I wish
Didn't have time for it, updating the in-game Help file now.
Well they post an update every couple of days now, so not sure if it warrants a post on the front page. Don't worry, there has to be a huge-ass fucking post on the releaseNew huge update:
http://steamcommunity.com/games/aod/announcements/detail/76917297291954995
There are many significant improvements and additions (e.g. option to take the ship to Maadoran, Al-Sahir becoming stronger, new sounds, etc.). Infinitron, where's the news on the main site? There hasn't been any AoD on the main site for months while at the moment you have 4 DOS2 news, 2 Wasteland 2 (+2 other inXile games). WTF? Age of Decadence deserves much more than this.
I wish
Didn't have time for it, updating the in-game Help file now.
you should read this:Is there a manual somewhere that I can read while waiting for the final release?
Is there a manual somewhere that I can read while waiting for the final release?
you should read this:
http://steamcommunity.com/sharedfiles/filedetails/?id=531086530
Vault Dweller why not consider it as the official guide?
You forgot to log out and log in as Anthedon.I wanted a cool manual full of fluff not a basic strategy guide.
There is something that isn't very clear to me. When I select a background, I get the stats assigned. I understand that based on this, the skill points are assigned for each class so that if fits it's role. This makes me wonder if there is any use in setting the stats different. The predefined stats are the best ones for playing each class?
Did you follow all steps listed in this thread?For some reason, it looks like after the last patch, AOD started to crash on startup here.
"Failed to initialize Direct3D! Make sure you have DirectX 9 installed, and are running a graphics card that supports Pixel Shader 1.1". I've already sent the crash reports.
It was working normally before. Ow well.
Did you follow all steps listed in this thread?
http://steamcommunity.com/app/230070/discussions/0/620713633839971865/
I dislike DLCs, so we won't charge anything for all extra content related to the game. The dungeon crawler is a different story but it will be a stand-alone game with different features (party-based combat, etc).
As for the planned content, we've allocated 3 months to support the game no matter what. During these 3 months we'll work on extra content because why not? Let's call it minor content: extra dialogues, extra quest solutions, minor quests.
If the game sells well enough to extent that time by another 3 months (i.e. we aren't forced to drop everything and start working on the dungeon crawler to stay in business), then we'll add 'major' content: extra quests and sub-locations. This isn't cut content but ideas that occurred to us during development but weren't part of the original design.
The dungeon crawler was always our plan B - what happens if AoD doesn't sell enough to pay for the generation ship game's development: do we give up, take our ball and go home or try something else? Trying something else (a quick and inexpensive game that's all about combat) seems like a better idea.
While our goal is to put together the dungeon crawler in 8-10 months (otherwise it doesn't make sense), we'll do our best to offer new features to make the game more interesting for people who are well familiar with AoD. The setting does call for a reworked armor system (individual pieces you can scavenge and swap around), but we'll see.
Just to be clear, we aren't aiming to make a full-scale crawler a-la Wiz 8. We're aiming to make an $8 game that we can put together in under a year. Fight your way out of a prison mine, probably 40 fights in total.