Steve
Augur
- Joined
- Aug 25, 2011
- Messages
- 362
15 hours
Yes. Shit is long.
15 hours
I've been playing for 13 hours and I'm only at the end of San Cristobal medical bay (I actually died in the fire because I couldn't find my way out!).
FUCK! Error accessing hard drive cache EXITING TO MAIN MENU.
What the fuck is this bullshit!?
To be fair, that's a pretty common trope among System Shock-esque games. Have to get to the 5th floor, need to activate the elevators again, the power room is locked, key is in the medbay, get the key, get in the elevator, find that it's blocked by bio-organic shit, need to clear out the bio-organic shit, etc.The story was blatantly padded and "stretching the yarn" as he said it, with simple objectives constantly becoming more complicated and bothersome by the minute. (He's absolutely right on that.)
My father visited me today, and he sat with me as I played through a part of the game. He was the one who got me into the Alien(s) films, so of course he had to see this. He was amazed by how great the game looked, and how faithful it was to the source material, but when I asked him what he thought of the game itself he just said: "It's silly." I asked him what he meant. He went on about many things which are de facto standards in modern game design (which I'm not going to touch on here) but the key points he made in regards to this game involved the setting and story.
The Sevastopol is a space station that just happens to look like the "tug" part of the Nostromo, and all the interiors look just like parts of the Nostromo with the train stations and gallerias being the only real exceptions. And yet the station is supposed to have been built by another company than Weyland-Yutani?
The story was blatantly padded and "stretching the yarn" as he said it, with simple objectives constantly becoming more complicated and bothersome by the minute. (He's absolutely right on that.)
He laughed out loud as he watched the scene where Taylor finally gets to do something except just lie there. "If she doesn't melt into a puddle of goo just by standing where she is, she's gonna have more problems than just singed eyebrows and a better tan than Grace Jones."
In short, he was pretty much nitpicking and complaining the whole time. Except during one scene, he fell silent during the part of the game that can be called "The Message". Let me tell you this, if you are an Alien(s) fan, then that one scene will make the game worth playing, no matter what you think of this game. All the other sillyness, all the other inconsistencies, this makes up for it.
I also mentioned to my father that there's a 'mini-campaign' which involves the Nostromo and its crew. He said he wasn't interested in seeing it, but "tell me what you think of it after you've played it".
The talk with my father reminded me of some other funny inconsistencies, like how those security cameras will focus on you like a hawk if they spot you, but an 8-foot bio-mechanical alien lifeform doesn't even register for the camera, even if it murders a Sevastopol resident right in front of it.
The reason Alien is no longer scary is because there have been all the shit movies and games where the alien isn't scary. If 50% of movies aren't scary, then you don't expect the next one to be scary so much.First of all, we need to examine the reason why the form is no longer frightening, and quite clearly it is familiarity.
I agree. A big part of what made the movie Alien scary to audiences in 1979 was that the creature was so, well, alien. It didn't look like anything people had seen before, and they had no idea of what it was capable of.
That's also, I think, why John Carpenter's The Thing is so effective (and the prequel is not).
What's a real shame is that Prometheus (despite being a pretty bad movie) gave them a perfectly valid lore reason to come up with a new creature as bizarre and frightening as the original Alien was in 1979, but the developer's wimped out and went with the same tired old xenomorph for the villain instead.
To be fair, that's a pretty common trope among System Shock-esque games. Have to get to the 5th floor, need to activate the elevators again, the power room is locked, key is in the medbay, get the key, get in the elevator, find that it's blocked by bio-organic shit, need to clear out the bio-organic shit, etc.