Also: I'm thinking of naming the capital of Cattan "Codexia". yesno?
Edit: I've decided to up the level cap for PC's and followers to 100. Creatures in the Void, however, will be up to lvl 125. (that's what I meant by "I'm making the Void harder."
Edit2: Forgot to mention this, the level requirements for the Void Magick college will be a lot higher. The first spell and second spells will require level 5. The third will require lvl 15. 4th will require lvl 20, and the last one, lvl 30.
Edit3: I'm abandoning the mod's website until the summer. At the moment, I don't have the time to do both the mod and the site.