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Alien: Isolation

Unkillable Cat

LEST WE FORGET
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Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
*watches second video*

I'm rooting for the Alien by this point, but now the game takes on this big Bioshock vibe.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
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Sweden
http://www.polygon.com/2014/10/3/6142209/alien-isolation-review-xbox-one-PS4

Brings up the point I was afraid of:

This overexposure undermines the power and terror the alien inspires. Every time I thought I heard the monster, every blip on my motion tracker, was a cause for a tightness in my chest at first. By the 300th time I dived under a table or into a locker, I wasn't scared anymore — I was annoyed. Once the alien becomes an irritation rather than a force of nature, much of the horror in Alien: Isolation vanishes.
 

Astral Rag

Arcane
Joined
Feb 1, 2012
Messages
7,771
I hope you can at least turn off that retarded HUD:

:killitwithfire: "Press A to open door" "Hold A to hide" "Press X to activate"
 
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Talby

Arcane
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Joined
Mar 15, 2008
Messages
5,597
Codex USB, 2014
I'm hoping the people who complained about dying 500,000 times just suck, and it's a matter of getting good at the game.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Yes.

Even if a game has ten different things that break immersion, that doesn't mean I can't improve it by reducing that number to nine.

So soundtrack is what kills immersion so much, but doors made of unbreakable wood and no ladders are ok.

Clearly the soundtrack isn't that bad if you're willing to tolerate the other nine immersion breaking things.


http://www.polygon.com/2014/10/3/6142209/alien-isolation-review-xbox-one-PS4

Brings up the point I was afraid of:

This overexposure undermines the power and terror the alien inspires. Every time I thought I heard the monster, every blip on my motion tracker, was a cause for a tightness in my chest at first. By the 300th time I dived under a table or into a locker, I wasn't scared anymore — I was annoyed. Once the alien becomes an irritation rather than a force of nature, much of the horror in Alien: Isolation vanishes.

It's possible that they died 300 times and that's why they got annoyed.
 
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DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
I guess someone forgot to pay certain gaming magazines :)

Ironically the non-gaming magazines are praising it, but....

http://www.forbes.com/sites/davidthier/2014/10/03/alien-isolation-first-impressions/

So far the pacing of this game couldn’t be better: it’s tense, terrifying and lonely. It’s quite an accomplishment for a game to hinge it’s challenge on such simple tasks as getting from one elevator to the next, but Alien: Isolation is pulling it off with aplomb. There’s a sense of true horror here, accomplished not through gore or , but, true to the original movie, I’m hooked. I’ve made it through two Alien encounters. I am very worried, however, that this game isn’t going to be able to keep this tension rolling throughout the entire runtime. I can only imagine that the initial horror of the Alien will wear off, so let’s see if the game can keep things interesting once that’s happened.

This is the second review that I have seen that made this concern about maintaining tension in a long game. It's a valid one.

In all honesty we can turn to Forbes for good reviews on video games. Fuck all that Polyguuurrrr and Kotaco bullshit.




EDIT: Oh look, Forbes is there to save the day again (Dave Thier, who's picture looks a little creepy)

http://www.forbes.com/sites/davidthier/2014/10/03/alien-isolation-review-score-roundup/

When a game triggers a range of review scores as wide as ‘Alien: Isolation,” it’s usually a sign that there’s something interesting going on. The Creative Assembly’s new game is a curious beast indeed: a survival horror game that tries to recreate the terror of Ridley Scott and H.R. Geiger’s original Alien by making the player almost completely helpless against it’s overwhelming force. It’s quiet, tense, and in some cases, genuinely terrifying. You can read more about my initial impressions here.

Reviewers that have made it through the entire game, however, don’t seem to feel that the game was able to keep up the tension of its early moments. Alien: Isolation currently sits at an 80 on metacritic, but that number contains some highly negative scores. At IGN, Ryan Mccaffrey gives the game a 5.9, and seems almost enraged that this original and interesting game couldn’t capitalize on its potential : “it is a great idea that, in practice, not only wears out its welcome, but drags on so long that it almost completely erases any trace of the fun I once had. Which is a whole different form of horror than I was expecting.”

AI04.jpg.jpg
Polygon feels similarly, awarding the game a 6.5 for largely similar reasons: that the initial terror just doesn’t stack up throughout the course of a long and tense game.

Others agree that the game is stressful and unforgiving, but see that as a positive given the genre. Here’s Ludwig Keitzmann, who gave the game 4 stars at Joystiq: “Alien: Isolation is a trauma machine masquerading as a video game. Only in the realm of horror could this be seen as a compliment, and only with horror games in particular is this worthy of nervous applause. Say this about any other kind of game and you’d mistake praise for insults: it’s unpleasant, stressful and rarely merciful. Yay!”

In general, a lot of the reviews seem to come down on whether the constant fear, endless periods of hiding and unpredictability shake out to a good or a bad thing. Kirk Hamilton at Kotaku liked the game overall, but acknowledges that it might not work for everyone: ”Regardless of how it happens, rest assured that the alien will kill you. Often. That is what the bulk of Alien: Isolation consists of: Being mercilessly murdered, over and over again, by a horrifying, eight-foot-tall monster from outer space. If that’s your thing, though, it’s pretty good stuff.”

Quite frankly, I love to see scores and reviews like this: most AAA games are hard to pan because they play it so safe, but Alien Isolation is anything but. The choice to leave the majority of the action and rhythm up to an unscripted AI monster is unusual, but that’s sort of what’s fun about it. Look for more complete thoughts once I’ve made it through the game.
 
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Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I'm guessing they shoulda cut it with adventure game/RPG stuff/action game shit with enemies that aren't the alien so sneaking isn't required to hold the game up by itself but who knows? Maybe just didn't buy enough ads
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,284
I don't understand what this game is. Is it running/hiding from the alien the all time, is do you do other things and every so often you run into the alien and you shit in your pants?
 

DalekFlay

Arcane
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Joined
Oct 5, 2010
Messages
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New Vegas
Reading these reviews it really sounds like a great love letter to one of my favorite films, but also a game I would find incredibly annoying to play and not really enjoy. I hate when that happens.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
I don't understand what this game is. Is it running/hiding from the alien the all time, is do you do other things and every so often you run into the alien and you shit in your pants?
One of the reviews says that it is


The campaign is ostensibly a first-person adventure game
 
Unwanted

Goat Vomit

Andhaira
Andhaira
Joined
Apr 15, 2014
Messages
391
I don't understand what this game is. Is it running/hiding from the alien the all time, is do you do other things and every so often you run into the alien and you shit in your pants?
Just read this part of a review, only bolded part is necessary if you feel it is TL;DR.

Ripley Junior being an engineer is as good an excuse as any to add a crafting system to the game. Raw materials litter your surroundings and can be taped together to create useful items. As well as the noisemakers and Molotovs, you can make smoke bombs, EMP mines for disabling synthetics, and blinding flashbangs. The effects of these are all temporary, but if you stun an android with a mine, you can whack it over the head with your wrench for an easy kill. Flares can be tossed to lure the alien, and if you toast it with your flamethrower it'll scream and run away—but not for long. Combining items and weapons in interesting ways, and playing with the enemy AI, gives the game a lot of unexpected depth, and kept it interesting for the entirety of the 25 hours it took me to finish it.

Yeah, that's right: twenty-five hours. This is a long game, but it never outstays its welcome. This is down to the pacing, which is pretty much perfect. It's constantly switching things up so you don't feel yourself slipping into a routine. In one level you might lose the use of your motion tracker. In another, the alien won't be around so you can merrily shotgun androids like it's Doom 3. Then your weapons will be taken away, forcing you to make smart use of your gadgets. It does this all the way through, forcing you to adapt and readapt to different circumstances, using all the tools at your disposal.

As you move through Sevastopol you'll notice blocked-off areas, locked doors, and rooms filled with poison gas. Tools unlocked as you play through the story, like an ion torch that lets you cut through metal, and a gas mask, give you a chance to return to these areas later in the game—but only if you want to. The backtracking is largely optional, but Alien fans will definitely want to, as the rewards include audio logs from the Nostromo, some of which are read by the original cast. Doing this added a good few hours to my final playtime, but if all you care about is the critical path, you'll probably finish it quicker.
Might be decent popamole.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
It seems the complains bog down to "it doesnt handhold you and make the bad Alien go away" and "horror is not about atmosphere but gore and jump scares".
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Hmmm so there is a chance this is decent after all? Don't believe yet.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
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29,683
Location
About 8 meters beneath sea level.
Going to check it out.
If anyone runs it on low specs next week can post pictures I would appreciate it.




What a gruesome reminder of how handholding has ruined gaming. This retard spends more than ten minutes desperately looking for a way out of an early area. Constantly backtracking and getting lost. Lowest fucking common denominator.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
This retard spends more than ten minutes desperately looking for a way out of an early area. Constantly backtracking and getting lost.

Now, s/he is Japanese and s/he is only trying to make Sempai to notice she/him.

Unfortunately Sempai is a xenomorph ...
 

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