thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,953
So what's the verdict? Is it worth a playthrough? Or should I save myself the trouble and wait for DLC?
It's "fun" if you can ignore the glaring imbalance and braindead AI. So... exactly like every other game where Paradox is involved.So what's the verdict? Is it worth a playthrough? Or should I save myself the trouble and wait for DLC?
Can you pirate it? If yes they play it, at worst you'd lose 3 days by playing garbage. But it needs 3 DLC.So what's the verdict? Is it worth a playthrough? Or should I save myself the trouble and wait for DLC?
Of course I can pirate it, but I'd rather not waste my time playing dog shit, that's why I ask.Can you pirate it? If yes they play it, at worst you'd lose 3 days by playing garbage. But it needs 3 DLC.
Is the campaign fun, at least? Interesting maps and setups, etc.? I was extremely disappointed with PF in this regard and haven't touched it since launch because of it (I hope this game at least has the underground layer).It's "fun" if you can ignore the glaring imbalance and braindead AI. So... exactly like every other game where Paradox is involved.
There is no campaign. Only vaguely scripted campaign maps that still get randomly generated.Of course I can pirate it, but I'd rather not waste my time playing dog shit, that's why I ask.Can you pirate it? If yes they play it, at worst you'd lose 3 days by playing garbage. But it needs 3 DLC.
Is the campaign fun, at least? Interesting maps and setups, etc.? I was extremely disappointed with PF in this regard and haven't touched it since launch because of it (I hope this game at least has the underground layer).It's "fun" if you can ignore the glaring imbalance and braindead AI. So... exactly like every other game where Paradox is involved.
I mean everyone gotta have bellies to feed unless they photosynthesize.Does anyone like having "casus belli" in this game? That sounds like absolute braindead aping of shitlaris and civ6+++ whatever dogshit.
Since when do wizard-kinds need a casus belli, are you kidding me???
There is one tutorial map followed by five connected story maps, called story realms, which is basically a short campaign. I liked them, they were much better than the ones in Planetfall. The story and lore is explained and actually works as a nice setup for the game mechanics, i.e. why you can create new races and transform them etc. I would recommend playing them. I didn't even realize they were randomly created, I thought the story realms were hand made.Of course I can pirate it, but I'd rather not waste my time playing dog shit, that's why I ask.Can you pirate it? If yes they play it, at worst you'd lose 3 days by playing garbage. But it needs 3 DLC.
Is the campaign fun, at least? Interesting maps and setups, etc.? I was extremely disappointed with PF in this regard and haven't touched it since launch because of it (I hope this game at least has the underground layer).It's "fun" if you can ignore the glaring imbalance and braindead AI. So... exactly like every other game where Paradox is involved.
Mindlessly porting over staples from p-dox design manual, which has somehow started as soon as p-dox took over. I've launched my private investigation into explaining the cause of this phenomenon, but did not reach final conclusions yet. Donate to my patreon if you want to help.Does anyone like having "casus belli" in this game? That sounds like absolute braindead aping of shitlaris and civ6+++ whatever dogshit.
Since when do wizard-kinds need a casus belli, are you kidding me???
Did AoW3 copy nu-civ that much? There's wargs building galleons on the fly and maybe zoc replacing structure flagging for cities (although the latter is arguable, these mechanics work rather differently between the two games), but other than that?Age of Wonders 3 took a lot of cues from Civ 5 for some daft reason. AoW 4 is now taking its cues from the less popular Civ 6. I have no fucking idea why they considered this a good idea.
The UI takes huge cues from Civ 5, the independent city diplomacy (which is also implemented in AoW 3 through vassals and dwellings) is suspiciously similar to Civ 5's City State mechanic, land units turning into boats if you order them to enter water is another Civ 5 design decision as well, and I'm sure there are others.Did AoW3 copy nu-civ that much? There's wargs building galleons on the fly and maybe zoc replacing structure flagging for cities (although the latter is arguable, these mechanics work rather differently between the two games), but other than that?
Pretty sure upkeep discounts cap at 50% and the base ones also affect enhancements, so Runesmiths clash with the Chaos T1 discount and/or Zeal.The whole set of mind traits for climate adaptions are underwhelming and the choice to make mounts a racial body trait seems out of place. As if they didn't know of a better way to handle it and simply decided to stuff these options in there. I hope they change how this is handled in the future. I also find myself always considering Prolific Swarmers and Rune Smiths when it comes to society traits. Perhaps I'm misjudging but they seem to be good choices no matter what.
I have to check for the cap. Sometimes its hard to tell due to the small integer base values. I'm also wondering if all boni are additive or if some stuff is multiplicative.Pretty sure upkeep discounts cap at 50% and the base ones also affect enhancements, so Runesmiths clash with the Chaos T1 discount and/or Zeal.The whole set of mind traits for climate adaptions are underwhelming and the choice to make mounts a racial body trait seems out of place. As if they didn't know of a better way to handle it and simply decided to stuff these options in there. I hope they change how this is handled in the future. I also find myself always considering Prolific Swarmers and Rune Smiths when it comes to society traits. Perhaps I'm misjudging but they seem to be good choices no matter what.
Playing the campaign maps on hard was a breeze up until the 5th one, where my first attempt ended when my entire army was ambushed by 2 heroes and a stack and a half of T3 units on turn 11. Good times.
Yeah, but don't use it right now and until it's fixed, because it causes a 100% repeatable crash.Game's been out for a few weeks and modders are already starting to solve some of the problems the devs left behind.
https://steamcommunity.com/sharedfiles/filedetails/?id=2973966349
One of the user reviews mentioned that the devs said they did not have resources and time for item forge and a mod added it within one day of the release.Game's been out for a few weeks and modders are already starting to solve some of the problems the devs left behind.
https://steamcommunity.com/sharedfiles/filedetails/?id=2973966349
Any melee units is not worth it if you can root and stun and just use ranged ones, i am never using chargers.Its a paradox game, after a few years ,after all the dlc it will be very good , if it's not abandonned. It requires ton of tweaking, still its fun and i've seen a lot lot worse than this. Nothing that cannot be fixed here.My impression is that ranged combat is too powerful and chargers somewhat underpowered. Its too easy to get shots off even if your ranged unit is initially threatened by a melee combatant. Tier II/III ranged units are so beefy that they can easily take the hit and fight back. The retaliation system also feels wonky. A single hit seems to be too little. I'm not sure why they switched from the AoW II/III system. Tying retaliation to action points and being able to drain them from units was a good mechanic that was fun to interact with, and a way to distinguish units by granting some tireless/unlimited retaliation.