I never understood people playing strategy games for story. Story and events hold back core strategic gameplay.
I disagree.
I wrote "A bit of backstory after beating a map or chapter is fine". Where did I say it was bad? In fact AoW is indeed wel written.
What I am talking about is scripted events during actual gameplay (example: lol you walked into a trap, here is a doomstack, deal with it), and scripted story.
Games like AoW, HoMM and Disciples all use scripted events and story in their campaigns, which i could do without. I don't
hate it, but
prefer what MoM does for example, where victory completely depends on skill, and is not influenced by scripted bullshit.