RaXz said:
Sucks that no one knows if Elite 4 is still coming, there were some problems between Ian Bell and David Braben.
I only hope it will be true to both Frontiers - basically FE2 as it would be done with modern tech.
At least some Russians are busy with making Elite 3 better.
http://www.elite-games.ru/conference/vi ... hp?t=47373
Yes, it's very impressive, but still buggy and unfinished, although some new models are awesome. So far it's better to stick with high-res JJFFE (not GLFFE) and FE2 under DOSBox.
I still remember that I shat in my pants when I saw a white laser barely hitting me, and haven't saved in ages. Or accidently shooting a station and getting swarmed by police. And last but not least, getting too close to a friggin large planet.
Well, I knew about Elite (I had it on my c64 and was deeply saddened by the fact that I was too dumb at the time to play such an obviously large and complex game with 3D GFX to top it), but not about it's sequels.
I got my hands on FE2 after Morrowind, and, while I mostly dislike spacesims (being anything but), I am a big hard SF nerd, so my reaction was something along the lines of:
DraQ several years ago said:
Wait, there is a game with full scale planetary systems, seamless interplanetary flight and planetary landings, Newtonian mechanics, simulated gravity, completely open structure and a whole galaxy to explore? What? 1993 game? Made in 1993? With all those impossible to implement things? Really? And nobody ever bothered to tell me?
FFFFFUUUUUUUUU-
Today I have my own collection of stories, like the time some pirate faggot rammed my main thrusters somewhere around Ross 154 where I was carrying a military parcel, then I was refused permission to land as the only tiny port on Merlin was full, forcing me to land rough, then gone impatient (I wanted to deliver the package, get my crippled craft repaired and be on my way, not to accumulate layers of ice waiting till some of the morons obviously here for several month holidays frees his pad) pissed off traffic control and ended up flying around on retros blowing the police out of the sky and wreaking accidental havoc on the parking craft - the charges were severe, but it was totally worth it, completely awesome plus I managed to repair the thruster and deliver the package on time.
Another story (FFE this time):
I was attacked by an IC in some system I don't even remember when flying my fully kitted Asp Explorer. ICs are sluggish cows but they pack a lot of punch, usually carrying 20MW beam lasers fully capable of vaporizing an unshielded Asp in way under a second. My Asp was shielded, so when the guy raked me from port to starboard with his beam my Asp "only" lost about 50% of hull integrity. I managed to dispatch the attacker, skimmed over equipment listing to check if no vital system was damaged (miraculously enough all were intact), set autopilot, cursed a bit under my breath and continued my journey. When approaching my destination - an earth-like planet of about 2.5 or 3 earth masses - I noticed that something was very wrong - the autopilot was unable to match velocity with the planet opting to wobble around in wide loops. I double checked the systems. FFFFFFUUUUUUCK! The equipment was ok, the thrusters were not. I lost both lateral thrusters in my confrontation with the IC, which explained why my autopilot failed final approach - I had to kill all the automatics, including set velocity mode that happens to be very useful for touchdowns, intercept the planet, match velocity, enter the atmosphere and fly towards the port manually, then - the horror - touch down under over 2G gravity by burst-firing the thrusters and rotating around in attempts to kill the lateral velocity with main/retros. When I finally landed I was literally swimming in my T-Shirt and had to lie down for a while - I only hope that the city dwellers found the 150t Asp with an onboard fussion reactor able to propel it at 22g for days non-stop, surplus of extra hydrogen fuel, serious thruster malfunction and one very nervous pilot, wobbling around back and forth over their heads as much fun as I did. Fuckers.
Yet another one (FFE again):
Interplanetary flight is boring. It basically consists of several days (thank Braben for StarDreamer(TM)!) of acceleration, followed by several days of deceleration. During this time - stars remain stationary in your FOV; planets, visible as specks of light move very slowly; your ship reaches absolutely unreasonable speed measured in thousands km/s. If you're unlucky, you'll get attacked by pirates, as intercepting no matter how fast ship is fairly doable. I was hurtling at about 4000 km/s through some backwater system when I was swarmed by pirates. After calmly boiling them off into interplanetary void, I noticed something I couldn't explain - all around my ship there were tiny flashes of light in the distance - like fireflies. Around a spacecraft. Travelling through interplanetary vacuum. At 4000 km/s. Ok, I mustered my thoughts, what the fuck? Then, right by the side of my ship, a huge wall of rock blinked and vanished, so fast that I wouldn't even know it was there had I blinked at the moment. I knew what those "fireflies" were - I was simply flying thorough an asteroid belt, distant asteroid hurtling past so fast that my eyes didn't even register the movement. Given that you can't really dodge anything at this speed and that the asteroid fields are spread rather thin, I left the ship on autopilot and tried not to think about it. Several days later I received my docking clearance at my port of destination.
As for the giant planets - I wholly recommend entering the atmosphere of some ringed gas giant in FE2 - rings spanning the whole sky and a whole sea of clouds just make an unforgettable spectacle, even when displayed using 1993 graphics.
On more thing - coming too close to a big planet? Some guys from Poland were making a contest about who could slingshot closest to Sirius B - a white dwarf - and make it out of there alive. The winner briefly entered the star's atmosphere - I suspect they had to cut him out of his craft, he might also show interest in skinhead fashion and teeth prosthetics after his flight - skimming a white dwarf is unkind to your DNA. Of course the whole point in this contest was that you can't just use your engines to not fall on a white dwarf - you have to make a slingshot manoeuvre with enough velocity to carry you back away from the star, while fine tuning your orbit to pass as close to the surface as possible.