On Medium difficulty, killing humans is easy-peasy. Catch them off-guard (easier than you think) and whack at them with the maintenance tool. Two whacks kill a human. It's the fact that humans travel in groups that you have to worry about, the others will notice and they will react and, at worst, they will start firing at you pretty quickly. Long-range combat is not an option until you get the revolver, in which case you can get some slow-based and tense popamole shoot-outs going. (I LOVE the reload mechanics for the revolver BTW.)
Androids are another thing entirely. Unless you can somehow perform a flawless combo attack with the maintenance tool, they
will block your attacks and grapple you, requiring a QTE event to break free. The best approach I've seen so far is to try to get them from behind with the stun baton before beating the crap out of them with the maintenance tool. If all else fails, the flamethrower makes short work of them (A single Molotov
won't, however.)
The Alien sits at the top of the foodchain, DO NOT TRY TO ENGAGE IT. When it comes to direct confrontation, your only options (that I know of so far) are the flamethrower and the molotov cocktail, and these only drive it away for about 10 seconds. Neither option is 100% effective, and if you happen to be in a vent then they're worth fuck-all. Noisemakers catch its attention for a brief moment, haven't tried the other options. Smoke grenades work wonders on humans, though.
ScottishMartialArts said:
Stuff about alien encounters
Shit, you just reminded me about another dubious element of this game, the last part of the medical section. From where I had enabled the exit, and all the way to the exit, I kept both hearing the Alien moving through the vents, and saliva dripping down from various vents (pretty much every vent en route). I knew better than to step under and have a look upwards, so I made sure to never step under any ceiling vents. Sure enough, those trails of saliva kept cropping up all the way towards the exit, until I only had to round a corner and go down a short passageway to get there.
Just before rounding the corner there is a ceiling vent, dripping with xeno saliva. As I round the corner this vent comes behind me. Just as I see that there's another ceiling vent right in front of me, the Alien drops down from that one, right in front of me. I freeze, stop and turn around to try to find a hiding spot. I see that there's STILL dripping saliva from the vent that's now in front of me, so I waste precious time trying to dodge the saliva. People can guess how this session ended.
Second time round I did not see the saliva ANYWHERE, and the Alien dropped down much sooner, so I could plan around it and make my exit. For those whom know what comes next, I found things to be very strange, knowing that what stood in front of me was 30+ feet behind me not 10 seconds ago.
But yeah, I agree with the "too scripted" aspects of this game. I have a long experience playing the Thief games, and this feels like playing in a straitjacket compared to that.