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Aod News Main Thread

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
Optimism should be based on something. Even blind faith requires a foundation, no matter how week. I had a lot more optimism and faith when we started. I hoped that we'd sell a few thousand copies in the first month when we released the full demo. It took us a year to sell a thousand copies. I hoped that we'd sell a few thousand copies in the first week when we launched on Steam since that's what most indie games were selling. We sold 282 copies in the first week. Etc.

So literally everything I've seen so far sent the same message - it won't be easy, don't expect for the game to sell well because it won't. I think that Dead State did very well, compared to many recently released indies. Going by Steamspy's numbers which seems to be accurate (we sold 15,000 copies to-date):

Dead State - 58,788 ± 5,860
Serpent in the Stagland - 4,134 ± 1,554
Lords of Xulima - 35,671 ± 4,565
Legends of Eisenwald - 39,345 ± 4,794
Halfway - 25,567 ± 3,864

Other Early Access' titles:
Underrail - 22,658 ± 3,638
Sui Generis's combat game - 21,586 ± 3,551

We need to sell 30,000 copies in the first year (on top of what we already sold) to consider the game successful and secure our future, so roughly we need to sell 45k, i.e. 2/3 of what Dead State sold but more than many other indie RPGs sold. You don't need a crystal ball to know that it won't be easy and that it's far more likely that we'll fall short. Thus for me the only question is how short?

Dead State had more coverage, Brian Mitsoda has a strong following, and people do like zombie games a lot more than they like 'urban intrigue simulator' fantasy. We tried to get more coverage but what you see today is the absolute best we can do at the moment.

I'm not complaining. I know that AoD is a hard sell, both for the media and the gamers. I know that it won't be easy when we started, I just didn't know how hard it would be. It is what it is and honestly I'm ok with it. I'm not dreaming to triple DS sales and wake up swimming in money. I'm dreaming about selling enough to stay in business and make more games. I have 3 settings (other than AoD) that I want to explore and play with and then I can die in peace.

PS. The moral of this story is that it's best to expect the worse and be ready for it than hope for the best and be crashed by disappointments.


^ VD on ITS forum.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,623
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
likaq Whoa. Make a new thread for that

EDIT: Hey where'd you go. Well, I'll do it.
 
Last edited:

likaq

Arcane
Joined
Dec 28, 2009
Messages
1,198
So far we've allocated 3 months for post-release support, which means at least 3 updates. During these 3 months we'll work on extra content because why not? Let's call it minor content: extra dialogues, extra quest solutions, minor quests.

If the game sells well enough to extend that time by another 3 months (i.e. we aren't forced to drop everything and start working on the dungeon crawler just to stay in business), then we'll add 'major' content: extra quests and sub-locations. This isn't cut content but ideas that occured to us during development but weren't part of the original design.

^ VD on ITS forum.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
So, this game is filled with references:


A pillar of skulls (Planescape)

Attaching a new eye to your body (Planescape)

Power Armor (Fallout)

Funny dialogue about the tradition of killing rats (cRPG commonplace)


Does anybody remember about other references?
 

Cazzeris

Guest
There were some references in the skill levels' descriptions. I can only remember one, though:

Lore (Master): "You've learned it all, from Steamworks to Magick Obscura".
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Ah, this! And the fall of the air ship too, it is a reference to Arcanum!

Vault Dweller posted this in another thread.

LPA01-02.jpg
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,735
Itz coming:

VD said:
You can play now as the remaining items on our list are minor. We're planning to update the build 3 more times before the release: Wed, Fri, Mon. The Monday build will be final.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
No, the game will be released on Wed. GoG needs a day to prepare a build for release, etc. So we'll release the final update on Friday, work through the weekend and Monday, do a final build by the end of the day and submit it to Steam, GoG, and GamersGate.
 
Weasel
Joined
Dec 14, 2012
Messages
1,865,735
Not much of a party when you are alone :(

You could always have an awkward party via Skype... like the poor old Larian Dublin office stuck in a conference room watching the festivities in Belgium and St Petersburg.

:martini:
 

SniperHF

Arcane
Joined
Aug 22, 2014
Messages
1,110
Elhoim Vault Dweller

Any additional word on save compatibility? Or should I just switch my Steam to offline mode now till my current playthrough is finished?


Also will there be a release/launch build released via the BMT email?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Elhoim Vault Dweller

Any additional word on save compatibility?
No word yet. We didn't have time to discuss it as there are more pressing matters, so I suspect it's going to be a last min decision. In general, it's always best to start a new game when the game is out.

Also will there be a release/launch build released via the BMT email?
Yes.
 

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