Nutmeg
Arcane
Sounds great tbh. Long games suck.
She clearly has a poor self-esteem, duh.Even though it takes place in some teenager's head, main character doesn't have bouncy boobies but most others do?
Yes, I am playing it and I think I'm near the end. It looks good and has nice music, there's plenty of backtracking and using new abilities to find secrets (though progression is fairly linear), and bosses are challenging. I find the spirit system to be very enjoyable and possibly superior to the souls/glyphs/shards of Igavanias. There are two very major failings, however. The first I suppose is more a matter of taste: the automap. It's not at all representative of the environment; instead each room is represented by a featureless oblong with vague lines showing connexions to other rooms. Some of these rooms can be rather large and parts of them may be inaccessible from a particular entrance. To compensate for the fact that the map doesn't show the rooms' layout, it instead directly tells the player whether or not there are unexplored exits/entrances and even whether or not the room is 'complete' (i.e. the player has found all items and secrets). I personally prefer a more representative map that leaves whether or not a room is done with up to the player's own judgment. Though I suppose it does encourage a lot of note taking.Anyone got any thoughts on that ender lilies quietus of the knights metroidvania?
Yup, played this one. It's more like a really short demo (just one location with a couple types of enemies) than a game. Great art, tho.
Finished the "final" version (1.1.1.8). Or, to be specific - gave it a try.^
Edit to my post above.
I've played some old early access version last year, stuff released recently looks like a "whole" game. Maybe.