Isolation is, remarkably, perhaps more effective as a sequel to and (sort of) adaptation of Alien into digital form than it is as a game. That said, despite drawing so much of its strength from the license, the excellence of the audio design, the uncanny androids and the sense of the magnificent dread of space put me in mind of another game – System Shock 2. I think Alien: Isolation is the best scary sci-fi experience since SHODAN’s last appearance.
Oddly, the alien itself may be one of the reasons that Isolation is unable to surpass Looking Glass’ work. Creative Assembly open the game with a Ripley who hasn’t even heard a whisper about the xenomorph. It isn’t just alien to her, it’s completely unexpected. This is a story of a first encounter with something unknowable and dreadful, but it is, of course, something that we already know about. The xenomorph is a pop culture icon and, in that sense, it cannot possibly serve the purpose it did in the original film anymore.
Despite the repetition and what I consider to be a significant mistep in the third act of an otherwise efficiently scripted plot, Isolation deserves grand praise for making the alien…alien again. It hasn’t been this frightening, animalistic and mysterious since its first appearance, and nor has it been part of a world that cocoons and nurtures its dread so effectively.
Isolation is the best Alien game I’ve ever played, I’m in no doubt about that. Even in its awkward moments it is doing something interesting with the license, exploring the edges of what is possible in its world, quietly and discreetly. I expect the debate about certain design choices to be loud and long. At the centre of the debate will be one of the finest entries in the Alien canon in any medium, and one of the finest horror experiences in ours.