There is a difference between hard and unwinnable by design which a lot of people on Steam who are either unwilling or unable to learn the combat system are calling it. Yeah its a tough game but its not impossible by any stretch.You must be really incredible at video games if you cannot even comprehend how some people might find it difficult! Really impressed!
not sure why some people harp on it as too hard
Yeah its a tough game
Oh go fuck yourself, you know exactly what I meant.not sure why some people harp on it as too hard
Yeah its a tough game
Question answered I guess!
They just approach it differently.There is a difference between hard and unwinnable by design which a lot of people on Steam who are either unwilling or unable to learn the combat system are calling it. Yeah its a tough game but its not impossible by any stretch.You must be really incredible at video games if you cannot even comprehend how some people might find it difficult! Really impressed!
It's not absurd. It may seem this way, but it's not.I'm sure this was suggested before, but what the hell. Did you consider adding some pregenerated characters? Leaving aside the rather absurd comparison with a roguelike, even "hardcore" RPGs had pregenerated characters or parties.
Oh, don't misunderstand, I said it was impressive and I meant it. It's just that most of the combat vids I see people post are using spears.Youre welcome to try it if you think its that easy.
It's not absurd. It may seem this way, but it's not.
Not the same at all. AoD world is always the same, when you learn how something works you will know it for certain. Whereas in roguelikes there's always a hundred random variants that will force you to adapt, there's always unknown and surprising things coming your way throughout a game. Have you actually played and finished any roguelikes? This is honestly a bizarre statement to me. Any game with challenge is about learning what works and what doesn't, yet not every challenging game is a roguelike.It's not absurd. It may seem this way, but it's not.I'm sure this was suggested before, but what the hell. Did you consider adding some pregenerated characters? Leaving aside the rather absurd comparison with a roguelike, even "hardcore" RPGs had pregenerated characters or parties.
What are the roguelikes truly about? They are about making mistakes, dying, and learning what works, what doesn't, what might work if you're ready, what will fuck you up. Same here.
I've noticed this, too, and I'm starting to wonder if spears are too good. That's relatively, of course.It's just that most of the combat vids I see people post are using spears.