Horror games cannot be long by nature. A few tense hours is good fun, but going at it for 10-20 hours the scariness either gets tiring or stops being scary.
Nah...10 hours can go by pretty fast. I agree that 20 is stretching it though.
Horror games cannot be long by nature. A few tense hours is good fun, but going at it for 10-20 hours the scariness either gets tiring or stops being scary.
Isn't it kinda silly, the Engineers, whatever that race which created Xenomorphs are called, managed to gave them acid blood, made them super strong yet super stealthy, and on top of that tough enough to resist even vacuum of space no problemo, but couldn't fix a pretty obvious weakness of them being vulnerable/afraid of something as primitive as open flames?
In the third movie Alien managed to survive in a vat of molten lead
If you can't give your bio-weapons a kill-switch, having an obvious weakness is a good way to keep them in check.Isn't it kinda silly, the Engineers, whatever that race which created Xenomorphs are called, managed to gave them acid blood, made them super strong yet super stealthy, and on top of that tough enough to resist even vacuum of space no problemo, but couldn't fix a pretty obvious weakness of them being vulnerable/afraid of something as primitive as open flames?
Not to a point where it's so obvious that would severely hamper their effectiveness as such weapon tho'.If you can't give your bio-weapons a kill-switch, having an obvious weakness is a good way to keep them in check.
they didn't even get the chance to use it on alien. Both Dallas and Ripley only used it to illuminate empty shafts and corridorsAlso, now that I'm thinking about it, didn't the flamethrower idea, which Nostromo's crew came up with and improvised because they didn't have access to anything better at hand, failed completely in the first Alien? It's been while since I've watched it, so I could be wrong tho'.
The laws of horror state that it would have worked if only a moment of human failing hadn't stopped them from taking their shot.they didn't even get the chance to use it on alien. Both Dallas and Ripley only used it to illuminate empty shafts and corridorsAlso, now that I'm thinking about it, didn't the flamethrower idea, which Nostromo's crew came up with and improvised because they didn't have access to anything better at hand, failed completely in the first Alien? It's been while since I've watched it, so I could be wrong tho'.
Also, in this scene from Aliens:
Ripley uses flamethrower only to fry eggs, but switches to rifle whenever she targets xenomorph drones. Even the one that was sneaking up behind her, which was pretty close range when she killed it (judging by the angles of where she was pointing her rifle). Like she knows fire ain't gonna do shit against adult forms.
Bro it's Outlast in space.this is one of the most impossible AAA projects of the 2010s
I hate horror games yet I loved this game to death. I unironically believe this is proof this game, in fact, isn't a horror game. But it's hard to define what is it, perhaps something like "stealth thriller" nails it decently enough. The xeno is scary but in a different way than the usual horror stuff. He's scary the same way being face to face with a huge tiger in the middle of a forest would be scary. To me this is MUCH cooler than the typical hurpa durpa supernatural crap.
Was your crouch button broken and did you forget to use the flamethrower?I hate horror games yet I loved this game to death. I unironically believe this is proof this game, in fact, isn't a horror game. But it's hard to define what is it, perhaps something like "stealth thriller" nails it decently enough. The xeno is scary but in a different way than the usual horror stuff. He's scary the same way being face to face with a huge tiger in the middle of a forest would be scary. To me this is MUCH cooler than the typical hurpa durpa supernatural crap.
I've played a lot of "stalker" horror games (stuff like Outlast 1 & 2, RE2 & RE3, White Day, Remothered, Amnesia, Silent Hill 2, etc) and the Xeno is by far the most intimidating and intense of all the stalker villains. You can't outrun it, you can't fight it off, and you know it's always lurking. If it spots you you're just dead. That's what sets this game apart from the others and makes it special. The cat and mouse gameplay is far more intense.
I'm surprised you got the that point without crouching.Flamethrower doesn't come into the picture until later fuck nutz. I'm talking early game. Once you get the flamethrower it just becomes another ordinary stalker monster.
I'm surprised you got the that point without crouching.Flamethrower doesn't come into the picture until later fuck nutz. I'm talking early game. Once you get the flamethrower it just becomes another ordinary stalker monster.
Oh shit I'm sorry, I thought you did a nocrouch run, otherwise you could have noticed the game has nonworking LOS mechanics and even with them fixed boils down to a red light green light simulator.I'm surprised you got the that point without crouching.Flamethrower doesn't come into the picture until later fuck nutz. I'm talking early game. Once you get the flamethrower it just becomes another ordinary stalker monster.
Where did I mention that I didn't crouch? Where did I mention anything about crouch? MFer are you retarded?