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Age of Wonders 3

  • Thread starter Multi-headed Cow
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Dim

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It is a game's job to be fun from its first moment. Maybe a different mode would make all the difference to kris.
 

adddeed

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It is a game's job to be fun from its first moment. Maybe a different mode would make all the difference to kris.
Yeah, like an "easy mode". 'cause right now the AI makes decisions in the 'retard mode'.
Which again proves your troll status. The AI got a major updated when the DLC was released. Seriously do some research people, or maybe actually play the game in question.
 

whatevername

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It is a game's job to be fun from its first moment. Maybe a different mode would make all the difference to kris.
Yeah, like an "easy mode". 'cause right now the AI makes decisions in the 'retard mode'.
Which again proves your troll status. The AI got a major updated when the DLC was released. Seriously do some research people, or maybe actually play the game in question.
Which means your opinion is invalid.
 

Dim

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invalid invalid Yeah sing it duet!
Anyone want to present actual facts in this argument or is the codex all about name calling?
Infographics!
dfwtfs.jpg

http://i.stack.imgur.com/mK6Lz.jpg
http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=60225&d=1344424605
OOps its the "classes" that matter not the races.
 
Last edited:

hoverdog

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What you've seen exactly? Game has great reviews both users and critics, and wit the recent (cheap) DLC it's a joy to play.

I played one campaign mission and halfway into a map. After that i never picked it up again.
Yeah, which means your opinion is invalid. Try actually playing a game next time.

dont be stupid. This is the usual "you must play this many minutes to be able to critisize". That is incorrect.

The game was bland and boring. All races was the same and in one playthrough you could have all races, not that it mattered as they were as said the same.

Not that I was a big fan of the other game.
What playthrough? Halfway into the first campaign mission/tutorial? It's a 4x turn based strategy game. Your opinion is junk in this matter. And no races aren't all the same.
It's not a 4X.
 

MrBuzzKill

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One thing I dislike about this game is the lack of "race special" units. Just one? come on. (Sure, pikemen/swordsmen etc. of each race are named and look differently, but they are essentially the same unit across). I'd have liked to see more variety like in AoW1, where each race had like 5 unqiue units. Though to be fair I think MoM also had only 1 race-specific unit for each race
 

sser

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MoM units also attacked based on # of units inside the unit. So a Dwarf Golem only attacks once, since it's by itself, but eight halfling slingers would throw a hailstorm of rocks at you.
 

MrBuzzKill

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MoM units also attacked based on # of units inside the unit. So a Dwarf Golem only attacks once, since it's by itself, but eight halfling slingers would throw a hailstorm of rocks at you.
Are you saying eight halfling slingers would attack 8 times? Animation-wise it's not so of course. Did you mean that the damage specified for each "unit" is multiplied by the number of "figures" it has, i.e. a single-figure unit such as a golem has its attack multiplied by 1, whereas a multi-figure unit such as pikemen multiply that number by however many figures there are. If so, then Age of Wonders is the same in that regard. Except in MoM I don't remember how many times a unit would strike an enemy. In AoW3 they attack up to 3 times depending on how far they moved during the turn.
All in all, AoW is pretty much a clone of MoM, it's hard to even single out the individual differences (gameplay wise).
 

hoverdog

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MoM units also attacked based on # of units inside the unit. So a Dwarf Golem only attacks once, since it's by itself, but eight halfling slingers would throw a hailstorm of rocks at you.
Are you saying eight halfling slingers would attack 8 times? Animation-wise it's not so of course. Did you mean that the damage specified for each "unit" is multiplied by the number of "figures" it has, i.e. a single-figure unit such as a golem has its attack multiplied by 1, whereas a multi-figure unit such as pikemen multiply that number by however many figures there are. If so, then Age of Wonders is the same in that regard. Except in MoM I don't remember how many times a unit would strike an enemy. In AoW3 they attack up to 3 times depending on how far they moved during the turn.
:stupid: It's not the same.
In AoW3, a unit's attack is the same no matter if it's in full strength or has 1 hit point left. Figures are of purely cosmetic regard.
In MoM, each figure in a unit has its own health pool and attacks, so if reduced to half its starting size, it attacks half as hard.
 

belated

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Thus the letality of the halfling slinger. Especially with flame blade and lionheart (which in addition to the attack etc adds hp per unit). Don't remember if warp wood stopped them though.
 

hoverdog

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Thus the letality of the halfling slinger. Especially with flame blade and lionheart (which in addition to the attack etc adds hp per unit). Don't remember if warp wood stopped them though.
It did. The game showed them as boulder attacks, but their attacks actually were treated as normal ranged missiles.
 

MrBuzzKill

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In AoW3, a unit's attack is the same no matter if it's in full strength or has 1 hit point left
REALLY? Well that sucks balls. I was wondering why that 1 remaining goblin darter did such crazy damage, esp. when flanking. This means that "figures" in AoW actually are just cosmetic like you said, representing health pool. Suuuuucks... why the fuck would they choose to do this.
 

adddeed

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It was the same in AoW1 and AoW2. The "squads" are just there to make the battles seem larger (in the previous two games there was only one unit shown). So the squads in AoW3 is just a fancy looking health bar for a single unit. If that's too confusing to you, there is an option in the menu to disable the squads from getting smaller after being damaged.

I personally like the fact that unlike HoMM for example, there is no loss in damage from units with low health. Makes the battles more tactical.
 

Raghar

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But AoW2 actually shown only 1 archer.

Actually when you look at eador, you see that stamina, morale, and health loses can make battles REALLY tactical.
 

hoverdog

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I personally like the fact that unlike HoMM for example, there is no loss in damage from units with low health. Makes the battles more tactical.

when did "shoot at one unit until it's dead" became tactical?

granted, AoW3 still has the best tactical battles out of all 4X games right now, but it's in spite of, not because of this mechanic.


well Eador is a much deeper game then AoW
Eador is a great game.
 

Zboj Lamignat

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The big downer of Aow I/II/SM's tactical combat was the fact that you could play out the same encounter twice in the exact same way and come out with two completely different results. I hate games that do that, it was especially infuriating with the ranged units, I had a good number of ragequits when a lone low tier ai melee unit killed like 3-4 of my archers that couldn't hit him from point blank range. Is III still like that?
 

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