laclongquan
Arcane
Daemongar said:laclongquan said:Awor Szurkrarz said:Nex said:Make spells need regents which are not abundant.
until players found a loophole that allow unlimited supply of regents, either by buying or grinding or whatever. Tell me one game use that feature to that effect and I can tell you the loophole of that.
Isle of the Xenkian Monks, U7SI, the search for mandrake: Players can only find mandrake when the salt tides are in. Mandrake is limited, and only found at certain intervals. (Ok, this was for the player spellbook, but could work to ration strongest components.)
Fens of the Dead, U4, Nightshade: Players can only find Nightshade by searching on a moonless night on the area east of Britain (this kept the number of uber spells down, and Nightshade wasn't for sale anywhere.)
It is possible to keep players from getting too powerful. Low and mid-level spells are usable with mana and components, mega spells are only usable here and there.
You are talking about fucking PnP systems right? We are not talking about fucking PnP, but computer games. I care not a pfft about PnP.
Anyway, if we talk about a game using mages well, there always is Baldur's gate 2. IT's not particularly balanced but it's real fun to play magic users.